Watched it a few times; the 2nd Radiant Oppression used on you looks like you are not in mist form at the tail end of the beam.
hammayolettuce wrote: »Watched it a few times; the 2nd Radiant Oppression used on you looks like you are not in mist form at the tail end of the beam.
Dsync makes it look that way but was actually dead as the mist wore off. At roughly 1500 health Ariana is actually dead and the server keeps the character moving. With 1500 health left it still doesn't add up to the dmg total it does in the kill log. I should add that Ariana is in multiple heavy armor with 30k spell resist taking this much spell damage in mist form.
1st clip: a full channel of biting jabs is surprising you that it hits you for 3k? Thats 6 attacks over several seconds while in mistform... what is the shocker here?
2nd clip: as Psilent said, you were out of mist form over a full second with the radiant still hitting you with only 5k life left.... at that much life left radiant will tick anywhere from 10-15k. Case closed on that clip, watch it again and watch it slowly. Its pretty obvious that its not doing extra damage to you when you are in mistform.
Finally as an added point, these aren't exactly test conditions, you want proof, I'd be happy to be test templar dummy to test these at some point. In combat with poor quality, no combat log, or anything and you want us to draw conclusions? Furthermore, the conclusions you drew clearly seem way off.
danno816_ESO wrote: »Watched the whole thing. Tried to find numbers at the same % health in and out of mist form to work with.
At ~20% health out of mist form, you take about 1980 damage per tick
At ~20% health while in mist form, you take about 1104 damage per tick.
At very low health (under 10%) while out of mist form you take 2958, *3458*
At very low health (under 10%) while in most form you take 1847, 2214 damage
At the 2:15 mark I don't think your mist form actually worked, you were too late in activating it. Which is why you see 3000+ ticks.
Same with the 2:52 mark, the RD channel started just before you mist formed.
Also of note, is the very last tick at death. It seems to tick one last time even after you are dead, and it always seems to be an large hit that ignores mist form. To me this means that when you die, mist for is removed, and the last tick of RD is applied after death. This may lead people to see even more inflated numvers in the recap screen.
Mist form is mitigating the damage, but it seems to only be mitigating around 40% or so.
A way for this to happen would be for mist form to be adding 25% (due to a math error with 1 - .75) to your already 50% mitigation giving a total of 75% mitigation. Then you would see a hit that is normally 4000, going down to 2000 with max spell resist and 1000 with mist form and max spell resist.
Watching now, will edit when I've seen it a few times.
Ok after watching it I agree with Trip, its clearly reducing the damage. Once again its hard to do the math because of how groups damage. I think at best you're either having an issue where mist isn't fully reducing the damage by 75% (but is definitely reducing it by a large factor) or a possible bug with undeath as well (as mentioned previously).
It does bear further investigation. I wonder if in mist form, other forms of mitigation are not taken into account, kind of like how they made shields not take mitigation into account.... food for thought.
danno816_ESO wrote: »Watched the whole thing. Tried to find numbers at the same % health in and out of mist form to work with.
At ~20% health out of mist form, you take about 1980 damage per tick
At ~20% health while in mist form, you take about 1104 damage per tick.
At very low health (under 10%) while out of mist form you take 2958, *3458*
At very low health (under 10%) while in most form you take 1847, 2214 damage
At the 2:15 mark I don't think your mist form actually worked, you were too late in activating it. Which is why you see 3000+ ticks.
Same with the 2:52 mark, the RD channel started just before you mist formed.
Also of note, is the very last tick at death. It seems to tick one last time even after you are dead, and it always seems to be an large hit that ignores mist form. To me this means that when you die, mist for is removed, and the last tick of RD is applied after death. This may lead people to see even more inflated numvers in the recap screen.
Mist form is mitigating the damage, but it seems to only be mitigating around 40% or so.
A way for this to happen would be for mist form to be adding 25% (due to a math error with 1 - .75) to your already 50% mitigation giving a total of 75% mitigation. Then you would see a hit that is normally 4000, going down to 2000 with max spell resist and 1000 with mist form and max spell resist.
ZOS funky math would not shock me in this instance, we've all seen how spell pen math is done
hammayolettuce wrote: »Watching now, will edit when I've seen it a few times.
Ok after watching it I agree with Trip, its clearly reducing the damage. Once again its hard to do the math because of how groups damage. I think at best you're either having an issue where mist isn't fully reducing the damage by 75% (but is definitely reducing it by a large factor) or a possible bug with undeath as well (as mentioned previously).
It does bear further investigation. I wonder if in mist form, other forms of mitigation are not taken into account, kind of like how they made shields not take mitigation into account.... food for thought.danno816_ESO wrote: »Watched the whole thing. Tried to find numbers at the same % health in and out of mist form to work with.
At ~20% health out of mist form, you take about 1980 damage per tick
At ~20% health while in mist form, you take about 1104 damage per tick.
