Ifthir_ESO wrote: »I told you this in guild chat 6 months ago
Trayyacakes wrote: »I may be alone here but I think even the 17k armor penetration is too high.
I had 22k armor pen with 2 maces on my MAGICKA build and 17k spell pen. I though it was some visual bug or due to the addons not being updated. But after continuously I'm being critical hit with 12k surprise attacks with 26k armor rating, I absolutely suspect this is not just a visual bug.
So Harvens actually works? because with my 2 hander sharpend I had 18k armor pen and with my other 2 hander not sharpened I had 7k armor pen and 0 change in damage numbers so that's funny I thought harvens was broke crap after that
Trayyacakes wrote: »I may be alone here but I think even the 17k armor penetration is too high.
But since they nerf nirn the following is fine?
Nirn/Sharpened on weapons
5pc light Armor
Major Spell resi debuff
Apprentice
the first pt in champion-system in th passives which is buggy and grants a huge amount of penetration
Keep in mind that the major debuff applies before the nirn calculation.
This amount of penetration is too high for both.
What is the use of heavy armor if you just ignore everything anyway.
If I fight nightblades right now I have like 5k spellresistence left and I'm using some parts of nirn to survive the undodgeable crap.
But since they nerf nirn the following is fine?
Nirn/Sharpened on weapons
5pc light Armor
Major Spell resi debuff
Apprentice
the first pt in champion-system in th passives which is buggy and grants a huge amount of penetration
Keep in mind that the major debuff applies before the nirn calculation.
This amount of penetration is too high for both.
What is the use of heavy armor if you just ignore everything anyway.
If I fight nightblades right now I have like 5k spellresistence left and I'm using some parts of nirn to survive the undodgeable crap.
Hypothetical situations do not apply to your original statement. Strawman fallacy.
to Germantrocity - LOL
to the AD that posted in this thread, silky whatever, keep talking your smack and next time German shows up hes gonna have Lyzara with him. The players named thus far in this thread are so below even my skill level that just me showing up would probably wipe your whole group, now imagine both of us.
Edit to add - I could totally get down with this idea of Cracked Wood mercenary for hire (or just for lolz). Hmm...
Attorneyatlawl wrote: »
Safe to say you tested none of this because you'd know it isn't true if you had.
Sharpened is the same for spell and phys pen.
5pc light comes nowhere near as high a pen amount as maces.
Major armor debuffs are easier to access and more common, while being attached to skills that do more than a resist/armor debuff. Many aren't even tied to weapons (elemental debuff requires a destro staff and does just a resist change, no damage or other addons except some magicka restoration).
Apprentice stone is outweighed by phys pen availability and nirn honed.
First champ PT functions as described. It doesn't add some magical outlandish amount of pen. Go test it before parroting others who did not test it either. The phys and spell pen champ passives are ignores as described in the tooltips.
Already wrote a bug report about dw maces with sharpened which was probably ignored. Also according to the addon, got the armor penetration up to 75k if people thought 33k was bad. Btw the extra 200 focus rating that you get from sharpened is so nice for magicka users with maxed spell resistance ppl running around ..
Sorry to spoil your fun boys and girls, but after making a thread about balance for nirn and resistances, we gotta talk about this one.
As some of you (dubiously) know, dual wield hammers (maces) is currently bugged similarly to the old sharpened bug for spell pen, only this time it is armor pen.
To give you an idea of what I am talking about, using Harvens Extended Stats addon, I discovered something rather hilarious.
My 2 handed sharpened Mace, gives me 17000 armor penetration. Notbad.jpg, seems about right
Then I swap to my dual wield bar, with 2 sharpened hammers equipped... guess what the value jumps to? Youd figure 20 percent for the twin blade and blunt, 14 for sharpened for say up to 35 percentish more right? Maybe 22k armor pen?
nope, with dual wield it jumps to 33,303 armor penetration. Thats right, anyone without 33k in physical resistances is completely naked to my dual wield setup.
What I believe is happening is actually pretty simple - the armor pen is being counted from two weapons (one in each hand) instead of half a weapon for each hand, as does every other modifier/trait when it relates to combat modifiers. Think crit chance (ruby) on a bow vs on dual daggers here for an idea of what i mean, 14 vs 7 on each for a total of 14.
Somewhere in the code, the game is counting each hammer as a 2-handed weapon in the calculations for armor penetration.
Needs fixed, ZOS
Also, sorry to yall, but this one has been abused for some time.
Edit to add: No, it is not a visual bug, I actually tested it in game vs a friend. Had him take all his armor off. Got a baseline, he then put all his heavy armor back on for an AR of about 25k. My damage numbers stayed exactly the same. (no blocking or buffs used on either side)
nirn and appr is no where in the league of maces, was fixed a long time ago.