It appears that players who use 'travel to players' are not being counted. If the server is at population lock you can't use it, but if the server is not at population lock then those that use it are not counted. For example, if the server has counted 100 people in the zone and ten people use 'travel to friend', the server still only counts the population as 100 not 110.
It appears that players who use 'travel to players' are not being counted. If the server is at population lock you can't use it, but if the server is not at population lock then those that use it are not counted. For example, if the server has counted 100 people in the zone and ten people use 'travel to friend', the server still only counts the population as 100 not 110.
Evidence?
It appears that players who use 'travel to players' are not being counted. If the server is at population lock you can't use it, but if the server is not at population lock then those that use it are not counted. For example, if the server has counted 100 people in the zone and ten people use 'travel to friend', the server still only counts the population as 100 not 110.
Evidence?
Travel to player does bypass "can't enter campaign because of homed opposing faction char", this is a known issue. What else is broke about it? How is the population counted when entering PvP?
And that prooves it to be a good idea, how?Sypherpkub17_ESO wrote: »In the ESO Live #2, @ZOS_BrianWheeler confirmed that the travel to friend option to enter Cyrodiil is INTENDED.
Sypherpkub17_ESO wrote: »It appears that players who use 'travel to players' are not being counted. If the server is at population lock you can't use it, but if the server is not at population lock then those that use it are not counted. For example, if the server has counted 100 people in the zone and ten people use 'travel to friend', the server still only counts the population as 100 not 110.
Evidence?
Travel to player does bypass "can't enter campaign because of homed opposing faction char", this is a known issue. What else is broke about it? How is the population counted when entering PvP?
In the ESO Live #2, @ZOS_BrianWheeler confirmed that the travel to friend option to enter Cyrodiil is INTENDED.
Sypherpkub17_ESO wrote: »It appears that players who use 'travel to players' are not being counted. If the server is at population lock you can't use it, but if the server is not at population lock then those that use it are not counted. For example, if the server has counted 100 people in the zone and ten people use 'travel to friend', the server still only counts the population as 100 not 110.
Evidence?
Travel to player does bypass "can't enter campaign because of homed opposing faction char", this is a known issue. What else is broke about it? How is the population counted when entering PvP?
In the ESO Live #2, @ZOS_BrianWheeler confirmed that the travel to friend option to enter Cyrodiil is INTENDED.
If it was intended to be able to have characters on opposing teams on the same server, there would not be a 'block' in place to prevent people from homing/guesting characters of opposing factions on the same server.
Sypherpkub17_ESO wrote: »It appears that players who use 'travel to players' are not being counted. If the server is at population lock you can't use it, but if the server is not at population lock then those that use it are not counted. For example, if the server has counted 100 people in the zone and ten people use 'travel to friend', the server still only counts the population as 100 not 110.
Evidence?
Travel to player does bypass "can't enter campaign because of homed opposing faction char", this is a known issue. What else is broke about it? How is the population counted when entering PvP?
In the ESO Live #2, @ZOS_BrianWheeler confirmed that the travel to friend option to enter Cyrodiil is INTENDED.
I don't believe that you should be able to "travel to friends" in cyrodill. if players could not do that, then buff servers, possibly, would not be so much of an issue; as players would not be able to so easily switch if they did not guest/home.
I just don't see ZOSes logic. why implement lockout mechanics if they can be so easily bypassed? may as well take these lockout mechanics out if players don't have to use them in my opinion.Sypherpkub17_ESO wrote: »It appears that players who use 'travel to players' are not being counted. If the server is at population lock you can't use it, but if the server is not at population lock then those that use it are not counted. For example, if the server has counted 100 people in the zone and ten people use 'travel to friend', the server still only counts the population as 100 not 110.
Evidence?
Travel to player does bypass "can't enter campaign because of homed opposing faction char", this is a known issue. What else is broke about it? How is the population counted when entering PvP?
In the ESO Live #2, @ZOS_BrianWheeler confirmed that the travel to friend option to enter Cyrodiil is INTENDED.
just because ZOS confirms it was intended does not make it good.
By that logic, the "grey areas" like getting inside the spawns of other alliances, should not be considered a problem.
Sypherpkub17_ESO wrote: »I don't believe that you should be able to "travel to friends" in cyrodill. if players could not do that, then buff servers, possibly, would not be so much of an issue; as players would not be able to so easily switch if they did not guest/home.
