How pointless would it be to use a bow iff 99% of the shoots are missing you Targets in pvp
IWannaBeATiger wrote: »One of the saddest moments for me playing this was finding out bows softlocked. I was hoping for a skill based aiming it would be irritating for PvP but a lot more fun in the PvE.
That's irrelevant, this could be the first mmo to do it.
if this happened bow use in pvp would plummet lol
To be fair, Star Citizen is working on doing this and that will be thousands of trajectories being traced all over the place. Well, they have already accomplished it, actually. A lot of it is softened down by one large server handling everything floating around in space then when x amount of players get close to eachother, another server spins up to take on calculations in that specific zone. It's a form of instancing but anybody flying into the same area will all be joined into the same instance. It's something we get to see whenever they open up the PTU (public test universe), not unlike eso's PTS.
I know MAG was not an mmo but it had 256 players in a map shooting bullets all over.
I understand what you are saying, but my idea is not to make a FPS.To be fair, Star Citizen is working on doing this and that will be thousands of trajectories being traced all over the place. Well, they have already accomplished it, actually. A lot of it is softened down by one large server handling everything floating around in space then when x amount of players get close to eachother, another server spins up to take on calculations in that specific zone. It's a form of instancing but anybody flying into the same area will all be joined into the same instance. It's something we get to see whenever they open up the PTU (public test universe), not unlike eso's PTS.
I know MAG was not an mmo but it had 256 players in a map shooting bullets all over.
Star citizen is a space combat simulator, not a fantasy RPG. There's a big difference here.
ESO's game engine was not designed for trajectory tracking or FPS-style gameplay. It wouldnt work without a complete overhaul of game systems which would require changes to every single weapon type and ability in the game, that's far too much work for one weapon set to be a little more 'realistic'.
Star citizen was designed with that in mind, ESO wasnt.
Do not pity the dead, Harry. Pity the living, and, above all those who needs a bot to finish a game.