Myril13peb18_ESO wrote: »Same problem here. My OS Windows 7 is clean, installed one month back. After 1.6.5. patch game unplayeble for me, crashing every few minutes.
On previous patch my game sometimes crashed too, but very rarely.
Myril13peb18_ESO wrote: »Same problem here. My OS Windows 7 is clean, installed one month back. After 1.6.5. patch game unplayeble for me, crashing every few minutes.
On previous patch my game sometimes crashed too, but very rarely.
Logged in and as soon as an NPC walked by and was highlighted the game crashed.
I work in IT and I know for a fact that we always don't have an answer to the problem that crop up, but at least we recognize that there is a problem and are working on it.
I've not seen that here.
StrangerFull wrote: »Update. Game crashed always when I teleport to any other location from graglorn by wayshrine and other. This problem since patch and I don't know what to do with this.
Not having this issue (thankfully), but a couple other potentials to try:
1) Update sound drivers. I know graphics are the immediate goto - but I have had to update wayward sound drivers in the past specifically for ESO and most it seem don't think to check that.
2) Drop your graphics settings and see if that helps (a lot of people found that the patch upped their settings without them realising it and in some cases it upped them to a point the computer flat out can't handle - whether due to memory, graphics card or other).
Keepercraft wrote: »I was make some tests about game performers about graphic and audio.
So i find relationships between audio lagging and graphic settings.
Texture size parameter have a little impact to audio lagging. It is connection if i change armor and audio shutter for a moment.
But the most effect to audio quality have shadow quality parameter. If it is higher then low, that start shutter audio in combat or other activity with many sounds. I have lot of memory and HDD no used, so i don't know why graphic quality make so big effect about audio performers!
Any one of ZOS (@ZOS_ShannonM) can push that tip further to developers, to fix that issue?
And when i change my shadow quality,, its take a 5min to reload file cache, with no use CPU or HDD.
Why it take so much time with no use PC resources!
StrangerFull wrote: »Update. Game crashed always when I teleport to any other location from graglorn by wayshrine and other. This problem since patch and I don't know what to do with this.
got the same issue since PTS, and i reported it.
i downgraded my nvidia drivers to 347.25, and i could port or change zones.
though, i have to reboot every time the problem comes back...
this patch is a joke...
i crash all the time! since yesterday!
mostly while teleporting or changing zones.
i dont know why - ive tried everything.
you think downgrading the driver to 347.25 is working?
i'd try it.
I pretty sure I know the rootKeepercraft wrote: »I was make some tests about game performers about graphic and audio.
So i find relationships between audio lagging and graphic settings.
Texture size parameter have a little impact to audio lagging. It is connection if i change armor and audio shutter for a moment.
But the most effect to audio quality have shadow quality parameter. If it is higher then low, that start shutter audio in combat or other activity with many sounds. I have lot of memory and HDD no used, so i don't know why graphic quality make so big effect about audio performers!
Any one of ZOS (@ZOS_ShannonM) can push that tip further to developers, to fix that issue?
And when i change my shadow quality,, its take a 5min to reload file cache, with no use CPU or HDD.
Why it take so much time with no use PC resources!
You are on to something for sure. If I switch my shadow setting, let it cook the shadow file, and keep swapping the shadow levels(medium, high, ultra). I'll eventually get the crash reporter I created this thread for.
Seriously, fix this.