I keep seeing everyone complain about the champion system and whine about how it's so unfair. I don't understand how that's possible. If I play the game for one hour and get to level 3 and someone else plays the game for 12 hours and gets to level 20, how is that fair? If I play for an hour I should be the same as someone who played for 12 hours. This is pretty much what people are saying. Isn't it? This is a rpg system where the more you play the stronger you get, so if you don't have time to put into the game as everyone else then that's just how the game is intended to work. If everyone wants to be the same then we need to remove the rpg system and have one class and one level and that would make everyone happy, right?
Just add a PvP campaign that doesn't have CP active. Then the more casual players can do PvP without worry. Assuming everyone that's complaining are talking about PvP.
OnThaLoose wrote: »It's because people naturally love to complain. It's human nature. Also, it's mostly pvp'ers.
Spectral_Lord wrote: »I keep seeing everyone complain about the champion system and whine about how it's so unfair. I don't understand how that's possible. If I play the game for one hour and get to level 3 and someone else plays the game for 12 hours and gets to level 20, how is that fair? If I play for an hour I should be the same as someone who played for 12 hours. This is pretty much what people are saying. Isn't it? This is a rpg system where the more you play the stronger you get, so if you don't have time to put into the game as everyone else then that's just how the game is intended to work. If everyone wants to be the same then we need to remove the rpg system and have one class and one level and that would make everyone happy, right?
Oh, stop being so melodramatic.
I keep seeing everyone complain about the champion system and whine about how it's so unfair. I don't understand how that's possible. If I play the game for one hour and get to level 3 and someone else plays the game for 12 hours and gets to level 20, how is that fair? If I play for an hour I should be the same as someone who played for 12 hours. This is pretty much what people are saying. Isn't it? This is a rpg system where the more you play the stronger you get, so if you don't have time to put into the game as everyone else then that's just how the game is intended to work. If everyone wants to be the same then we need to remove the rpg system and have one class and one level and that would make everyone happy, right?
I keep seeing everyone complain about the champion system and whine about how it's so unfair. I don't understand how that's possible. If I play the game for one hour and get to level 3 and someone else plays the game for 12 hours and gets to level 20, how is that fair? If I play for an hour I should be the same as someone who played for 12 hours. This is pretty much what people are saying. Isn't it? This is a rpg system where the more you play the stronger you get, so if you don't have time to put into the game as everyone else then that's just how the game is intended to work. If everyone wants to be the same then we need to remove the rpg system and have one class and one level and that would make everyone happy, right?
I keep seeing everyone complain about the champion system and whine about how it's so unfair. I don't understand how that's possible. If I play the game for one hour and get to level 3 and someone else plays the game for 12 hours and gets to level 20, how is that fair? If I play for an hour I should be the same as someone who played for 12 hours. This is pretty much what people are saying. Isn't it? This is a rpg system where the more you play the stronger you get, so if you don't have time to put into the game as everyone else then that's just how the game is intended to work. If everyone wants to be the same then we need to remove the rpg system and have one class and one level and that would make everyone happy, right?
The concept of levels in an RPG comes from a time when RPGs were played in your head with the aid of a character sheet, a pencil and a book. Levels are an abstraction of skill, and it was a brilliant idea back then.
When you play a combat focused online RPG that has a complex combat mechanic - like ESO - there is no need for levels any more. There is no need for the aforementioned abstraction, because you can actually practice and learn how to play better. The traditional RPG levels are thus an antiquated relic, that works decently well in single player games (but they usually have to scale the content somehow for the concept to be applicable - pretty idiotic), and it does not work at all in a competitive multiplayer game.
I am all for spicing up an online game with horizontal progression systems, such as skills and gear and vanity elements and convenience items, all of which you can earn by playing well. Hell, I'll be fine if you get vanity rewards for grinding.
But let us please accept the fact that it's not 1981 any longer, and that we can now have online RPGs without levels and without awarding no-lifers with hard-coded power advantages.
I wrote my own rant post here, btw: http://forums.elderscrollsonline.com/en/discussion/192499/cp-debate-some-people-apparently-need-a-power-advantage-to-compensate-for-lack-of-skill
I keep seeing everyone complain about the champion system and whine about how it's so unfair. I don't understand how that's possible. If I play the game for one hour and get to level 3 and someone else plays the game for 12 hours and gets to level 20, how is that fair? If I play for an hour I should be the same as someone who played for 12 hours. This is pretty much what people are saying. Isn't it? This is a rpg system where the more you play the stronger you get, so if you don't have time to put into the game as everyone else then that's just how the game is intended to work. If everyone wants to be the same then we need to remove the rpg system and have one class and one level and that would make everyone happy, right?
