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Add Instance Dungeons and Higher difficutly options.

  • Slonekb05
    Slonekb05
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    Milktray wrote: »
    Ofcourse, then as quite a few will go the 'instance' route .. dungeon's etc will become barren and less ppl will meet up, make new friends, contacts etc
    The world itself would stay open world, and you would find ppl would huddle outside entrances to dungeons if they wanted to group, rather than inside killing everything already.

  • Slonekb05
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    halfbadger wrote: »
    Slonekb05 wrote: »

    1. PVE difficulty ..

    The game was much harder at release over 1 year ago but "everyone" complained that they couldn't do the easy dungeons so they nerfed the difficulty of eso into the ground.

    that's just sad then, developers need know learn to make more options for ppl, rather than changing things completely. Players enjoy a challenge even if they don't realize it (see dark souls games). Personally if i fight a boss and i don't die at least once... more than likely was not a good boss fight. there needs to be a sense of accomplishment, and with no challenge there just isn't one.
  • Preyfar
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    Sausage wrote: »
    Upper Craglorn has some harder stuff too, bosses like Shada, but overall Craglorn is quite easy thats if you find a group. Also some classes are way easier than some, try NB if you want challenge.
    Even though, I can solo Lower Craglorn on my Nightblade. While it's VR11, it's still intended for group content, and I can easily solo pretty much all of it without much challenge.
  • Pman85
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    One could solo DSA, but then again DSA is all about score. get 12k score solo, then we might have a problem
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  • Slonekb05
    Slonekb05
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    Preyfar wrote: »
    Sausage wrote: »
    Upper Craglorn has some harder stuff too, bosses like Shada, but overall Craglorn is quite easy thats if you find a group. Also some classes are way easier than some, try NB if you want challenge.
    Even though, I can solo Lower Craglorn on my Nightblade. While it's VR11, it's still intended for group content, and I can easily solo pretty much all of it without much challenge.

    When content intended for a group can easily be soloed ..we have a problem. An obvious and glaring problem


  • Slonekb05
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    Pman85 wrote: »
    One could solo DSA, but then again DSA is all about score. get 12k score solo, then we might have a problem

    Being able to solo it at all should be viewed as a problem.
  • AlnilamE
    AlnilamE
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    In the beginner zones the delves may be a bit crowded, but as you move up, you might as well have a solo instance as it's pretty rare you see more than one other player unless you run into a guild event.
    The Moot Councillor
  • Slonekb05
    Slonekb05
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    AlnilamE wrote: »
    In the beginner zones the delves may be a bit crowded, but as you move up, you might as well have a solo instance as it's pretty rare you see more than one other player unless you run into a guild event.

    The instance option would still be a nice feature to have though.

  • daemonios
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    I get the feeling people are very confused about the whole "play as you want" soundbite.

    It doesn't mean the game should be tailored to your peculiar obsessions. What it means is that you have huge freedom to choose what you want to do. Do you mostly want to group up? Pick the group content. You'd rather play alone? Choose from the solo content. Level all crafts on one character. Don't level any craft at all. At some point, the game will have some design choices. You can't play the game ONLY as you want and expect to be able to play it ALL.
  • Slonekb05
    Slonekb05
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    daemonios wrote: »
    I get the feeling people are very confused about the whole "play as you want" soundbite.

    It doesn't mean the game should be tailored to your peculiar obsessions. What it means is that you have huge freedom to choose what you want to do. Do you mostly want to group up? Pick the group content. You'd rather play alone? Choose from the solo content. Level all crafts on one character. Don't level any craft at all. At some point, the game will have some design choices. You can't play the game ONLY as you want and expect to be able to play it ALL.

    i hear your point. But what im asking for is more options. Lets say i wanted to play solo... truly solo. There is not much content for this, dungeons are infested with other players already completing the quest for you. Same with group content , with the option im asking for every dungeon could become a "group dungeon" if you so desired. Not saying take away group focused dungeons where a group would be required. Honestly the game needs more of those..which also ties into the games overall difficulty in general.
  • Frawr
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    Slonekb05 wrote: »
    Suggestions: First off i love the game, having said that there are some things ..easy things that will drastically improve all player's exp.

