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Change regarding Thief or Divines?

Dymence
Dymence
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I'm not sure if I missed anything, but I started using twice born star on live and my character on the PTS has the identical gear.

The setup is 1 kena shoulder heavy, 1 torugs head medium, 5 twice born star light - All in divines traits. Torugs staff on 1st bar and 2 torugs swords on 2nd bar. Jewelry is willpower.

Two identical characters on live and PTS, but my live character has 59.9% crit chance, whereas my pts character has 58.7% crit chance. That's 1.2% crit chance that went 'poof'.

So, what's up?
  • PBpsy
    PBpsy
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    Dymence wrote: »
    I'm not sure if I missed anything, but I started using twice born star on live and my character on the PTS has the identical gear.

    The setup is 1 kena shoulder heavy, 1 torugs head medium, 5 twice born star light - All in divines traits. Torugs staff on 1st bar and 2 torugs swords on 2nd bar. Jewelry is willpower.

    Two identical characters on live and PTS, but my live character has 59.9% crit chance, whereas my pts character has 58.7% crit chance. That's 1.2% crit chance that went 'poof'.

    So, what's up?

    I think the thief has gone from 12 to 11.
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  • Ezareth
    Ezareth
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    They mentioned in the patch notes that the "Thief" is now 11% crit (not 12 that it used to be) in the disguise of a fix to it "scaling" improperly for lower level characters.

    This coupled with your divines is likely the difference.
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  • Dymence
    Dymence
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    Mundus Stones
    • The Thief
      • Fixed an issue where this boon was incorrectly becoming less powerful as you leveled up. It will now maintain a consistent 11% net increase to your Critical and Spell Critical values.

    You mean this?

    That sounds to me like they forgot it was actually supposed to be 12% and fixed it to 11%

    Any ZOS insight on this one?

    @ZOS_GinaBruno ?
  • Malmai
    Malmai
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    Dymence wrote: »
    Mundus Stones
    • The Thief
      • Fixed an issue where this boon was incorrectly becoming less powerful as you leveled up. It will now maintain a consistent 11% net increase to your Critical and Spell Critical values.

    You mean this?

    That sounds to me like they forgot it was actually supposed to be 12% and fixed it to 11%

    Any ZOS insight on this one?

    @ZOS_GinaBruno ?

    ?
  • Dymence
    Dymence
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    Malmai wrote: »
    Dymence wrote: »
    Mundus Stones
    • The Thief
      • Fixed an issue where this boon was incorrectly becoming less powerful as you leveled up. It will now maintain a consistent 11% net increase to your Critical and Spell Critical values.

    You mean this?

    That sounds to me like they forgot it was actually supposed to be 12% and fixed it to 11%

    Any ZOS insight on this one?

    @ZOS_GinaBruno ?

    ?

    They changed it to give 12% increased spell and weapon critical chance.

    This fix has something to do with it becoming less powerful from leveling. This is completely unrelated to the actual percentage provided from the mundus stone. Then it states how it will now always provide the 'correct' 11% value. But that's not the correct value, since it always gave 12%?

    Or am I missing something, then?
    Edited by Dymence on October 26, 2015 4:48PM
  • Ezareth
    Ezareth
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    Dymence wrote: »
    Malmai wrote: »
    Dymence wrote: »
    Mundus Stones
    • The Thief
      • Fixed an issue where this boon was incorrectly becoming less powerful as you leveled up. It will now maintain a consistent 11% net increase to your Critical and Spell Critical values.

    You mean this?

    That sounds to me like they forgot it was actually supposed to be 12% and fixed it to 11%

    Any ZOS insight on this one?

    @ZOS_GinaBruno ?

    ?

    They changed it to give 12% increased spell and weapon critical chance.

    This fix has something to do with it becoming less powerful from leveling. This is completely unrelated to the actual percentage provided from the mundus stone. Then it states how it will now always provide the 'correct' 11% value. But that's not the correct value, since it always gave 12%?

    Or am I missing something, then?

    Gina did mention in the past that they were evaluating adjusting the crit chance given by Thief....it's still a great deal better than the 5% it used to be.
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  • Dymence
    Dymence
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    Ezareth wrote: »
    Dymence wrote: »
    Malmai wrote: »
    Dymence wrote: »
    Mundus Stones
    • The Thief
      • Fixed an issue where this boon was incorrectly becoming less powerful as you leveled up. It will now maintain a consistent 11% net increase to your Critical and Spell Critical values.

    You mean this?

    That sounds to me like they forgot it was actually supposed to be 12% and fixed it to 11%

    Any ZOS insight on this one?

    @ZOS_GinaBruno ?

    ?

    They changed it to give 12% increased spell and weapon critical chance.

