[IDEA] Scabbards & Visual Equipment

DaniAngione
DaniAngione
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Greetings, ESO community and ZOS team!

A while back I suggested scabbards and visual equipment in this thread here about "Things we miss from past Elder Scrolls games". Some people really liked the suggestion and I promised I'd make a full thread on the matter! Well, here I am.

The objective of this thread is to suggest the addition of cosmetic scabbards (weapon sheaths) and the possibility to see both our weapon sets on our characters models. So let's go on with it!

SCABBARDS

PURPOSE & REASON
Scabbards have always been a part of the more gritty and realistic feel the Elder Scrolls games aimed for. It adds not only realism but also depth to customization and they look really cool. We would have more options to make our characters look like we wish and we would also lead ESO further away from average MMO models that have unsheated weapons hanging from belts by adding this Elder Scrolls unique flavor to the game.

Though they are not really present in Morrowind due to technical limitations, they've been around Arena and Daggerfall and made they return on Oblivion and Skyrim:

Oblivion2009-05-2021-02-21-86.jpg

8943-2-1343324691.jpg

WHAT ZOS GETS
Well, scabbards are COSMETIC ADDITIONS to the game. Might sound a bit of work for something that is not really useful, right? Well, not really. Small improvements and additions like this are always well received by the community and make the game more unique... Also, as I said - COSMETIC additions... This means ZOS could even get a bit of extra income by selling some custom designed and unique sheaths for your weapons in the Crown Store! More things to sell and that won't alter the game balance - way to go for a store, ZOS ;)

VISUAL EQUIPMENT

PURPOSE & REASON
It has always bothered me that when the enemy gets too close and I sheath my bow before drawing steel, my bow and quiver simply... disappear! It would be amazing to be able to see BOTH sets equipped by our characters simultaneously. There are both visual and gameplay benefits in this one. Visually, well, it's simply nicer to see your gear - and if scabbards were ever added, it would be even cooler to have both sets showing at the same time. As for gameplay, you'd be able to recognize threats in PVP, something similar to the different staff animations that will allow people to identify the staff type. The only issue this could bring is not knowing which set is currently equipped when your weapons are sheated, but I'm sure some small icon or visual cue could solve the problem. Optionally, a "Toggle visual equipment" could be added to the menu, allowing people to show or hide their secondary set as they please.

WHAT ZOS GETS
If we ever get Shield Dyes (as it was mentioned) or even the scabbards suggested here, having both sets on display would encourage people to show off cosmetic stuff even more. So not a big encouragement as the Scabbards themselves but still something cool, unique and that would please a lot of players for bringing the game even closer to the original TES games. (Your quiver is always on display, in Skyrim and Oblivion, for example)

HOW COULD IT WORK
I've spent some time figuring out how could the visual equipment work without glitches/clipping. I've come up with a solution that looks cool for most cases (except when using two sets of One Handed + Shiel, I guess) and it also gives us a bit more of control over character customization and looks.

The idea is: Weapons will be placed on your body differently according to their equipment set slot. Let's call both set slots "Slot 1" (initial one) and "Slot 2" (the lower one; the one you unlock upon reaching level 15)
The same weapon type would look differently when equipped on Slot 1 or Slot 2. For example: A Bow equipped on Slot 1 would have the quiver on your back and a bow equipped on Slot 2 would have the quiver on your belt. This would not only allow deeper customization (Some would like the quiver on the back, some on the belt, just swap the equipment as you please) but it would also solve the problem of clipping. I've come with a concept for all 25 possible combinations of weapons that show how would each type behave with each other type on each slot.

The full range of combinations can be seen on this big table I've created (you'll probably need to enlarge it by clicking HERE):

ZCGeRsn.jpg

But you can also check out each combination on this IMGUR ALBUM

Of course, this is just an idea. But I've worked on it to show that IT IS possible and it looks cool. I'm sure ZOS can come up with better ideas for the shields, for example, so I'll just toss the ball to you :smiley:

So, these are my ideas for some small, mostly cosmetic improvements that could add A LOT to the game experience. They're not big, deep systems like Housing or new weapon types (which I would also like to see one day, sure), but I think they're reasonably realistic in terms of effort and benefits.

