The world itself would stay open world, and you would find ppl would huddle outside entrances to dungeons if they wanted to group, rather than inside killing everything already.Ofcourse, then as quite a few will go the 'instance' route .. dungeon's etc will become barren and less ppl will meet up, make new friends, contacts etc
halfbadger wrote: »
Even though, I can solo Lower Craglorn on my Nightblade. While it's VR11, it's still intended for group content, and I can easily solo pretty much all of it without much challenge.Upper Craglorn has some harder stuff too, bosses like Shada, but overall Craglorn is quite easy thats if you find a group. Also some classes are way easier than some, try NB if you want challenge.
Even though, I can solo Lower Craglorn on my Nightblade. While it's VR11, it's still intended for group content, and I can easily solo pretty much all of it without much challenge.Upper Craglorn has some harder stuff too, bosses like Shada, but overall Craglorn is quite easy thats if you find a group. Also some classes are way easier than some, try NB if you want challenge.
I get the feeling people are very confused about the whole "play as you want" soundbite.
It doesn't mean the game should be tailored to your peculiar obsessions. What it means is that you have huge freedom to choose what you want to do. Do you mostly want to group up? Pick the group content. You'd rather play alone? Choose from the solo content. Level all crafts on one character. Don't level any craft at all. At some point, the game will have some design choices. You can't play the game ONLY as you want and expect to be able to play it ALL.
Suggestions: First off i love the game, having said that there are some things ..easy things that will drastically improve all player's exp.
1. PVE difficulty .
This is a huge issue, while the story is good, the combat is no challenge at all. There is no reason to have to make tactical choices based on if your playing solo or in duo/group. You can slap any skills together with any base equipment and be a god. Either a change needs to be made to the overall difficulty or you need to be able to choose an option to level scale quests/dungeons/increase difficultly(this will allow players to customize there experience and make lower zones/quests worth while) (There is the occasional good fight, which is what i would love to see a lot more of)
2. Adding Instance dungeons.
Yes this is an MMO and you expect to see playing roaming the world. But what ends up happening is you walk into a random dungeon and are met with 4 players already inside who have cleared the enemy's and boss away. I cant tell you how often i am in a duo with my brother and i say this phrase" Lets give it 3-4min, 4players just ran through" My suggestion is add an option that each dungeon (All Dungeons) that requires you to zone, Can be played Public (default) or in a Instance (solo/group). When You go to zone in it should prompt you with a choice.
These are my thoughts, love to hear yours. thank you for your time.
kind of random idea but It might be cool to see some random dungeons over leveled as opposed to the surrounding areas. the problem is dungeons are not really run for loot, you kill the boss, get the skyshard, and never bother with it again. vet dungeons are fun though and usually need a full group, though I have no doubt better players have solo'd them.
fookinrage wrote: »I just got this game Friday for Xbone and I really like it so far. I do wish that they would make it more difficult, however. I am a Altmer Templar going heal spec and it is very easy (only lvl 15 atm).
I hope that the content later on is more of a challenge because if not I fear that me and my friends will get bored and stop playing. I don't want that to happen.
Difficulty needs to be increased significantly. Someone just soloed DSA. This is an issues and ZoS needs to actually sit down and fix it, not just throw a bandaid on it, like they do 90% of the PC issues recently.
I want this game to last, and in its current state with Champion Point grinding and content difficulty being reduced to child's play, the game will be done for most people within a few months if something drastic isn't done to bridge the gap between the difficulty of content and the Champion System.
ZoS had to have seen this coming, and not doing anything to remedy it will only infuriate people even more. I don't want to be able to sleep walk through vDSA and cast Impulse (please increase the range to match or at least nearly match whirlwind... they do get an execute). I want difficult content that challenges me and my friends.
We've been reduced to doing DSA/vDSA with vet 1s and 2s to get close to it being difficult. We don't want a cake walk, we want to complete a stage by the skin of our teeth.
I get the feeling people are very confused about the whole "play as you want" soundbite.
It doesn't mean the game should be tailored to your peculiar obsessions. What it means is that you have huge freedom to choose what you want to do. Do you mostly want to group up? Pick the group content. You'd rather play alone? Choose from the solo content. Level all crafts on one character. Don't level any craft at all. At some point, the game will have some design choices. You can't play the game ONLY as you want and expect to be able to play it ALL.
i hear your point. But what im asking for is more options. Lets say i wanted to play solo... truly solo. There is not much content for this, dungeons are infested with other players already completing the quest for you. Same with group content , with the option im asking for every dungeon could become a "group dungeon" if you so desired. Not saying take away group focused dungeons where a group would be required. Honestly the game needs more of those..which also ties into the games overall difficulty in general.
I get the feeling people are very confused about the whole "play as you want" soundbite.
It doesn't mean the game should be tailored to your peculiar obsessions. What it means is that you have huge freedom to choose what you want to do. Do you mostly want to group up? Pick the group content. You'd rather play alone? Choose from the solo content. Level all crafts on one character. Don't level any craft at all. At some point, the game will have some design choices. You can't play the game ONLY as you want and expect to be able to play it ALL.
i hear your point. But what im asking for is more options. Lets say i wanted to play solo... truly solo. There is not much content for this, dungeons are infested with other players already completing the quest for you. Same with group content , with the option im asking for every dungeon could become a "group dungeon" if you so desired. Not saying take away group focused dungeons where a group would be required. Honestly the game needs more of those..which also ties into the games overall difficulty in general.
If you truly want to play a game solo make sure it isn't an mmo. There are plenty of solo games out I don't see why the devs need to reinvent the game that was designed to be played the way it is just so a few don't have to run in to other players. Once you get to craglorn and do those delves you will wish it wasn't so hard.
Why? The difference in health between a level 11 and a level 35 is probably no more than 2,000 unless they're building as a tank and stacking health every level. Why should the mobs suddenly do such obscene amounts more damage that the lower level character would be one shot?
The difference between a low level and a high level character in this game is not very large. A V14 Legendary Bow of Hunding's Rage does a little over 1,100 damage. My level 8 has more than twice that amount of health. Should my V14 be able to one-shot my level 8 with a light attack?
You think the difference should be greater than what ZOS does.