Ok. With no food buffs, my Health is 2405 with The Lord Stone and 3 pieces of legendary armor with Divines(7.5%). When I remove the 3 pieces of armor, my Health stays at 2405. Any ideas?
Ok. With no food buffs, my Health is 2405 with The Lord Stone and 3 pieces of legendary armor with Divines(7.5%). When I remove the 3 pieces of armor, my Health stays at 2405. Any ideas?
go grab a different mundus, then go back to the Lord while NOT wearing Divines armor. set it. check new stats. Last, put on divine armor and check stats. Let us know your results. ty
How do you cancel stone effect? I tried right clicking on it and nothing happens.
One has to question how this made it into the patch notes. I mean, you'd think that any QA department worth their salary would actually test this before marking it off as "fixed".
LonePirate wrote: »One has to question how this made it into the patch notes. I mean, you'd think that any QA department worth their salary would actually test this before marking it off as "fixed".
You have been around long enough to know already that the ZOS QA department is either woefully understaffed or has misguided directives or is still new and inexperienced when it comes to software testing. I won't mention a fourth possibility. The sheer number of in your face bugs that reach the live server and the recent Road Ahead article (not to mention the posts on these forums) practically begging players to join the PTS should tell you all need to know about what ZOS thinks of their own team's ability to adequately test this game.
JessieColt wrote: »LonePirate wrote: »One has to question how this made it into the patch notes. I mean, you'd think that any QA department worth their salary would actually test this before marking it off as "fixed".
You have been around long enough to know already that the ZOS QA department is either woefully understaffed or has misguided directives or is still new and inexperienced when it comes to software testing. I won't mention a fourth possibility. The sheer number of in your face bugs that reach the live server and the recent Road Ahead article (not to mention the posts on these forums) practically begging players to join the PTS should tell you all need to know about what ZOS thinks of their own team's ability to adequately test this game.
I love how people who have no clue about what goes on behind the scenes is suddenly an expert on companies they do not work for, do not know the Real Names of the employees, has never sat in one of the company meetings, and just in general thinks that because they play the company's game, they know everything there is to know about how the company operates.
JessieColt wrote: »LonePirate wrote: »One has to question how this made it into the patch notes. I mean, you'd think that any QA department worth their salary would actually test this before marking it off as "fixed".
You have been around long enough to know already that the ZOS QA department is either woefully understaffed or has misguided directives or is still new and inexperienced when it comes to software testing. I won't mention a fourth possibility. The sheer number of in your face bugs that reach the live server and the recent Road Ahead article (not to mention the posts on these forums) practically begging players to join the PTS should tell you all need to know about what ZOS thinks of their own team's ability to adequately test this game.
I love how people who have no clue about what goes on behind the scenes is suddenly an expert on companies they do not work for, do not know the Real Names of the employees, has never sat in one of the company meetings, and just in general thinks that because they play the company's game, they know everything there is to know about how the company operates.
As for asking people to join the PTS, yeah, moron, this is a HUGE game, and not everything can be checked or tested by a limited number of people.
I do not know of one online MMO gaming company that hasn't actively encouraged users to join the Test Servers.
Most of those companies even give rewards to the users who do participate in the Test environments. Various games that I have played in the past have given out in game clothing, vanity pets, etc. for helping the company test code.
Games of the size and scope of ESO are not tic, tack, toe on a piece of paper in pencil where if you write X instead of O you can just erase it and re-write it.
Something as "simple" as one piece of Legendary armor with a trait may have a problem, but that same piece of armor in Green, or Blue may not have the issue. THAT will usually not be found by just having 10 people on the PTS.
The more people who test, and retest, and check, and play, the greater the chance of finding issues like that.
The more issues are found on the test server, the better the chance that the company has to fix them before code release.
Hell, even airplanes crash after going through extensive testing before they are available for airlines to buy. At least in an online game, people do not die for real when something is bugged.
Wow. They really screwed this up. Went back to The Lord stone. Took off the 3 pieces of armor with Divines. Activated The Lord stone and now my Health only goes up to 2381. I put the 3 pieces of armor back on and it doesn't budge. I was at 2405 with The Lord stone before I started this testing. WTF?!?!
Well that sucks. I've already run back and forth and did what you said to do and it didn't change anything. Waiting on a response from CS.
•The Divines Armor Trait will now properly increase Mundus Stone effects.
Logging in now to see what changed. I'm wearing 4 pieces with Divines and was still getting very small increases with each piece. I wonder if this fix makes the increases more? I'll let you guys know shortly.