So, what do you guys think? If you like the idea (or have anything to say or add), please do. The more buzz threads generate, the more likely Devs will get to see them :wink:

- DaniAngione




  • emeraldbay
    emeraldbay
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    Aside from the whole "custom scabbards" thing (I feel like that would be WAY too much work to be plausible at this time), I would really love to see this. Especially seeing both weapon sets -- yespls.
  • DaniAngione
    DaniAngione
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    emeraldbay wrote: »
    Aside from the whole "custom scabbards" thing (I feel like that would be WAY too much work to be plausible at this time), I would really love to see this. Especially seeing both weapon sets -- yespls.

    Yeah, by "custom" I meant more like... different/unique scabbards (not something we would be able to customize ourselves)... I'm sure ZOS would have time because they're quite simple assets to model/texturize and they'd be available in the Crown Store... And when games switch to models like these, there is always time for stuff to be made for the crown store ;)
  • NotSo
    NotSo
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    Yes I need scabbards, they're so I don't accidentally slit childrens' throats as I'm walking around town (seriously I need them).

    Good job on that weapons chart, though I think having some of the larger weapons criss-cross on the back is silly, no reason they can't be in line with eachother. I think it would benefit ZOS more if they added "mount"ing spots that you could choose where your weapon would stick to, so if I had two sets of dual 1-handers, I would personally have 1 set hanging from my left hip and the other set over my right shoulder (it just makes more sense in my head). Same mounts would apply to shield and I need a mount right on my arm, if I'm carrying around a light buckler, I don't need to stick that to my back.
    Edited by NotSo on February 23, 2015 11:27PM
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  • TheShadowScout
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    I for one would love scabbards. And they wouldn't be too hard to do... just instead of the weapon dissapearing from the sheathed location on the characters body and appearing in the characters hands when drawn, keep the scabbard where it is and set the weapon hilt to transparent. Shouldn't be too hard to code, right?

    I would also like to see more weapon types added to the skills... for example, can't we have destro/resto staves skills with other effects? I'd love to have some of my casters use a "focus in one hand, spellbook in the other" to cast those instead... or a crossbow to use the bow skills with?

    The chart is nice, though some combinations seem a bit off. Like, trying to place both sets in the same location (for example, if you have dual wield -hip- and bow or 2hand -back- in any combination, it makes no sense for either to be displaced since they use different spots in the first place...) A good way to do this might be not have fixed "primary/secondary" locations, but alternate locations... if the secondary set finds its "usual" location already occupied by the primary set, it would switch to its "alternate" placement... if not, remain in its usual place. Could be done on an 1/2 part too, so S&B would count as "sword-1-hip, shield-2-back" and any secondary "1-back" would then display under the back-shield, only secondary "2-back" would be displaced to alternate locations (say, bow counting as "bow-1-back/quiver-2-back" added to S&B would keep the bow under the shield, sinct its 1 and 2, but displace the quiver to the other hip... dual wield might count as one "1" set, having an standard location as "1-both hips" and alternate as "1-both crossed back"... etc.)

    Also, NOT equipping a secondary weapon should allow swapping the skills while still using the first weapon, that way people wouldn't need a secondary set of the same type as the primary if they only wanted to change the skill load (unless they really wanted to use different ones)...
  • Gidorick
    Gidorick
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    I absolutely LOVE this idea. Having scabbards be PURELY cosmetic items that are sold in the crown store is a really good way for ZOS to make money. I guarantee players would go to find a scabbard that fits their favorite armor set.

    Although, as some have said, some of the placements seem a bit strange. Two swords on the back angled to one side or have the quiver on the back if you have a sword on the side. Oh, and if you only have one shield, that shield defaults to the back instead of the butt.

    But overall amazing work! The possible combinations kind of had me floored. lol.

    @TheShadowScout Your idea of having 1 weapon and allowing the player to swaps skill bars sounds awesome! Unless they come up with an Unarmed skill line... Still a good idea though.
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  • SHADOW2KK
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    Would love to see scabbards and stuff ingame, I miss that so much lol.
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  • starkerealm
    starkerealm
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    I'm not a fan of the low secondary shield, or the hip quiver... but that is a really cool set of options there.
  • Panda244
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    Your shield should be across your back all the time, hanging from your ass cheek makes no sense, no offense at all... It just doesn't make sense... Protects your buttocks from arrows I guess? :confused:
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  • TheShadowScout
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    The hip quiver actually is as historically accurate as the back quiver. So I'm all for that being an optional placement.

    The second shield... eh... shields are one of the iffy ones I suppose, too big to really comfortably carry two of them...