At very low health (under 10%) while out of mist form you take 2958, *3458*
At very low health (under 10%) while in most form you take 1847, 2214 damage
At the 2:15 mark I don't think your mist form actually worked, you were too late in activating it. Which is why you see 3000+ ticks.
Same with the 2:52 mark, the RD channel started just before you mist formed.
Also of note, is the very last tick at death. It seems to tick one last time even after you are dead, and it always seems to be an large hit that ignores mist form. To me this means that when you die, mist for is removed, and the last tick of RD is applied after death. This may lead people to see even more inflated numvers in the recap screen.
Mist form is mitigating the damage, but it seems to only be mitigating around 40% or so.
A way for this to happen would be for mist form to be adding 25% (due to a math error with 1 - .75) to your already 50% mitigation giving a total of 75% mitigation. Then you would see a hit that is normally 4000, going down to 2000 with max spell resist and 1000 with mist form and max spell resist.
ZOS funky math would not shock me in this instance, we've all seen how spell pen math is done
From Asgari: "I agree it is mitigating damage which was never my issue with it. My issue is it is not mitigating the full %75 like it states it should and the passive is clearly not working with it either but im not sure if that is intended or not. I wish @ZOS_GinaBruno or @ZOS_BrianWheeler would be able to chime in and put the issue to rest".
hammayolettuce wrote: »Watching now, will edit when I've seen it a few times.
Ok after watching it I agree with Trip, its clearly reducing the damage. Once again its hard to do the math because of how groups damage. I think at best you're either having an issue where mist isn't fully reducing the damage by 75% (but is definitely reducing it by a large factor) or a possible bug with undeath as well (as mentioned previously).
It does bear further investigation. I wonder if in mist form, other forms of mitigation are not taken into account, kind of like how they made shields not take mitigation into account.... food for thought.danno816_ESO wrote: »Watched the whole thing. Tried to find numbers at the same % health in and out of mist form to work with.
At ~20% health out of mist form, you take about 1980 damage per tick
At ~20% health while in mist form, you take about 1104 damage per tick.
At very low health (under 10%) while out of mist form you take 2958, *3458*
At very low health (under 10%) while in most form you take 1847, 2214 damage
At the 2:15 mark I don't think your mist form actually worked, you were too late in activating it. Which is why you see 3000+ ticks.
Same with the 2:52 mark, the RD channel started just before you mist formed.
Also of note, is the very last tick at death. It seems to tick one last time even after you are dead, and it always seems to be an large hit that ignores mist form. To me this means that when you die, mist for is removed, and the last tick of RD is applied after death. This may lead people to see even more inflated numvers in the recap screen.
Mist form is mitigating the damage, but it seems to only be mitigating around 40% or so.
A way for this to happen would be for mist form to be adding 25% (due to a math error with 1 - .75) to your already 50% mitigation giving a total of 75% mitigation. Then you would see a hit that is normally 4000, going down to 2000 with max spell resist and 1000 with mist form and max spell resist.
ZOS funky math would not shock me in this instance, we've all seen how spell pen math is done
From Asgari: "I agree it is mitigating damage which was never my issue with it. My issue is it is not mitigating the full %75 like it states it should and the passive is clearly not working with it either but im not sure if that is intended or not. I wish @ZOS_GinaBruno or @ZOS_BrianWheeler would be able to chime in and put the issue to rest".
I agree it seems like full mitigation might not be happening. I'm trying to think of scenarios in which why it might not be. It seems to only happen when in execute range, I wonder if one of our bonus damages gets applied after the damage reduction or something. Like an order of operations issue. Like maybe the 300% execute bonus is getting reduced, but then after that we are getting a 40% boost from the RO morph or vice versa.
hammayolettuce wrote: »Watching now, will edit when I've seen it a few times.
Ok after watching it I agree with Trip, its clearly reducing the damage. Once again its hard to do the math because of how groups damage. I think at best you're either having an issue where mist isn't fully reducing the damage by 75% (but is definitely reducing it by a large factor) or a possible bug with undeath as well (as mentioned previously).
It does bear further investigation. I wonder if in mist form, other forms of mitigation are not taken into account, kind of like how they made shields not take mitigation into account.... food for thought.danno816_ESO wrote: »Watched the whole thing. Tried to find numbers at the same % health in and out of mist form to work with.
At ~20% health out of mist form, you take about 1980 damage per tick
At ~20% health while in mist form, you take about 1104 damage per tick.
At very low health (under 10%) while out of mist form you take 2958, *3458*
At very low health (under 10%) while in most form you take 1847, 2214 damage
At the 2:15 mark I don't think your mist form actually worked, you were too late in activating it. Which is why you see 3000+ ticks.
Same with the 2:52 mark, the RD channel started just before you mist formed.
