Salumadi_ESO wrote: »1. Talk to Quen in a Refuge (close to the Fence)
2. Accept her Quest and listen careful where to meet her
3. For Aldmeri Dominion it is Greenshade Woodhearth docks
4. Take the ship to Fulstrom Homestead
5. Finish intro Quest
6. Get to Hew's Bane
On a slightly related note, even once you have been there, you cannot bring up the map of Hew's Bane through the location list of the map UI - it just doesn't appear on the list. It can be found via the Tamriel map, but it really needs to be in the locations list too.
EDIT: @ThatNeonZebraAgain - there is a dungeon marker/wayshrine for Maw of Lorkhaj in Reaper's, I haven't been there to see the entrance but will go have a look now, it's very near the Selene's Web marker. EDIT AGAIN: - yes, big gate entrance in Reaper's March, a short way north of Selene's Web).
ThatNeonZebraAgain wrote: »On a slightly related note, even once you have been there, you cannot bring up the map of Hew's Bane through the location list of the map UI - it just doesn't appear on the list. It can be found via the Tamriel map, but it really needs to be in the locations list too.
EDIT: @ThatNeonZebraAgain - there is a dungeon marker/wayshrine for Maw of Lorkhaj in Reaper's, I haven't been there to see the entrance but will go have a look now, it's very near the Selene's Web marker. EDIT AGAIN: - yes, big gate entrance in Reaper's March, a short way north of Selene's Web).
Huh, you're right. I didn't see that on the map earlier. I'm confused as to why it's necessary to put an entrance to the Trial in a disconnected zone. You can't access the Trial without the DLC anyways, so why wouldn't people just go to Hew's Bane?
ThatNeonZebraAgain wrote: »On a slightly related note, even once you have been there, you cannot bring up the map of Hew's Bane through the location list of the map UI - it just doesn't appear on the list. It can be found via the Tamriel map, but it really needs to be in the locations list too.
EDIT: @ThatNeonZebraAgain - there is a dungeon marker/wayshrine for Maw of Lorkhaj in Reaper's, I haven't been there to see the entrance but will go have a look now, it's very near the Selene's Web marker. EDIT AGAIN: - yes, big gate entrance in Reaper's March, a short way north of Selene's Web).
Huh, you're right. I didn't see that on the map earlier. I'm confused as to why it's necessary to put an entrance to the Trial in a disconnected zone. You can't access the Trial without the DLC anyways, so why wouldn't people just go to Hew's Bane?
How is it disconnected? The Maw of Lorkhaj is located in Reaper's March.
Salumadi_ESO wrote: »1. Talk to Quen in a Refuge (close to the Fence)
2. Accept her Quest and listen careful where to meet her
3. For Aldmeri Dominion it is Greenshade Woodhearth docks
4. Take the ship to Fulstrom Homestead
5. Finish intro Quest
6. Get to Hew's Bane
We are supposed to test all ways of getting there, one of which is to wayshrine directly into Abah's Landing. We know there are other ways to do it, but this is reporting a bug with one of the ways we are supposed to be able to get there, not a request for a workaround.
