This is...endgame?

  • mrskinskull
    mrskinskull
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    I like the leveling system.
  • Callous2208
    Callous2208
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    I think this is one of those "to each his own situations." This is the best mmo I have ever played, hands down, and I've pretty much played every one that's come out in the last 15 years. I love questing and lore and despise fetch quests, making alts and rushing to end game. With that, eso has hit nearly every aspect I was looking for. I like caldwells because it's hundreds of hours of extra stories and questing that I enjoy. And hey, I leveled up, crafted, did pvp, and dabbled in rp along the way. I want this game to be successful too, but not at the cost of it becoming those WoW clones I grew to despise. This, I hit level cap talk is ludicrous. No you didn't, you're only 50. Caps currently v14. I often wonder if at the end of cold harbour, caldwell or meridia had said, "oh noes bro, molag escaped and is terrorizing the other factions lands, go stop him," this outrage would exist. Why did some of you sign on to this idea, looking for something different, if you never liked this style and really just wanted another skip dialogue, zero to max level in a day mmo? There are plenty of those already. They put me to sleep but hey, different strokes.
  • ch.ris317b14_ESO
    ch.ris317b14_ESO
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    Flaminir wrote: »
    F7sus4 wrote: »
    Oh, boy! Another random person that wants to reach "the end" while still having 2/3 of fun in front of him?! Sweet Jesus. :/

    Cadwells Silver/Gold are NOT fun.

    They are cheap and lazy substitutes for real end-game content.

    If I want to experience the main story arc of one of the other factions I'll go start a toon in that faction.

    All The Best

    Whilst I totally respect your choice on this & say just roll another character in that faction, you are totally dismissing the needs of a LOT of other players.

    Most like having one main character.... one that they can do everything with, hence the name 'main'.

    Now if they had started the game with no access to silver/gold as you suggest then I think most people would be very very annoyed that two thirds of the game content was locked out to them.

    While I'm normally very loathe to mack this comparison I feel I have no choice here.

    How many WoW Players have one toon that has played ALL Alliance content and then, without buying a faction change, played ALL Horde content?

    Answer none.

    And it is still the most successful MMORPG on the market.

    My first job when I left school was as a repair and maintenance technician for office equipment (this is in the Pre-Ubiquitous-PC days when most companies still used typewriters etc).

    Do you know the Golden Rule of all technical and engineering professions?

    Don't fix what ain't broke.

    All The Best

    WoW does not have a different leveling system after you hit max level...

    What WoW does is have a gear grind, a la Diablo, borderlands.... which is addicting... and also continually refreshing as new content.... actual content, like raids and dungeons..... are added to the game


    THE PRIMARY REASON SUBSCRIPTION ESO FAILED was because they failed to follow that model
  • BBSooner
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    I often wonder if at the end of cold harbour, caldwell or meridia had said, "oh noes bro, molag escaped and is terrorizing the other factions lands, go stop him," this outrage would exist.

    It likely wouldn't have. The notion that a player has reached "end-game" in what will be considered the vanilla version of this MMO is that the player is hooked to keep progressing through a main storyline that ends at zone 6 out of 17 zones players interested in questing are expected to go through.

    The remaining zones also pay no heed to the story or progression that took place in those 6 zones. It reduces the zones to their base purpose: quest camps with stories that get replayed less dramatically if you decide to create any other character as you'll be trudging through all of this content over again. There is no "I'll start as a different faction to experience another storyline" because you've already been forced to go through it.

    So yes, I would agree with anybody who made the point of "if there was an overarching story after the main story, would players be ok with continuing the leveling", because we're given a story to keep progressing through instead of recycled content.
  • GreySix
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    Would rather have made it to the end of the Coldharbor quest, only to have the prophet laugh in my character's face and say something like, "You are nowhere near ready to face Molag Bal, you pathetic weakling!"

    Then he could divulge that the other two factions have seen that the true threat is Molag Bal, have suspended their wars against other factions, and have agreed to allow your character to travel to a faction of his choice to help put down increasingly bad Molag Bal baddies and servants. Then your character could interact with members of other factions conducting the same quests.

    That would have been a Cadwell quest folks could get excited about, culminating in an epic battle against Molag Bal by your character and two others from the other factions.



    ... instead we got Cadwell's inane silver and gold quests in his silly alternate reality. The writers were clearly lacking in imagination.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Callous2208
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    @BBSooner I can see your point and it is a valid one. I guess for me at least, being a one character guy, the "quest camp" feel of the other zones is actually a better alternative to the, "reached end game in a week, tired of dungeons, moving on to the next mmo," philosophy. Kind of nice "filler" so to say, either before or during end game progression. I enjoyed the main quests, delves and side action of each zone. It also gives me a much better alternative to grinding mobs or other such mechanics many other games employ to get you to the end.. Again, to each his own though. I just hope if changes are made they still hold true to what the game is to its core. Because the day they start offering v16 boosts in the store and water the questing experience down to nothing, is the day I once again look elsewhere.
  • BBSooner
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    @BBSooner I can see your point and it is a valid one. I guess for me at least, being a one character guy, the "quest camp" feel of the other zones is actually a better alternative to the, "reached end game in a week, tired of dungeons, moving on to the next mmo," philosophy. Kind of nice "filler" so to say, either before or during end game progression. I enjoyed the main quests, delves and side action of each zone. It also gives me a much better alternative to grinding mobs or other such mechanics many other games employ to get you to the end.. Again, to each his own though. I just hope if changes are made they still hold true to what the game is to its core. Because the day they start offering v16 boosts in the store and water the questing experience down to nothing, is the day I once again look elsewhere.

    I enjoyed the quests as well. So much so that when I was actively logging in to ESO I was taking a 4th character through VR. I however didn't agree with, nor enjoyed, the fact that fighters guild, mages guild and the main questline ended after 1/3 of the content I was expected to do.

    If they had instead made Silver/Gold challenging, as a sort of solo-endgame, it would have been much better received. By making it required it just feels lazy and recycled to me.
    Edited by BBSooner on July 8, 2015 9:42PM
  • F7sus4
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    Dcaliber wrote: »
    This is...endgame?
    ESO end-game content is forum posting. How didn't you know? :)
  • lathbury
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    nope v1-v14 is not engame PVP trials and vdsa are you are 1/3 in to levellening have fun.
  • GrieverXVII
    I feel the same, i reached VR2 and completed all quests in Daggerfall Covenant, then realized the game wants me to do all the other areas and quests when they are pretty much just the same game duplicated three times over with a few asthetic changes. I find myself logging in very rarely now.
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