Nobody complains about the standard 1- VR14 leveling process (much) because it has an end within a reasonable time frame. So you can reach where others are in a few weeks, give or take.
The CP system has the potential to have a gap of several YEARS before you can PvP on par with others or PvE with a chance of running end-game content with seasoned players (what guild will want to run trials with players who have 40 CP's when the rest of the guild has 1000+?) or can never hope to run the content balanced for 1000+ CP's.
Many see the system for what it is, a slow death system that shuts out new players, massively rewards mindless grinding and will eventually create several tiers of player groups that can not play with each other.
We complain because most of us don't have nearly as much time to spend on progression as a lot of other players out there. That we would have to spend time off work/school/sleep to be able to stand up against some of the xp grinders. When a lot of us were performing just fine purely by skill, and now have no chance of catching up.
It's cramping our style.
We don't care that a level 20 has an advantage over a level 2, we can overcome that distance relatively quickly. But when we're sitting on max level waiting for the next big challenge and what happens is everybody else is getting a 1% boost every day that we log on. We fall behind, very quickly. And no amount of dedication is going to catch us up.
It's been 6 months(?) since the release of the Champion System, I have put in about 12 hours of play, because in just the first week I had already fallen so far behind. I literally have no motivation to pick the game back up.
And that's why we don't like it.
I keep seeing everyone complain about the champion system and whine about how it's so unfair. I don't understand how that's possible. If I play the game for one hour and get to level 3 and someone else plays the game for 12 hours and gets to level 20, how is that fair? If I play for an hour I should be the same as someone who played for 12 hours. This is pretty much what people are saying. Isn't it? This is a rpg system where the more you play the stronger you get, so if you don't have time to put into the game as everyone else then that's just how the game is intended to work. If everyone wants to be the same then we need to remove the rpg system and have one class and one level and that would make everyone happy, right?
The concept of levels in an RPG comes from a time when RPGs were played in your head with the aid of a character sheet, a pencil and a book. Levels are an abstraction of skill, and it was a brilliant idea back then.
When you play a combat focused online RPG that has a complex combat mechanic - like ESO - there is no need for levels any more. There is no need for the aforementioned abstraction, because you can actually practice and learn how to play better. The traditional RPG levels are thus an antiquated relic, that works decently well in single player games (but they usually have to scale the content somehow for the concept to be applicable - pretty idiotic), and it does not work at all in a competitive multiplayer game.
I am all for spicing up an online game with horizontal progression systems, such as skills and gear and vanity elements and convenience items, all of which you can earn by playing well. Hell, I'll be fine if you get vanity rewards for grinding.
But let us please accept the fact that it's not 1981 any longer, and that we can now have online RPGs without levels and without awarding no-lifers with hard-coded power advantages.
I wrote my own rant post here, btw: http://forums.elderscrollsonline.com/en/discussion/192499/cp-debate-some-people-apparently-need-a-power-advantage-to-compensate-for-lack-of-skill
I used to be a huge D&D player and it was the same way back then as in eso, if I had a character that I used for 3 years who had seen a lot of battle and did a lot of questing and was max level, wouldnt it be expected that a character like that would be more powerful that another who just reached max level? This is the part that I don't understand, at max level it seems that everyone wants to be equal in power and have no progression after that. It just makes no sense.
If I play for an hour I should be the same as someone who played for 12 hours. This is pretty much what people are saying. Isn't it?
I keep seeing everyone complain about the champion system and whine about how it's so unfair. I don't understand how that's possible. If I play the game for one hour and get to level 3 and someone else plays the game for 12 hours and gets to level 20, how is that fair? If I play for an hour I should be the same as someone who played for 12 hours. This is pretty much what people are saying. Isn't it? This is a rpg system where the more you play the stronger you get, so if you don't have time to put into the game as everyone else then that's just how the game is intended to work. If everyone wants to be the same then we need to remove the rpg system and have one class and one level and that would make everyone happy, right?
Simple, someone who plays 12 hours or 1000 hours should be able to hone their skills more than someone that play's just a few. But if the 1000 hour guy is just average and the 300 hour guy is very good, the 1000 hour guy shouldn't be better just because he played more..