Sounds about right.Just seems like I constantly have to stop questing, go to a city, drop items, switch characters, pick up items, craft, drop items in bank, go back to questing for 20 minutes, repeat....
Yeah, it takes a while to sort things out in a way that works for you.
I have two characters that craft, one does Blacksmithing, Woodworking and Clothing and the other does Enchanting, Provisioning and Alchemy. Some of their craft stuff they carry and some they put in the bank.
I also have alts that hold certain types of materials and items when they are not out questing.
There's an addon called Bank Manager that allows you to create a profile for your characters that specifies exactly what gets put in the bank and what stays in inventory, and it makes your time at the bank much shorter.
IThis game already gives you 3-4x more inventory slots than any other MMO does at the start.
I dunno, perhaps I should not be crafting early on....or perhaps one is only supposed to concentrate on one discipline at a time?
But...inventories are killing me....The bank is not large enough to hold the raw materials for more than one crafting professiona at a time....if I load up those items on one of my characters, i end up with a 10 item pick up limit....
Just seems like I constantly have to stop questing, go to a city, drop items, switch characters, pick up items, craft, drop items in bank, go back to questing for 20 minutes, repeat....
Am I just playing wrong or does it just suck this bad??
Gandrhulf_Harbard wrote: »IThis game already gives you 3-4x more inventory slots than any other MMO does at the start.
No, it doesn't.
In ESO you start with 60 spaces personal inventory, and then 60 in the shared bank.
In LotRO I start with 80 spaces of personal inventory, 100 spaces in my Personal Bank, and then a further 100 spaces in my Shared Account Bank, AND 40 places for cosmetic gear in my Wardrobe.
All The Best
I dunno, perhaps I should not be crafting early on....or perhaps one is only supposed to concentrate on one discipline at a time?
But...inventories are killing me....The bank is not large enough to hold the raw materials for more than one crafting professiona at a time....if I load up those items on one of my characters, i end up with a 10 item pick up limit....
Just seems like I constantly have to stop questing, go to a city, drop items, switch characters, pick up items, craft, drop items in bank, go back to questing for 20 minutes, repeat....
Am I just playing wrong or does it just suck this bad??
Giles.floydub17_ESO wrote: »I leveled up two characters at almost the same time during the first two months and leveled all six crafts. Yes, I had to manage bank/inventory space and get rid of lower level matts (or move to a bank mule) as I went. I used almost all good left after feeding horse for speed to buy more inventory/bank space. No need to repair armor when leveling.
In the end my main has all 6 crafts fully leveled (though only points into armor and weapons) and the second character with the 3 consumable crafts.
But you have to throw in how long LOTRO has been around. We can't say ESO 8 years down the road won't be the same in updates and that. Really hate when people compare an older game that had to go thru it's own growing pains and expect new releases to be like them.
Gandrhulf_Harbard wrote: »But you have to throw in how long LOTRO has been around. We can't say ESO 8 years down the road won't be the same in updates and that. Really hate when people compare an older game that had to go thru it's own growing pains and expect new releases to be like them.
A Triple A game company should be able to learn from the mistakes of others, not spend 5 years making the same mistakes everyone else made half a decade ago.
One of the remarkable features of the human brain (indeed all higher primate brains) is we can learn by proxy; we don't only learn from direct, 1st hand experience.
A 20 minute perusal of the MMO Industry should have been enough for ZoS to conclude that the current inventory system is the very worst way of doing an MMORPG inventory, don't you think?
All The Best
psicorpb16_ESO wrote: »I spend one night questing and doing a delve (what was wrong with the word dungeon?)
Giles.floydub17_ESO wrote: »I leveled up two characters at almost the same time during the first two months and leveled all six crafts. Yes, I had to manage bank/inventory space and get rid of lower level matts (or move to a bank mule) as I went. I used almost all good left after feeding horse for speed to buy more inventory/bank space. No need to repair armor when leveling.
In the end my main has all 6 crafts fully leveled (though only points into armor and weapons) and the second character with the 3 consumable crafts.
LOL wish I had the time to do that. With three grand kids 2 boys it sort of slows ya down. Get your playing in now when you have kids and then grand kids you lose the time you need to play fast. More so when one of the boys 4 years old has his own idea how you should play.
Giles.floydub17_ESO wrote: »I know where I was when Neil took his first steps on the moon and I still work a full time job.