They changed the passive from 5% more damage to 5% more WEAPON damage. that is why it is worse i guess.
Before Overall dmg by 5%
Now 5% more Weapon dmg
hm okay, I hope you sent a bugreport. Also, I dont know why they changed it? Quite strange.
asneakybanana wrote: »
bowmanz607 wrote: »asneakybanana wrote: »
But wrobell said that that is intended and they like it for versatility. So why change it?
bowmanz607 wrote: »asneakybanana wrote: »
But wrobell said that that is intended and they like it for versatility. So why change it?
They intended swords to give more "Power".
I'll have to retest but the last passive in the DW does not increase magika abilites like the 2H ability (Forceful)? where you do x% more damage equipping a greatsword. Making a sharpened master greatsword the better option for a max spell damage/magika set up.
Havent really checked the wording on PTS (since this hasnt been the thing ive been concerned about) but on live DW twin blades and blunt states "while using DW abilites" in which i had no damage increase and the two handed sword passive says "while wielding a 2H weapon do x% more dmge" in which this causes frags, curse, overload and such to increase in damage.
can't really be bothered/have the cash to respec 2/3 times again when the games core combat mechanics are being changed but if anyone wants to test it go ahead if you refute my above statement.
But 2 swords do more dmge because of two weapons "Power" being overall greater than the "power" of one staff. When you look at a gold sword and a gold staff they will have the same value of X, but with staves you can only wield one while with swords can wield 2x "X" power.
I tested this in the previous patch 2.1.2 but the 5% is being applied only to the spell power that comes from your weapon. Say you have two legendary swords/maces without the passive your spell damage is 1602 (1335=*1.2, 1335 being the stated weapon damage for the sword). With 2 points in the passive the spell damage remains the same for the maces but with the swords this is increased by 5% to 1682 (=1335*1.2*1.05). It does not increase your total spell damage. You were probably considering your total spell damage instead of just that coming from the weapons.
Can you post the direct numbers you found all your other passives etc affecting the calculation?
They changed a lot of back end formulas this patch. It is possible the buff was multiplicative prior and is now additive. Also remember that most buffs used to bypass the Cyrodiil Battle spirit buff or were additive with it and now most if not all of them are affected by it which could be why everything seems reduced by half of what you would expect.
Are you testing in Craglorn or something or Cyrodiil?
bowmanz607 wrote: »bowmanz607 wrote: »asneakybanana wrote: »
But wrobell said that that is intended and they like it for versatility. So why change it?
They intended swords to give more "Power".
I'll have to retest but the last passive in the DW does not increase magika abilites like the 2H ability (Forceful)? where you do x% more damage equipping a greatsword. Making a sharpened master greatsword the better option for a max spell damage/magika set up.
Havent really checked the wording on PTS (since this hasnt been the thing ive been concerned about) but on live DW twin blades and blunt states "while using DW abilites" in which i had no damage increase and the two handed sword passive says "while wielding a 2H weapon do x% more dmge" in which this causes frags, curse, overload and such to increase in damage.
can't really be bothered/have the cash to respec 2/3 times again when the games core combat mechanics are being changed but if anyone wants to test it go ahead if you refute my above statement.
But 2 swords do more dmge because of two weapons "Power" being overall greater than the "power" of one staff. When you look at a gold sword and a gold staff they will have the same value of X, but with staves you can only wield one while with swords can wield 2x "X" power.
I am not home right now so can't check but I am pretty sure it states "while duel weilding" not using abilities but simply having 2 weapons. Regardless, I know for an absolute fact dw swords gives magicka users more damage. It is what many magicka users use to max dps. The key is making them 2 pc torugs pact on them giving you more spell damage. So between dw bonus and the 2 pc bonus you get better than 2h. This is currently how it is on live. Check out sypher videos to confirm this. I am not home or else I would post some myself. Also, like 3 eso lives ago wrobell confirmed this, siad it was intended, and that they liked it. However, I have not tested on pts to see 8f they have changed it. So no clue on that.
mike.gaziotisb16_ESO wrote: »
AssaultLemming wrote: »bowmanz607 wrote: »bowmanz607 wrote: »asneakybanana wrote: »
But wrobell said that that is intended and they like it for versatility. So why change it?