    1. PVE difficulty .
    This is a huge issue, while the story is good, the combat is no challenge at all. There is no reason to have to make tactical choices based on if your playing solo or in duo/group. You can slap any skills together with any base equipment and be a god. Either a change needs to be made to the overall difficulty or you need to be able to choose an option to level scale quests/dungeons/increase difficultly(this will allow players to customize there experience and make lower zones/quests worth while) (There is the occasional good fight, which is what i would love to see a lot more of)
    2. Adding Instance dungeons.
    Yes this is an MMO and you expect to see playing roaming the world. But what ends up happening is you walk into a random dungeon and are met with 4 players already inside who have cleared the enemy's and boss away. I cant tell you how often i am in a duo with my brother and i say this phrase" Lets give it 3-4min, 4players just ran through" My suggestion is add an option that each dungeon (All Dungeons) that requires you to zone, Can be played Public (default) or in a Instance (solo/group). When You go to zone in it should prompt you with a choice.

    These are my thoughts, love to hear yours. thank you for your time.

    Game is faceroll easy because it has to be in order to make sure that people with bad specs are still successful - part of the 'play your way'

    It was harder a year ago but some people complained about the difficulty (i know, i know) so they made it like this.

    Typical response to this is 'play naked' and 'kill mobs 10 levels above you'. While that it silly, I do believe that the game is really targeted at people who find it confusing to remap a controller. With that in mind, a lot of other stuff becomes clear.
  • Slonekb05
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    @Frawr "Game is faceroll easy because it has to be in order to make sure that people with bad specs are still successful - part of the 'play your way'

    It was harder a year ago but some people complained about the difficulty (i know, i know) so they made it like this.

    Typical response to this is 'play naked' and 'kill mobs 10 levels above you'. While that it silly, I do believe that the game is really targeted at people who find it confusing to remap a controller. With that in mind, a lot of other stuff becomes clear. "

    If a players solution is too play naked and fight things 10lv's higher than you. This problem just screams FIX ME. Games should come with a sense of accomplishment when defeating an boss, or quest. And currently you get none of this. You should be in real trouble if your fighting something 2-3 above you. 10lv's you should not even stand a chance. And again with my suggestions.. none of this would be an issue, players could decide the difficulty of a dungeon as you enter.
  • Wing
    Wing
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    kind of random idea but It might be cool to see some random dungeons over leveled as opposed to the surrounding areas. the problem is dungeons are not really run for loot, you kill the boss, get the skyshard, and never bother with it again. vet dungeons are fun though and usually need a full group, though I have no doubt better players have solo'd them.
    ESO player since beta.
    previously full time subscriber, beta-2024, now off and on, game got too disappointing.
    PC NA
    ( ^_^ )

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  • Slonekb05
    Slonekb05
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    Wing wrote: »
    kind of random idea but It might be cool to see some random dungeons over leveled as opposed to the surrounding areas. the problem is dungeons are not really run for loot, you kill the boss, get the skyshard, and never bother with it again. vet dungeons are fun though and usually need a full group, though I have no doubt better players have solo'd them.

    yeah, could be cool to has some kind of insensitive to return to a random dungeon again.
  • Slonekb05
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    bump, for ZOS to hopefully see discussion.
  • Curtischoy
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    I just got this game Friday for Xbone and I really like it so far. I do wish that they would make it more difficult, however. I am a Altmer Templar going heal spec and it is very easy (only lvl 15 atm).

