Hi all!
ESO's one big problem is the absence of events. It can be a solution if the events in the game somehow connects to the dolmens and invaders, binded to certain parts of the map. It works perfectly, say, in Rift, the events play minor part in the main storyline.
Rift invadersThe event:
In the dolmen zone, if every dolmen opens, the monsters, lead by a smaller boss, leave the dolmen's vicinity, and targets the nearby towns. The player's goal will be to hold back or kill the invaders.
-event starts in every hour, in a random dolmen zone, maybe in the the newer areas, too.
-8-10 waves of mob from the dolmen with leader, then a random, named boss
-the current mechanics of the dolmen remains, but one wave invades, one wave stays.
-smaller clouds can be open, placing random enemies, till the event ends.
-event ends when every named boss dies in the dolmen's vicinity
-sometimes even Molag Bal's avatar can appers, for larger reward
-the leaders of the mobs, and the named bosses scaled by the nearby players level, like, the players level affects the number of the mob which the boss summons.
-only the killable NPCs can die in the towns, and the guards.
-the event also scales with the area's level, too, in this case, all players can participate.
-In upscale areas, like Orsinium, the event can starts from the Unfinished Dolmen, and adds clouds to the area.
Things which already exist:
mobs, bosses,dolmens, clouds, so only the event mechanic itself is missing.
If someone's got any idea or opinion, feel free to write a message.