Well yes, absolutely, that's what this thread is about. But my question was specifically about ZOS' possible intentions to make it part of the base UI.r.jan_emailb16_ESO wrote: »Attorneyatlawl wrote: »The official scrolling combat text and buff/debuff tracking options will come after these API changes land
Have they actually said they're going to do that? Because that would be great
Not sure, but since @ZOS_ChipHilseberg says :ZOS_ChipHilseberg wrote: »In patch 1.7 we will be testing some changes to the rules that control which combat events and effects (buffs/debuffs) are communicated to addons.
So not sure about the ZOS development on the UI, but reading this I'll take it for granted the API change is implemented next patch, so addons can use it.
We have begun exploring ways to integrate floating combat text and buff/debuffs within the HUD in a way that still keeps the spirit of the UI minimal. There's several challenges with both of these. We'd like to make sure that the combat text feels satisfying and there's some effort involved there when it comes to the aesthetics of it, the accuracy/data setup, and overall iteration on it. With the buff/debuff feedback, many of our effects are not as long term as other games so we're looking into ways to give this feedback while also not making the HUD appear like a blinking casino machine. But both of these are things we have been exploring internally.
Ah that's great, thanks!r.jan_emailb16_ESO wrote: »Well yes, absolutely, that's what this thread is about. But my question was specifically about ZOS' possible intentions to make it part of the base UI.r.jan_emailb16_ESO wrote: »Attorneyatlawl wrote: »The official scrolling combat text and buff/debuff tracking options will come after these API changes land
Have they actually said they're going to do that? Because that would be great
Not sure, but since @ZOS_ChipHilseberg says :ZOS_ChipHilseberg wrote: »In patch 1.7 we will be testing some changes to the rules that control which combat events and effects (buffs/debuffs) are communicated to addons.
So not sure about the ZOS development on the UI, but reading this I'll take it for granted the API change is implemented next patch, so addons can use it.
I actually spent some of my bosses money (aka work time) to find the source it's from the xb1 AMA on reddit a few days ago:We have begun exploring ways to integrate floating combat text and buff/debuffs within the HUD in a way that still keeps the spirit of the UI minimal. There's several challenges with both of these. We'd like to make sure that the combat text feels satisfying and there's some effort involved there when it comes to the aesthetics of it, the accuracy/data setup, and overall iteration on it. With the buff/debuff feedback, many of our effects are not as long term as other games so we're looking into ways to give this feedback while also not making the HUD appear like a blinking casino machine. But both of these are things we have been exploring internally.
source: http://www.reddit.com/r/xboxone/comments/39gv5r/the_elder_scroll_online_tamriel_unlimited_team/cs384dr
Attorneyatlawl wrote: »The official scrolling combat text and buff/debuff tracking options will come after these API changes land
Have they actually said they're going to do that? Because that would be great
@ZOS_ChipHilseberg how much does this increase client-server network traffic? Or was the data being passed already and now it's accessible. Just curious to know that this is not going to exacerbate existing AoE performance issues (namely Cyrodiil).
The changes sound great and hope that ZOS has fixed that shield bug too.
lordrichter wrote: »Very cool news from my point of view, this also opens doors for much more complex boss/mob mechanics *wohoo*. Thank you guys
ZOS_ChipHilseberg wrote: »@ZOS_ChipHilseberg how much does this increase client-server network traffic? Or was the data being passed already and now it's accessible. Just curious to know that this is not going to exacerbate existing AoE performance issues (namely Cyrodiil).
The changes sound great and hope that ZOS has fixed that shield bug too.
It does not increase network traffic at all.
If you are talking about the shield bug where it would become stuck if you had two shields on you at the same time then yes, that is fixed, and it will be in the next patch.
lordrichter wrote: »Attorneyatlawl wrote: »The official scrolling combat text and buff/debuff tracking options will come after these API changes land
Have they actually said they're going to do that? Because that would be great
I have not seen anything that guarantees this, other than the standard "we would like to do it" statements. Perhaps @Attorneyatlawl can elaborate.
I think that this will set a very wide minimum bar for the game. Since this will provide more information than the stock UI provides, and it will be more widely applicable outside of the min/max and FTC users, my thought is that they should incorporate a similar function into both PC and console. Add-ons should be needed to customize this info, not display it.
@ZOS_ChipHilseberg how much does this increase client-server network traffic? Or was the data being passed already and now it's accessible. Just curious to know that this is not going to exacerbate existing AoE performance issues (namely Cyrodiil).
The changes sound great and hope that ZOS has fixed that shield bug too.
Attorneyatlawl wrote: »@ZOS_ChipHilseberg how much does this increase client-server network traffic? Or was the data being passed already and now it's accessible. Just curious to know that this is not going to exacerbate existing AoE performance issues (namely Cyrodiil).
The changes sound great and hope that ZOS has fixed that shield bug too.
It already was being passed, but blocked off in game to addons, and not displayed by any ZOS created user interface widgets.
Attorneyatlawl wrote: »@ZOS_ChipHilseberg how much does this increase client-server network traffic? Or was the data being passed already and now it's accessible. Just curious to know that this is not going to exacerbate existing AoE performance issues (namely Cyrodiil).
The changes sound great and hope that ZOS has fixed that shield bug too.
It already was being passed, but blocked off in game to addons, and not displayed by any ZOS created user interface widgets.
Figured as much, but had to ask still... Was imagining endless threads on how ZOS introduced more lag and hoping to avoid more of that fun.
lordrichter wrote: »So, does this mean that addons are now required to win?
Do any of you authors out there think it will be possible to have localized floaters over the heads of multiple mobs with these changes?
If you want immersion, play on console.MisterBigglesworth wrote: »But guys, you can't have on-screen buff timers because immersion and elder scrolls tradition and stuff!
Do any of you authors out there think it will be possible to have localized floaters over the heads of multiple mobs with these changes?
infraction2008b16_ESO wrote: »If you want immersion, play on console.MisterBigglesworth wrote: »But guys, you can't have on-screen buff timers because immersion and elder scrolls tradition and stuff!
I wouldn't feel as immersed being locked to 1080p and 30 fps with worse overall graphics as well with the inability to use tools such as sweetfx.