I'm very disappointed in this skill line. It's useful almost only for Thieves Guild quests but not in other activities. We have no improved sneak for example. And what is more we have no bonuses to pickpocketing or so on. It's a pity, I have waited Thieves Guild since release date but now I don't know to buy or not to buy.
Toorlokviing wrote: »im gettting thieves guild quests for areas that are above my level. im a v1 dc character and im gettting a v3 area quest...i havnet even explored greenshade yet let alone finish any of the previous zones. plz fix this and make it for areas of your level or below.
also as op person has mentioned...besides only a few skyshards...might i suggest gettting a skillpoint for each progressive thieves guild quest with the guild master. much like main quest did in base game. 7 or so odd more skill points would not kill you zos. there are alot of players who put points into all crafts and still dont have enough for other skill lines.
Toorlokviing wrote: »im gettting thieves guild quests for areas that are above my level. im a v1 dc character and im gettting a v3 area quest...i havnet even explored greenshade yet let alone finish any of the previous zones. plz fix this and make it for areas of your level or below.
also as op person has mentioned...besides only a few skyshards...might i suggest gettting a skillpoint for each progressive thieves guild quest with the guild master. much like main quest did in base game. 7 or so odd more skill points would not kill you zos. there are alot of players who put points into all crafts and still dont have enough for other skill lines.
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There were no skill points for Mages Guild or Fighters Guild quests, so there is no reason to get any skill points for Thieves Guild quests.
Dalsinthus wrote: »I appreciate that they did not create combat imbalances by making the passives too useful. While faster sneak speed would have been nice, it would have created power imbalances based on who owns the DLC.