    This fix has something to do with it becoming less powerful from leveling. This is completely unrelated to the actual percentage provided from the mundus stone. Then it states how it will now always provide the 'correct' 11% value. But that's not the correct value, since it always gave 12%?

    Or am I missing something, then?

    Gina did mention in the past that they were evaluating adjusting the crit chance given by Thief....it's still a great deal better than the 5% it used to be.

    That's true, and I'm not saying thief is ruined by this 1%, but 1% less is still less. I just want to make sure if this change is an intended change or a slight oversight.
  • Castle
    Castle
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    The Thief Mundus Stone buff was giving an 11.some odd percent increase for high level characters, which the UI rounded up to 12%. In making this fix, we had to truncate the benefit at either 11% or 12% and opted to go with the slightly lower value to help ensure it remained balanced vs other DPS increasing Mundus effects (such as Shadow or The Warrior.)

    In short, definitely intended.
    Floyd Grubb
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  • Leifnier
    Leifnier
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    Castle wrote: »
    The Thief Mundus Stone buff was giving an 11.some odd percent increase for high level characters, which the UI rounded up to 12%. In making this fix, we had to truncate the benefit at either 11% or 12% and opted to go with the slightly lower value to help ensure it remained balanced vs other DPS increasing Mundus effects (such as Shadow or The Warrior.)

    In short, definitely intended.

    @Castle I went back to try to find the patch notes saying that the amount was increased to 12, but I then realized that the change the the thief mundus was never put in any patch notes.

    It did say that the shadow was increased from 10 to 12%, so if the goal was to make them equal then 11 wouldn't be correct.
  • kojou
    kojou
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    Leifnier wrote: »
    Castle wrote: »
    The Thief Mundus Stone buff was giving an 11.some odd percent increase for high level characters, which the UI rounded up to 12%. In making this fix, we had to truncate the benefit at either 11% or 12% and opted to go with the slightly lower value to help ensure it remained balanced vs other DPS increasing Mundus effects (such as Shadow or The Warrior.)

    In short, definitely intended.

    @Castle I went back to try to find the patch notes saying that the amount was increased to 12, but I then realized that the change the the thief mundus was never put in any patch notes.

    It did say that the shadow was increased from 10 to 12%, so if the goal was to make them equal then 11 wouldn't be correct.

    Equal in value and equal in power are 2 different things. I don't have the numbers in front of me, but 11% is probably about right for most builds.
    Playing since beta...
  • Malmai
    Malmai
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    Castle wrote: »
    The Thief Mundus Stone buff was giving an 11.some odd percent increase for high level characters, which the UI rounded up to 12%. In making this fix, we had to truncate the benefit at either 11% or 12% and opted to go with the slightly lower value to help ensure it remained balanced vs other DPS increasing Mundus effects (such as Shadow or The Warrior.)

    In short, definitely intended.

    You just said in this post u had to think between 11% and 12% how come that 11% was definitely intended ?

    In patch notes said 12% what is this now ?
    Edited by Malmai on October 28, 2015 4:08PM
  • Leifnier
    Leifnier
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    Leifnier wrote: »
    Castle wrote: »
    The Thief Mundus Stone buff was giving an 11.some odd percent increase for high level characters, which the UI rounded up to 12%. In making this fix, we had to truncate the benefit at either 11% or 12% and opted to go with the slightly lower value to help ensure it remained balanced vs other DPS increasing Mundus effects (such as Shadow or The Warrior.)

    In short, definitely intended.

    @Castle I went back to try to find the patch notes saying that the amount was increased to 12, but I then realized that the change the the thief mundus was never put in any patch notes.

    It did say that the shadow was increased from 10 to 12%, so if the goal was to make them equal then 11 wouldn't be correct.

    Equal in value and equal in power are 2 different things. I don't have the numbers in front of me, but 11% is probably about right for most builds.

    I'm just trying to make sure that the 11% is intented.
  • F7sus4
    F7sus4
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    Leifnier wrote: »
    I'm just trying to make sure that the 11% is intented.
    - ZOS, is bug or intentional?
    - Of course, it's intentional!
  • Ezareth
    Ezareth
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    Malmai wrote: »
    Castle wrote: »
    The Thief Mundus Stone buff was giving an 11.some odd percent increase for high level characters, which the UI rounded up to 12%. In making this fix, we had to truncate the benefit at either 11% or 12% and opted to go with the slightly lower value to help ensure it remained balanced vs other DPS increasing Mundus effects (such as Shadow or The Warrior.)

    In short, definitely intended.

    You just said in this post u had to think between 11% and 12% how come that 11% was definitely intended ?

    In patch notes said 12% what is this now ?

    11% was intended because 12% Crit, even 11% crit is better than 12% Crit damage in almost any achievable scenario.

    Thief is still better than Shadow so nerfing Thief made sense.

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