I just don't see ZOSes logic. why implement lockout mechanics if they can be so easily bypassed? may as well take these lockout mechanics out if players don't have to use them in my opinion.Sypherpkub17_ESO wrote: »It appears that players who use 'travel to players' are not being counted. If the server is at population lock you can't use it, but if the server is not at population lock then those that use it are not counted. For example, if the server has counted 100 people in the zone and ten people use 'travel to friend', the server still only counts the population as 100 not 110.
Evidence?
Travel to player does bypass "can't enter campaign because of homed opposing faction char", this is a known issue. What else is broke about it? How is the population counted when entering PvP?
In the ESO Live #2, @ZOS_BrianWheeler confirmed that the travel to friend option to enter Cyrodiil is INTENDED.
just because ZOS confirms it was intended does not make it good.
By that logic, the "grey areas" like getting inside the spawns of other alliances, should not be considered a problem.
I honestly think it is good though. If I know that I can only play on a campaign based off alliance I would have a DK,Templar,Nightblade, and Sorcerer all on DC.
But I like to play all 3 alliances and that won't work well when only one of my accounts can play on a competitive campaign and the rest sat on Buff/dead campaigns.
seancaputo_ESO wrote: »Sypherpkub17_ESO wrote: »I don't believe that you should be able to "travel to friends" in cyrodill. if players could not do that, then buff servers, possibly, would not be so much of an issue; as players would not be able to so easily switch if they did not guest/home.
I just don't see ZOSes logic. why implement lockout mechanics if they can be so easily bypassed? may as well take these lockout mechanics out if players don't have to use them in my opinion.Sypherpkub17_ESO wrote: »It appears that players who use 'travel to players' are not being counted. If the server is at population lock you can't use it, but if the server is not at population lock then those that use it are not counted. For example, if the server has counted 100 people in the zone and ten people use 'travel to friend', the server still only counts the population as 100 not 110.
Evidence?
Travel to player does bypass "can't enter campaign because of homed opposing faction char", this is a known issue. What else is broke about it? How is the population counted when entering PvP?
In the ESO Live #2, @ZOS_BrianWheeler confirmed that the travel to friend option to enter Cyrodiil is INTENDED.
just because ZOS confirms it was intended does not make it good.
By that logic, the "grey areas" like getting inside the spawns of other alliances, should not be considered a problem.
I honestly think it is good though. If I know that I can only play on a campaign based off alliance I would have a DK,Templar,Nightblade, and Sorcerer all on DC.
But I like to play all 3 alliances and that won't work well when only one of my accounts can play on a competitive campaign and the rest sat on Buff/dead campaigns.
I believe people are talking about two different things. The main complaint is the server is locked. But some how AD brings in another 50+ players through this broken mechanism. People are questioning the ability to break the Locked Campaign, not someone traveling to friend to play with.
So, we should test and put it up as a Bug.
seancaputo_ESO wrote: »Easy test. One player is in Keep - The other Player is in Locked line and the Third Player Travels to Player One.
If you can do that, that means a RAID can travel to one Player on a locked populated server.
I will try tonight, but if that is the case -- That's B.S
No it's not about breaking out of queue. As stated several times explicitly that can't be done.
The issue at hand is that you can bring in people that do not count against current population as long as the campaign is not locked.
That means that you can break the population maximum with it as long as the campaign is not yet locked and without causing the lock to go active.
Please at least read the first few comments before implying something to be the point discussed.
Sypherpkub17_ESO wrote: »I play on three alliances.
I am not going to spend my day PvPing on a dead/buff server because I can only have one account on thornblade.
ratgoddess495 wrote: »And the people that have said this is the case have been asked to provide proof and haven't. So, what proof do you have of this other than just looking at a group of people and coming up with a random number?
Which campaign are you on? If the answer is "Thornblade" then you are right - this is not much of a problem for you. If you are in the winning faction on one of the other servers then you are right - this is not much of a problem for you.And even if it's true that "travel to" bypasses some of the normal mechanics... that's maybe a couple dozen players at the most who can slip in this way just before the server updates the queue and enters locked state.
That's not an issue and will even out itself within minutes (mostly because someone somewhere is always crashing).
Overreacting much?
skeletorz_ESO wrote: »This needs to be stopped too. Accounts should have to pick a faction. Drastically cut down on cheaters.
But yeah, travel to player, for Cyrodiil, needs to go.