    I hope that the content later on is more of a challenge because if not I fear that me and my friends will get bored and stop playing. I don't want that to happen.
  • Lord Xanhorn
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    fookinrage wrote: »
    I just got this game Friday for Xbone and I really like it so far. I do wish that they would make it more difficult, however. I am a Altmer Templar going heal spec and it is very easy (only lvl 15 atm).

    I hope that the content later on is more of a challenge because if not I fear that me and my friends will get bored and stop playing. I don't want that to happen.

    It gets a bit tougher at V1 when you start running the veteran level dungeons, But most of the 4 man dungeons are pretty easy and you'll wipe once or twice learning a particular mechanic.

    If you are a good player and have a good efficient build and play woth other good players, then the most difficult PVE in the game will be pretty easy.
    I'm kind of a small deal!
  • Slonekb05
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    "It gets a bit tougher at V1 when you start running the veteran level dungeons, But most of the 4 man dungeons are pretty easy and you'll wipe once or twice learning a particular mechanic.

    If you are a good player and have a good efficient build and play woth other good players, then the most difficult PVE in the game will be pretty easy"


    Agreed, the shame of it is all the good story and side quests are just cake walks. No sense of making a difference .... you just feel like another number running through quesst with no thought of strategy.
    Edited by Slonekb05 on June 25, 2015 7:55PM
  • Costismaros
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    Paradox wrote: »
    Difficulty needs to be increased significantly. Someone just soloed DSA. This is an issues and ZoS needs to actually sit down and fix it, not just throw a bandaid on it, like they do 90% of the PC issues recently.

    I want this game to last, and in its current state with Champion Point grinding and content difficulty being reduced to child's play, the game will be done for most people within a few months if something drastic isn't done to bridge the gap between the difficulty of content and the Champion System.

    ZoS had to have seen this coming, and not doing anything to remedy it will only infuriate people even more. I don't want to be able to sleep walk through vDSA and cast Impulse (please increase the range to match or at least nearly match whirlwind... they do get an execute). I want difficult content that challenges me and my friends.

    We've been reduced to doing DSA/vDSA with vet 1s and 2s to get close to it being difficult. We don't want a cake walk, we want to complete a stage by the skin of our teeth.

    We complete Vdsa with V2 dps and almost 9k score ;p less than 70 min
  • Xjcon
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    Slonekb05 wrote: »
    daemonios wrote: »
    I get the feeling people are very confused about the whole "play as you want" soundbite.

    It doesn't mean the game should be tailored to your peculiar obsessions. What it means is that you have huge freedom to choose what you want to do. Do you mostly want to group up? Pick the group content. You'd rather play alone? Choose from the solo content. Level all crafts on one character. Don't level any craft at all. At some point, the game will have some design choices. You can't play the game ONLY as you want and expect to be able to play it ALL.

    i hear your point. But what im asking for is more options. Lets say i wanted to play solo... truly solo. There is not much content for this, dungeons are infested with other players already completing the quest for you. Same with group content , with the option im asking for every dungeon could become a "group dungeon" if you so desired. Not saying take away group focused dungeons where a group would be required. Honestly the game needs more of those..which also ties into the games overall difficulty in general.

    If you truly want to play a game solo make sure it isn't an mmo. There are plenty of solo games out I don't see why the devs need to reinvent the game that was designed to be played the way it is just so a few don't have to run in to other players. Once you get to craglorn and do those delves you will wish it wasn't so hard.
    Briza Do'urdenx V16 Dunmer DK
    Jcon V16 Orc DK
    Vierna Do'urdenx V16 Bosmer NB
    Jarlaxle Baenrex V16 Dunmer NB
  • Slonekb05
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    Xjcon wrote: »
    Slonekb05 wrote: »
    daemonios wrote: »
    I get the feeling people are very confused about the whole "play as you want" soundbite.

