I mean don't get me wrong I understand why it was done. One and two shots are no fun for the person getting killed. At the same time, from this vets prospective that chance of being killed by making mistakes gave an edge to ESO pvp. It made combat exhilarating. Running around out of stealth was a death sentence for cloth and medium armor wearing vampires. There were repercussions for choices you made.
I was about to start rambling. I'm just gonna get to the point. Come 1.7 good players will never kill each other. Let me back that up, two players of equal skill will never kill each other. A good player will still kill a bad player nearly as fast though. Maybe the bad player gets a couple more global cool downs, or maybe they get to run for help. They are certainly not gonna kill the good player. At least in 1.6 they had a punchers chance. They could land a lucky shard, or soul harvest and change the fight.
Beyond all of that it just feels like we are fighting with pillows. Nothing really hurts, nothing really works. I mean somethings work eventually, but before that time chances are someone else is running up stealing a bit of your glory and or honor. Winner or loser it's feels more "meh..." than "hell yeah!" in those situations, at least for me.
Idk 40%, 35% reduction maybe? There will be time to react, but you could still be hit hard enough to feel a sense of urgency. The feel of danger is important. Without it things get dull.
What do you guys think?