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Nerf/Fix Wrecking Blow / Fix CC Immunity!
[Old topic with a few deleted videos -- At least we're getting a 'physical damage taken reduced' in Champion Point alignment.]
I made a Wrecking Blow topic ages ago to basically complain about how flawed Wrecking Blow is; how it's spammable and CC immunity sometimes doesn't even free you from its constant knockdown, so I came back... with videos, but first!
Please Note: I do not intend on naming and shaming the player(s,) as it is not exactly the fault of the player if they're allowed to continuously spam the same hard-hitting, CC-ing ability.[/color]
Edit: Outdated (pre-Imperial City)
I'm wondering why Wrecking Blow's knockback doesn't have much diminishing returns at all, why is it so quick of a move to get off and laggy, and why CC immunity isn't
always protecting one at the right time, as you can see in the first short video. (Though it's an old one) The player is able to do a total of
16 Wrecking Blows.
Edit: It's still a Plague in Imperial City, although this fight was decent, it is quite a shame to find that players have to resort to literally bashing 1 skill over and over for a kill, and Jab/Sweep isn't
that bad in comparison due to it being a slightly long channel which can be interrupted BY wrecking blow before the last jab gets off to knock the target back.
Edit: I was in my PvE-ish build at the time (leveling up to v16 and collecting materials etc.)
Solutions (In my opinion)
It's quite an abusive ability (despite it being the most useful ability for some Stamina builds) because of its damage (empowered), speed, range (when not running behind/through them all the time) and knockdown combined. If I was to make this ability fair, I'd just increase the cost the more times it's used, like after 3 times in a row, they'll get a 4(?) sec big cost increase on WB or something.
Edited by Molag_Crow on February 22, 2016 1:29PM
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