**EDIT: NOT FIXED!!!
The Divines bonus is working, it is just not working the way you would expect. The bonus you receive from mundus stones depends on the armor you are wearing when you activate the stone.
It is as if the stone gives you a one-time buff, and the amount of that buff is determined at the moment you use the stone. If you are wearing full Divine trait, you will get the benefit. If you are naked you will get the baseline buff. The gear you equip from that point on has NO EFFECT on the buff you already received.
You should craft a full set of divine gear, go and activate the stone you want, then change into whatever gear you like. Your bonus will not change.
Edit to add: Just don't use the Warrior stone in this way unless you are comfortable with keeping it indefinitely. There is a bug currently making it impossible to change buffs once receiving the Warrior buff.
The Divines bonus is working, it is just not working the way you would expect. The bonus you receive from mundus stones depends on the armor you are wearing when you activate the stone.
It is as if the stone gives you a one-time buff, and the amount of that buff is determined at the moment you use the stone. If you are wearing full Divine trait, you will get the benefit. If you are naked you will get the baseline buff. The gear you equip from that point on has NO EFFECT on the buff you already received.
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LonePirate wrote: »JessieColt wrote: »LonePirate wrote: »One has to question how this made it into the patch notes. I mean, you'd think that any QA department worth their salary would actually test this before marking it off as "fixed".
You have been around long enough to know already that the ZOS QA department is either woefully understaffed or has misguided directives or is still new and inexperienced when it comes to software testing. I won't mention a fourth possibility. The sheer number of in your face bugs that reach the live server and the recent Road Ahead article (not to mention the posts on these forums) practically begging players to join the PTS should tell you all need to know about what ZOS thinks of their own team's ability to adequately test this game.
I love how people who have no clue about what goes on behind the scenes is suddenly an expert on companies they do not work for, do not know the Real Names of the employees, has never sat in one of the company meetings, and just in general thinks that because they play the company's game, they know everything there is to know about how the company operates.
I am currently a professional software tester and I have been so for several years. I think I am in a pretty good position to make an assessment of the QA department at ZOS. I don't need to know their names or be present in their meetings as I have witnessed the fruits of their labor since last November and I can compare their efforts to my own years of professional experience.
I don't object to you standing up for the ZOS QA team as I am sure there are some very bright and hard-working people on the team. I just believe it is short-sighted on your part to think outside observers have no idea what is going on with them when it's patently obvious that one (or more) of the scenarios I mentioned is currently plaguing the department. But keep on believing that everything is right as rain with them and pay no attention to users reporting continued bugs with an item that was supposedly fixed (again!) with today's patch, for instance.
Who decided something like this wasn't important enough to be tested?JessieColt wrote: »LonePirate wrote: »JessieColt wrote: »LonePirate wrote: »One has to question how this made it into the patch notes. I mean, you'd think that any QA department worth their salary would actually test this before marking it off as "fixed".
You have been around long enough to know already that the ZOS QA department is either woefully understaffed or has misguided directives or is still new and inexperienced when it comes to software testing. I won't mention a fourth possibility. The sheer number of in your face bugs that reach the live server and the recent Road Ahead article (not to mention the posts on these forums) practically begging players to join the PTS should tell you all need to know about what ZOS thinks of their own team's ability to adequately test this game.
I love how people who have no clue about what goes on behind the scenes is suddenly an expert on companies they do not work for, do not know the Real Names of the employees, has never sat in one of the company meetings, and just in general thinks that because they play the company's game, they know everything there is to know about how the company operates.
I am currently a professional software tester and I have been so for several years. I think I am in a pretty good position to make an assessment of the QA department at ZOS. I don't need to know their names or be present in their meetings as I have witnessed the fruits of their labor since last November and I can compare their efforts to my own years of professional experience.
I don't object to you standing up for the ZOS QA team as I am sure there are some very bright and hard-working people on the team. I just believe it is short-sighted on your part to think outside observers have no idea what is going on with them when it's patently obvious that one (or more) of the scenarios I mentioned is currently plaguing the department. But keep on believing that everything is right as rain with them and pay no attention to users reporting continued bugs with an item that was supposedly fixed (again!) with today's patch, for instance.
Outside observers, as you put it, are only able to see what is happening on production, not behind the scenes, so there really isn't much you are able to observe about how they work.
QA Teams test what they are given to test. Again, you have no idea what they are given to test.
Your argument from authority doesn't make your belief regarding the internal workings to which you are not privy correct.
As for standing up for people, yes, I believe that when attacked by others, especially when being attacked by people who have not one clue what is going on behind the scenes, that standing up for those people is a valid response to the personal attack.