That (the bit that I bolded) is the bug. The wayshrine should be accessible as soon as you purchase the DLC, and should be on the map permanently like the Merchant's Gate one in Orsinium to indicate that there's a DLC zone there.Salumadi_ESO wrote: »This was actually not at all meant as workarround. However it seems that you have to finish the pre-quest first before you can freely travel to Hew's Bane. At least I am perfectly able after this step to teleport for example between Abah's Landing and Vulkhel Guard Wayshrine in Auridon back and forth. However I couldn't see the wayshrine till I actually got there.We are supposed to test all ways of getting there, one of which is to wayshrine directly into Abah's Landing. We know there are other ways to do it, but this is reporting a bug with one of the ways we are supposed to be able to get there, not a request for a workaround.Salumadi_ESO wrote: »1. Talk to Quen in a Refuge (close to the Fence)
2. Accept her Quest and listen careful where to meet her
3. For Aldmeri Dominion it is Greenshade Woodhearth docks
4. Take the ship to Fulstrom Homestead
5. Finish intro Quest
6. Get to Hew's Bane
That (the bit that I bolded) is the bug. The wayshrine should be accessible as soon as you purchase the DLC, and should be on the map permanently like the Merchant's Gate one in Orsinium to indicate that there's a DLC zone there.Salumadi_ESO wrote: »This was actually not at all meant as workarround. However it seems that you have to finish the pre-quest first before you can freely travel to Hew's Bane. At least I am perfectly able after this step to teleport for example between Abah's Landing and Vulkhel Guard Wayshrine in Auridon back and forth. However I couldn't see the wayshrine till I actually got there.We are supposed to test all ways of getting there, one of which is to wayshrine directly into Abah's Landing. We know there are other ways to do it, but this is reporting a bug with one of the ways we are supposed to be able to get there, not a request for a workaround.Salumadi_ESO wrote: »1. Talk to Quen in a Refuge (close to the Fence)
2. Accept her Quest and listen careful where to meet her
3. For Aldmeri Dominion it is Greenshade Woodhearth docks
4. Take the ship to Fulstrom Homestead
5. Finish intro Quest
6. Get to Hew's Bane
The whole "click the DLC button to get the quest" thing is a nice idea, but only works if you know to look for it. We know the wayshrine should be available, as one of the ways to get the starter quest is to (paraphrased) "travel directly to Abah's Landing and the quest giver will be waiting at the wayshrine". On a side note, I'd like to see an in-world travel option to get to Abah's Landing by boat as well.NewBlacksmurf wrote: »This just isn't user friendly nor is the click the DLC thingy for a quest.That (the bit that I bolded) is the bug. The wayshrine should be accessible as soon as you purchase the DLC, and should be on the map permanently like the Merchant's Gate one in Orsinium to indicate that there's a DLC zone there.Salumadi_ESO wrote: »This was actually not at all meant as workarround. However it seems that you have to finish the pre-quest first before you can freely travel to Hew's Bane. At least I am perfectly able after this step to teleport for example between Abah's Landing and Vulkhel Guard Wayshrine in Auridon back and forth. However I couldn't see the wayshrine till I actually got there.We are supposed to test all ways of getting there, one of which is to wayshrine directly into Abah's Landing. We know there are other ways to do it, but this is reporting a bug with one of the ways we are supposed to be able to get there, not a request for a workaround.Salumadi_ESO wrote: »1. Talk to Quen in a Refuge (close to the Fence)
2. Accept her Quest and listen careful where to meet her
3. For Aldmeri Dominion it is Greenshade Woodhearth docks
4. Take the ship to Fulstrom Homestead
5. Finish intro Quest
6. Get to Hew's Bane
Just freaking open the waypoint and KISS (@ZOS)
Salumadi_ESO wrote: »1. Talk to Quen in a Refuge (close to the Fence)
2. Accept her Quest and listen careful where to meet her
3. For Aldmeri Dominion it is Greenshade Woodhearth docks
4. Take the ship to Fulstrom Homestead
5. Finish intro Quest
6. Get to Hew's Bane
Salumadi_ESO wrote: »1. Talk to Quen in a Refuge (close to the Fence)
2. Accept her Quest and listen careful where to meet her
3. For Aldmeri Dominion it is Greenshade Woodhearth docks
4. Take the ship to Fulstrom Homestead
5. Finish intro Quest
6. Get to Hew's Bane
Just how in the h-ell do you finish the freakin' intro quest? I tried with a V16,but those guards are invincible! I tried hiding,got to the front door of the manor and the guard didnt move away so I could get in,damn it! He killed me immediately.
That's your problem. Don't use the front door, follow the quest marker to the cellar entrance.Just how in the h-ell do you finish the freakin' intro quest? I tried with a V16,but those guards are invincible! I tried hiding,got to the front door of the manor and the guard didnt move away so I could get in,damn it! He killed me immediately.Salumadi_ESO wrote: »1. Talk to Quen in a Refuge (close to the Fence)
2. Accept her Quest and listen careful where to meet her
3. For Aldmeri Dominion it is Greenshade Woodhearth docks
4. Take the ship to Fulstrom Homestead
5. Finish intro Quest
6. Get to Hew's Bane