So it takes the console players complaining about lack of information before you will listen? At least you are finally realizing your mistakes. Now if only you could give us our freaking name plates back.
I give it a month before console either A: has access to some addons that this will use, or B: they get stock buffs/sct (they already have it in the game, we just aren't allowed to use it)
I can barely believe it. Thank you for listening to this feedback.
So it takes the console players complaining about lack of information before you will listen? At least you are finally realizing your mistakes. Now if only you could give us our freaking name plates back.
I give it a month before console either A: has access to some addons that this will use, or B: they get stock buffs/sct (they already have it in the game, we just aren't allowed to use it)
lordrichter wrote: »So, does this mean that addons are now required to win?
Attorneyatlawl wrote: »lordrichter wrote: »So, does this mean that addons are now required to win?
Smh.
World first use of that on the forums by the way for me...
lordrichter wrote: »Attorneyatlawl wrote: »lordrichter wrote: »So, does this mean that addons are now required to win?
Smh.
World first use of that on the forums by the way for me...
You might find the question disgusting, but I am trying to decide if this tips the balance such that add ons that provide this information are now pretty much required. Before this, they were inaccurate and questionable in usefulness.
Now, the bigger question is whether ZOS should concede the need for on-screen effects pop ups, on PC and console, since the function may be necessary.
If you want immersion, play on console.MisterBigglesworth wrote: »But guys, you can't have on-screen buff timers because immersion and elder scrolls tradition and stuff!
If you want immersion, play on console.MisterBigglesworth wrote: »But guys, you can't have on-screen buff timers because immersion and elder scrolls tradition and stuff!
If you want immersion, play on console.MisterBigglesworth wrote: »But guys, you can't have on-screen buff timers because immersion and elder scrolls tradition and stuff!
You missed the point. It was sarcasm. There is an onscreen buff timer in that screenshot of an older elder scrolls game.
ZOS_ChipHilseberg wrote: »In patch 1.7 ...
MisterBigglesworth wrote: »If you want immersion, play on console.MisterBigglesworth wrote: »But guys, you can't have on-screen buff timers because immersion and elder scrolls tradition and stuff!
You missed the point. It was sarcasm. There is an onscreen buff timer in that screenshot of an older elder scrolls game.
Exactly, and it's funny we may finally be getting a feature from Elder Scrolls circa 2006
@Garkin Thought you may be interested in this in case you hadn't seen it yet
Does this mean that add-ons like Srendarr won't have to rely directly on ability casts any more?
@Garkin Thought you may be interested in this in case you hadn't seen it yet
Does this mean that add-ons like Srendarr won't have to rely directly on ability casts any more?
That's fair enough, as I don't think add-ons are able tract debuffs on friends right now anyway?r.jan_emailb16_ESO wrote: »@Garkin Thought you may be interested in this in case you hadn't seen it yet
Does this mean that add-ons like Srendarr won't have to rely directly on ability casts any more?
Yes. Only for effects on you, and your effects on others though. So you can't see the debuffs of your friends, for example.
That's fair enough, as I don't think add-ons are able tract debuffs on friends right now anyway?r.jan_emailb16_ESO wrote: »@Garkin Thought you may be interested in this in case you hadn't seen it yet
Does this mean that add-ons like Srendarr won't have to rely directly on ability casts any more?
Yes. Only for effects on you, and your effects on others though. So you can't see the debuffs of your friends, for example.
Attorneyatlawl wrote: »@Garkin Thought you may be interested in this in case you hadn't seen it yet
Does this mean that add-ons like Srendarr won't have to rely directly on ability casts any more?
Yes. In short, anything applied (negative or positive be it healing, damage, buffs, or debuffs) by or to your character to/from any target. They also are planning to add unique unit ID's, which will allow addons (and the built-in buff/debuff tracking and SCT) to accurately track which enemies regardless of having the same name or not, received your effects such as a taunt. These API relaxations will also work for combat log addons that we have now and SCT ones, enabling you to see what healed you or hit you, and what buffs or debuffs you landed or received. The official scrolling combat text and buff/debuff tracking options will come after these API changes land, but they are putting them out ahead as they are required groundwork for those in any case, and addon authors will be able to use them for people who want them ASAP .
Attorneyatlawl wrote: »The official scrolling combat text and buff/debuff tracking options will come after these API changes land
Attorneyatlawl wrote: »The official scrolling combat text and buff/debuff tracking options will come after these API changes land
Have they actually said they're going to do that? Because that would be great
ZOS_ChipHilseberg wrote: »In patch 1.7 we will be testing some changes to the rules that control which combat events and effects (buffs/debuffs) are communicated to addons.
Well yes, absolutely, that's what this thread is about. But my question was specifically about ZOS' possible intentions to make it part of the base UI.r.jan_emailb16_ESO wrote: »Attorneyatlawl wrote: »The official scrolling combat text and buff/debuff tracking options will come after these API changes land
Have they actually said they're going to do that? Because that would be great
Not sure, but since @ZOS_ChipHilseberg says :ZOS_ChipHilseberg wrote: »In patch 1.7 we will be testing some changes to the rules that control which combat events and effects (buffs/debuffs) are communicated to addons.
So not sure about the ZOS development on the UI, but reading this I'll take it for granted the API change is implemented next patch, so addons can use it.