    It doesn't mean the game should be tailored to your peculiar obsessions. What it means is that you have huge freedom to choose what you want to do. Do you mostly want to group up? Pick the group content. You'd rather play alone? Choose from the solo content. Level all crafts on one character. Don't level any craft at all. At some point, the game will have some design choices. You can't play the game ONLY as you want and expect to be able to play it ALL.

    i hear your point. But what im asking for is more options. Lets say i wanted to play solo... truly solo. There is not much content for this, dungeons are infested with other players already completing the quest for you. Same with group content , with the option im asking for every dungeon could become a "group dungeon" if you so desired. Not saying take away group focused dungeons where a group would be required. Honestly the game needs more of those..which also ties into the games overall difficulty in general.

    If you truly want to play a game solo make sure it isn't an mmo. There are plenty of solo games out I don't see why the devs need to reinvent the game that was designed to be played the way it is just so a few don't have to run in to other players. Once you get to craglorn and do those delves you will wish it wasn't so hard.


    Honestly im not so much going for Solo, but i know a lot of players do desire this at times, and it would be nice feature. I'm more interested in being able to make an Instance dungeon for my group. I play with my brother, and maybe one other friend. i would like to be able to control the amount of ppl im playing with in any given dungeon. This would let us play at our own pace without felling rushed, meaning we like to read all the notes and such. A lot of times when we do this and other players run by and kill the boss, its very frustrating is all, and seems fixable.
    Edited by Slonekb05 on June 25, 2015 9:18PM
  • phairdon
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    Might need this for dolmens. Encountered a level 11 player taking down a level 35 (or thereabout) dolmen in Alik'r today.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • Slonekb05
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    phairdon wrote: »
    Might need this for dolmens. Encountered a level 11 player taking down a level 35 (or thereabout) dolmen in Alik'r today.

    No way this should happen. He should have got one shot'ed at that lv.
  • MCMancub
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    Slonekb05 wrote: »
    phairdon wrote: »
    Might need this for dolmens. Encountered a level 11 player taking down a level 35 (or thereabout) dolmen in Alik'r today.

    No way this should happen. He should have got one shot'ed at that lv.

    Why? The difference in health between a level 11 and a level 35 is probably no more than 2,000 unless they're building as a tank and stacking health every level. Why should the mobs suddenly do such obscene amounts more damage that the lower level character would be one shot?

    The difference between a low level and a high level character in this game is not very large. A V14 Legendary Bow of Hunding's Rage does a little over 1,100 damage. My level 8 has more than twice that amount of health. Should my V14 be able to one-shot my level 8 with a light attack?

    You think the difference should be greater than what ZOS does.
    Edited by MCMancub on June 26, 2015 4:26PM
  • Slonekb05
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    MCMancub wrote: »
    Slonekb05 wrote: »
    phairdon wrote: »
    Might need this for dolmens. Encountered a level 11 player taking down a level 35 (or thereabout) dolmen in Alik'r today.

    No way this should happen. He should have got one shot'ed at that lv.

    Why? The difference in health between a level 11 and a level 35 is probably no more than 2,000 unless they're building as a tank and stacking health every level. Why should the mobs suddenly do such obscene amounts more damage that the lower level character would be one shot?

    The difference between a low level and a high level character in this game is not very large. A V14 Legendary Bow of Hunding's Rage does a little over 1,100 damage. My level 8 has more than twice that amount of health. Should my V14 be able to one-shot my level 8 with a light attack?

    You think the difference should be greater than what ZOS does.

    The numbers are correct im sure. But in no game should you be lv 11 and able to solo something lv 35. That's obviously not what they intended to happen, no game would. Just should not happen.

  • Yinmaigao
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    The real challenge is working up the willpower to grind your enlightenment/additional champion points ;(
  • Slonekb05
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    Yinmaigao wrote: »
    The real challenge is working up the willpower to grind your enlightenment/additional champion points ;(

    That grind feeling is never a good thing, but sometimes is almost unavoidable in an MMO.
  • Slonekb05
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    bumpskies
  • Slonekb05
    Slonekb05
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    updated
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