They intended swords to give more "Power".
I'll have to retest but the last passive in the DW does not increase magika abilites like the 2H ability (Forceful)? where you do x% more damage equipping a greatsword. Making a sharpened master greatsword the better option for a max spell damage/magika set up.
Havent really checked the wording on PTS (since this hasnt been the thing ive been concerned about) but on live DW twin blades and blunt states "while using DW abilites" in which i had no damage increase and the two handed sword passive says "while wielding a 2H weapon do x% more dmge" in which this causes frags, curse, overload and such to increase in damage.
can't really be bothered/have the cash to respec 2/3 times again when the games core combat mechanics are being changed but if anyone wants to test it go ahead if you refute my above statement.
But 2 swords do more dmge because of two weapons "Power" being overall greater than the "power" of one staff. When you look at a gold sword and a gold staff they will have the same value of X, but with staves you can only wield one while with swords can wield 2x "X" power.
I am not home right now so can't check but I am pretty sure it states "while duel weilding" not using abilities but simply having 2 weapons. Regardless, I know for an absolute fact dw swords gives magicka users more damage. It is what many magicka users use to max dps. The key is making them 2 pc torugs pact on them giving you more spell damage. So between dw bonus and the 2 pc bonus you get better than 2h. This is currently how it is on live. Check out sypher videos to confirm this. I am not home or else I would post some myself. Also, like 3 eso lives ago wrobell confirmed this, siad it was intended, and that they liked it. However, I have not tested on pts to see 8f they have changed it. So no clue on that.
They changed that tooltip in 1.5 to read dual wield abilities, it is no longer supposed to effect magicka spells or class abilities
I tested this in the previous patch 2.1.2 but the 5% is being applied only to the spell power that comes from your weapon. Say you have two legendary swords/maces without the passive your spell damage is 1602 (1335=*1.2, 1335 being the stated weapon damage for the sword). With 2 points in the passive the spell damage remains the same for the maces but with the swords this is increased by 5% to 1682 (=1335*1.2*1.05). It does not increase your total spell damage. You were probably considering your total spell damage instead of just that coming from the weapons.
kkampaseb17_ESO wrote: »Thread necromancy cause this is actually taking place as we speak.
Sword bonus gives only weapon damage increase that gives 0.9% DPS increase per weapon. The tooltip says that it increases damage done by weapons by 2.5%....It doesn't say it increases weapon damage by 2.5% like Flawless Dawnbreaker. However, THAT IS THE CASE!.
Dagger bonus gives 2.5% DPS increase on 150% critical damage profile
Mace bonus gives around 6% DPS increase breaking all other bonuses from other weapons.
I don't care about fixing maces at this point.
Make sword give the old 2.5% total damage increase instead of 2.5% weapon damage increase that equates to 0.9% damage increase.
whiteshadow711jppreub18_ESO wrote: »kkampaseb17_ESO wrote: »Thread necromancy cause this is actually taking place as we speak.
Sword bonus gives only weapon damage increase that gives 0.9% DPS increase per weapon. The tooltip says that it increases damage done by weapons by 2.5%....It doesn't say it increases weapon damage by 2.5% like Flawless Dawnbreaker. However, THAT IS THE CASE!.
Dagger bonus gives 2.5% DPS increase on 150% critical damage profile
Mace bonus gives around 6% DPS increase breaking all other bonuses from other weapons.
I don't care about fixing maces at this point.
Make sword give the old 2.5% total damage increase instead of 2.5% weapon damage increase that equates to 0.9% damage increase.
I run dual swords and this needs to be fixed...