phaneub17_ESO wrote: »But I like Dark Conversion on my Stam Sorc. I can take my excess Stamina to get more Magicka to cast Critical Surge, Degeneration or Restraining Prison for AOE blasting without having to invest into Magicka points or Magicka recovery.
phaneub17_ESO wrote: »But I like Dark Conversion on my Stam Sorc. I can take my excess Stamina to get more Magicka to cast Critical Surge, Degeneration or Restraining Prison for AOE blasting without having to invest into Magicka points or Magicka recovery.
That wont work.
What you propose is already there as Sweeps for templars and Strife for nightblades.
phaneub17_ESO wrote: »But I like Dark Conversion on my Stam Sorc. I can take my excess Stamina to get more Magicka to cast Critical Surge, Degeneration or Restraining Prison for AOE blasting without having to invest into Magicka points or Magicka recovery.
But wouldn't you like to have your own dedicated stamina oriented attack better ?!I don't play stamina , stuff in ESO so i don't know how the builds work on that side ; but from my perspective , i thought i would shoot 2 birds with 1 stone , namely a spam skill that all classes but sorcs have built into their trees along with a less clunky resource gain bonus.
The self heal and mana gain from the magicka morph isn't really viable in dungeon runs where that kind of resource gain in whatever role you choose is a priority ; maybe in certain situations in pvp , where you get to escape and hide then regain ur health and mana , but even then potion poping coupled with a healing staff are better and more viable optionsThat wont work.
What you propose is already there as Sweeps for templars and Strife for nightblades.
Yes , so why shouldn't a sorcerer get the same treatment ? If i remember correctly , even DKs get some sort of version of this kind of thing , with healing coming from their dots ? I don't play a DK so i can't say for sure.
The thing is that right now the devs seem to be providing all classes with kind of the same tool set , with a bit of a different spin on it , so i figure , why not have the same sweet deal on the sorc as well ?
andypappb16_ESO wrote: »phaneub17_ESO wrote: »But I like Dark Conversion on my Stam Sorc. I can take my excess Stamina to get more Magicka to cast Critical Surge, Degeneration or Restraining Prison for AOE blasting without having to invest into Magicka points or Magicka recovery.
Interesting, could you give me some input, on what Abilities you slot on your stam sorc? I always love trying new stuff
The healing DoT is also available from the Dual Wield skill line.
However, instant hard hitting spammable skills with heavy returns or other kinds of extra benefits is a class defining feature of the Nightblades.
And the high damage channels with other bonuses are a class defining feature of Templars.
I think, you are missing a basic pattern of the classes.
Dragonknight - DoT with constant pressure specialty
Nightblade - Instant on demand burst specialty
Templar - Channel with controll specialty
Sorcerer - Random extreme burst specialty
That is something that the devs is sticking to, even with all skill changes from beta.
I don't think these class boundaries are ever going to be diluted, as far as class skills are concerned.
Agreed on templars and NBs , but at the same time , our class defining feature namely Hardened Ward is getting is duration cut in less than half on top of the fact that when the DLC hits, everyone will have access to this feature on top of their self healing and alternative defensive tools.
Also , our spam skill that we used when dual wielding , trapping webs , is transforming into some ground based thing for stamina only.
So as far as i can see , even from your description of the classes , 3 out of 4 have a clear path that they are following and as you said : " Sorcerer - Random extreme burst specialty " - this thing doesn't work if we don't get to keep the stuff that made this play style viable and our toys are shared with everyone else , hence my proposed skill change.
If the rest of the guys are getting access to skills that are on par with what we have on top of their own tools , why now provide sorcerers with some of the stuff that the other classses have as well ?
The Sorcerer class has been the first thing i ever played in this game when the game launched and when i came back after quite a long pause , its the first thing i picked up to level to V16 and i really like the class , but if a homogenization process is already taking place , with some thematic spins to them , i do not see why should Sorcerers be left out , since , again , 3 out of 4 classes get this treatment and now with DC DLC will get our benefits( shields ) on top of what they have , but loose nothing.
I think, you are missing a basic pattern of the classes.
Dragonknight - DoT with constant pressure specialty
Nightblade - Instant on demand burst specialty
Templar - Channel with controll specialty
Sorcerer - Random extreme burst specialty
That is something that the devs is sticking to, even with all skill changes from beta.
I don't think these class boundaries are ever going to be diluted, as far as class skills are concerned.
I think, you are missing a basic pattern of the classes.
Dragonknight - DoT with constant pressure specialty
Nightblade - Instant on demand burst specialty
Templar - Channel with controll specialty
Sorcerer - Random extreme burst specialty
That is something that the devs is sticking to, even with all skill changes from beta.
I don't think these class boundaries are ever going to be diluted, as far as class skills are concerned.
That pattern has failed. NB can now burst harder than a sorc without being subject to rgn as you can control exactly when assassins will and incap/soulharvest are up.
Sorc burst got nerfed severely (dawnbreaker physical dmg, detonation nerfed) and it was already weak because it´s not as rgn as you make it out to be. Curse gives you a perfect 3.5s timer on your char when the "rgn" sorc burst is going to hit. A problem NB does not have.
As for PvE. Sorc being rgn burst with all encounters being designed for steady dps NEVER truely worked there (sorcs only became desireable when dmg got high enough so overload could be maintained for whole fights).
It´s time to drop the sorc concept or seriously rework it for the burst to be truely rgn while also providing the DPS to be competetive in pve.