    But in a general sense, there are at least four possible placements - right hip, left hip, upper back, lower back. With possibilities of the back slots holding two pieces in a crosswise arrangement, though only the upper back can hold "large" items without things starting to look wierd (and possibly impeding movement if one was to think realistically)
  • Gidorick
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    The only problem with the hip quiver is that new animations would have to be recorded...
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  • NotSo
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    @Gidorick, it would probably be fine to use the weapon draw animation of a one handed weapon to pull arrows.
    Edited by NotSo on February 24, 2015 1:54PM
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  • DaniAngione
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    Thanks for all the feedback, everyone :)

    Yes, as I said above, I do agree that some of the possibilities are a bit off. But It was just a general ideia to "prove the concept"; to show that it is possible. I'm sure if ZOS digs into the idea, they'd have it their way and it would look better :)

    My general aim was to allow the possibility without needing too much extra coding (or to showcase the simplest prototype possible, for example) So, although some of the suggestions above are better and would look better, they'd also require greater changes to the game and the code :)

    So, yeah, There are several options that would be better. The perfect one would simply be: each of the 25 possibilities has a completely unique look and animation.
    But, as I said, that would require a lot of work. So I decided to go for the most simple way (as a proof of concept) and now everyone (and ZOS) are free to suggest possibilities.

    SO, I'm glad everyone is stating what they think and expressing how important things like this and Scabbards would be for the game!
    Let's keep the discussion rolling, folks :) It's our only hope so ZOS can notice us and maybe (maybe! Let us hope) consider making ESO even better with such useless but awesome additions ;)
  • starkerealm
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    The hip quiver actually is as historically accurate as the back quiver. So I'm all for that being an optional placement.

    The second shield... eh... shields are one of the iffy ones I suppose, too big to really comfortably carry two of them...

    But in a general sense, there are at least four possible placements - right hip, left hip, upper back, lower back. With possibilities of the back slots holding two pieces in a crosswise arrangement, though only the upper back can hold "large" items without things starting to look wierd (and possibly impeding movement if one was to think realistically)

    Yeah, no, I've actually used a hip quiver. I'm just not a fan of it aesthetically.
  • Revenant_Spartan
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    OP - awesome work. And something I would like to see.
  • BuggeX
    BuggeX
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    This,
    This is just awesome, ZOS ´just do it :p
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  • Aeladiir
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    Huge thumbs up for that, it looks amazing. :o

    @ZOS_GinaBruno: Check it out, it's an original idea. :)
  • Darkonflare15
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    Nice and cool ideas but I can see a lot of clipping and clutter issues if they implement some of those ideas. Love the scabbard idea and wish this was in the game.
  • rynth
    rynth
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    love idea and why heck can't even of the swords look like that in game???? I mean why can't we have a two handed sword that isn't taller then you character? or a single handed sword with a pommel of the sword isn't larger then the blade itself like the Brit. sword?

    Why is it the unspoken rule that every great sword has to be a fracken claymore type weapon! You know why?! I blame Braveheart! ever since that dang movie came out every game now makes a greatsword the size of a dang claymore! Just because Mel Gibson's William Wallace used one in movie doesn't mean that all two handed swords were size of another human being. there were *** swords and hand half swords that we can use as two handed swords :smile:
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  • Gidorick
    Gidorick
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    Man, I would gladly pay a crown or two for the option to see both weapons on my character... and it could just be MY character.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

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  • Ffastyl
    Ffastyl
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    The only thing to disagree with is that you're a Nord :D

    Scabbards are something I hate to see missing and will gladly modify files to put them where they belong.
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  • Heromofo
    Heromofo
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    Love it especially if for crowns i could make a customized one and colour it. Mmmmm looove it
  • DaniAngione
    DaniAngione
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    Woah, this suddenly got resurrected :smiley:

    Oh, well, I'm glad it got some visibility again and people like the idea!
    Thanks for all the feedback! And yes, there would probably be some clipping issues and such, but as I said in the OP, the idea is just to show ZOS that this IS possible and let them work the details ;)

    Let's make some noise for the idea to get popular ;)
  • Gizzarduk
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    Shame ZOS never reply to any of these. :(

    Like showing both weapons would love to see this!
  • starkerealm
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    I thought this thread looked familiar.

    It's always sad, seeing threads you knew in life cruelly risen from death and sent shambling on their way without any new contributions.
  • Daemons_Bane
    Daemons_Bane
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    Super Necro strikes again
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