According the the reports i am seeing:
The issue is the ISP of the ESO servers in Dallas, "Level-3" is experiencing outages. They where right about it being an ISP problem, its just their ISP not ours.
Update will likely show up here before they make it through the Customer Service cycle at Zenimax. https://downdetector.com/status/level3 http://www.isitdownrightnow.com/elderscrollsonline.com.html
I am playing the European server.
ISP is working fine
what MAC address are you pinging, because if i check the ESO troubleshoot report i have made through launcer option,
ping results are fine
Pinging a1092.d.akamai.net [82.94.234.114] with 32 bytes of data:
Reply from 82.94.234.114: bytes=32 time=18ms TTL=60
Reply from 82.94.234.114: bytes=32 time=19ms TTL=60
Reply from 82.94.234.114: bytes=32 time=18ms TTL=60
Reply from 82.94.234.114: bytes=32 time=18ms TTL=60
Ping statistics for 82.94.234.114:
Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
Minimum = 18ms, Maximum = 19ms, Average = 18ms
pinging: launcher.bethesda.net
Pinging launcher.bethesda.net [159.100.230.100] with 32 bytes of data:
Reply from 159.100.230.100: bytes=32 time=41ms TTL=246
Reply from 159.100.230.100: bytes=32 time=25ms TTL=246
Reply from 159.100.230.100: bytes=32 time=25ms TTL=246
Reply from 159.100.230.100: bytes=32 time=25ms TTL=246
Some of these where taken from some old post so I'm not sure which are still in use so I've been checking them all. The only 2 that ping back for me are the patcher and launcher ones you posted.
Don't think there are 1 server for ESO, pinging won't help you a lot ..
At least, there should be
Gameservers :
1 server per map (= 17), maybe 1 per faction (x3)
1 servers for each instance, each trial.
1+ servers for delves, 1+ for public dungeons, 1+ for solo instances
1 server per campaign
Database :
Lot of DB servers, or a big one, depends on the db engine they use.
Login Server :
1 per megaserver + 1 global
Mail Server :
1 Mail server
Commercial Server :
1 DB server for trading guilds
Chat Server :
1 chat server
Community Server :
1 community server (guilds, friends, ignore)
Patcher server :
1 per megaserver
Crown Store Server :
1 per megaserver
+ realtime backup servers (If Glenumbra harddrive fail, they won't close the region, all people will be kicked, backup server will take place and they'll relog on this server, it will be used until next maintenance, same with chat, mail, etc, etc). same with db..
GM server :
1 server to interface GM tools with live server
Log server :
1 server to log everything they need
Backup server :
1 server to backup important data. login server DB, commercial DB, mail DB, global DB, logs.
others ....
You can add other things needed to build a strong platform, like in every information system..
Each server can be virtualized, so maybe on pts it's only a few. But for live it should be real hardware due to size of needs.
Then if the link has been broken between all servers , they should have desynched, and that's why they reboot everything, with a precise order, check db corruption, do some tests, fixes and open login server when everything is ok
Would love to get some specs about Cyro Servers
Obsessive Compulsive Elder Scrolls addons Coder
A Few millions downloads of ESO addons now. Master crafter on my main char since release. All tradeskills, recipes \o/, researchs (since long), 35 styles known
My little french Guild: Cercle de l'Eveil