Also of note, is the very last tick at death. It seems to tick one last time even after you are dead, and it always seems to be an large hit that ignores mist form. To me this means that when you die, mist for is removed, and the last tick of RD is applied after death. This may lead people to see even more inflated numvers in the recap screen.
Mist form is mitigating the damage, but it seems to only be mitigating around 40% or so.
A way for this to happen would be for mist form to be adding 25% (due to a math error with 1 - .75) to your already 50% mitigation giving a total of 75% mitigation. Then you would see a hit that is normally 4000, going down to 2000 with max spell resist and 1000 with mist form and max spell resist.
ZOS funky math would not shock me in this instance, we've all seen how spell pen math is done
From Asgari: "I agree it is mitigating damage which was never my issue with it. My issue is it is not mitigating the full %75 like it states it should and the passive is clearly not working with it either but im not sure if that is intended or not. I wish @ZOS_GinaBruno or @ZOS_BrianWheeler would be able to chime in and put the issue to rest".
I agree it seems like full mitigation might not be happening. I'm trying to think of scenarios in which why it might not be. It seems to only happen when in execute range, I wonder if one of our bonus damages gets applied after the damage reduction or something. Like an order of operations issue. Like maybe the 300% execute bonus is getting reduced, but then after that we are getting a 40% boost from the RO morph or vice versa.
I doubt this is the case, I believe it is much more likely that the either normal damage reduction is bypassed while in Mist Form, or Mist Form's damage reduction is being unintentionally capped by some other mechanic.
Next time make sure u can also see the equip of the templar and make sure that he is not suddenly starting to use innerlight, just for accuracy... this is no proper testing.
But everything is imaginable in this game anyway^^ thx for ur effort.
hammayolettuce wrote: »Next time make sure u can also see the equip of the templar and make sure that he is not suddenly starting to use innerlight, just for accuracy... this is no proper testing.
But everything is imaginable in this game anyway^^ thx for ur effort.
Only 1 time was inner light used and they are a healing templar so the damage is a consistent as possible. I dont think the testing could be any more consistent than it was.
Mist form is obviously bugged and not working as intended which was the goal by Asgari to prove.
hammayolettuce wrote: »From Asgari: "I agree it is mitigating damage which was never my issue with it. My issue is it is not mitigating the full %75 like it states it should and the passive is clearly not working with it either but im not sure if that is intended or not. I wish @ZOS_GinaBruno or @ZOS_BrianWheeler would be able to chime in and put the issue to rest".
danno816_ESO wrote: »hammayolettuce wrote: »From Asgari: "I agree it is mitigating damage which was never my issue with it. My issue is it is not mitigating the full %75 like it states it should and the passive is clearly not working with it either but im not sure if that is intended or not. I wish @ZOS_GinaBruno or @ZOS_BrianWheeler would be able to chime in and put the issue to rest".
In the video it states "RD execute fully penetrating mist form" which may be confusing some people and seemingly contradicting your (Asgari's) statement here.
Are you guys sure that other forms are being mitigated properly? Or are they also doing some strange math? RD can stand out due to the stacking nature of the recap screen and is complicated due to the 2 ticks/second nature of the skill so I was just wondering if maybe other executes were tested also.
Next time make sure u can also see the equip of the templar and make sure that he is not suddenly starting to use innerlight, just for accuracy... this is no proper testing.
But everything is imaginable in this game anyway^^ thx for ur effort.
Next time make sure u can also see the equip of the templar and make sure that he is not suddenly starting to use innerlight, just for accuracy... this is no proper testing.
But everything is imaginable in this game anyway^^ thx for ur effort.
If you need to know my equip for this, you can ask me.
I'm not sure it matters, since I didn't change anything between tests.
ZOS_GinaBruno wrote: »Thanks for the video! We'll take a look and see if we can clear this up for you all. Stand by for answers...
Attorneyatlawl wrote: »Also worth noting is that the Templar would gain a 20% damage boost on the first tick of Radiant I think, from the Might of the Guild passive if he had recently refreshed Inner Light (Mage Guild skill). Someone correct me if I'm wrong on it being consumed by Radiant but I recall someone saying it is.
The issue I see is that Mist Form isn't negating damage that is already being performed when you initialize mist form. I do not know if this is intended or not, As Mist Form is suppose to negate damage taken after it's been initialized. In your testing I see you hitting Mist Form AFTER the Jesus Beam has been started, thus making Mist Form null and void since Jesus Beam is a continuous attack and not a DoT (damage is constant whereas a DoT has timed ticks and allows for recalculation).
That being said, and just to nitpick, your video appears to have been recorded over three days at least. At the begining of your video you stated the clips were recorded on Apr 20th, which isn't the case as that was yesterday, and the clock on your video shows 11:34pm, 11:32pm, 11:15pm, 11:25pm, 11:27pm, and 11:39pm. So unless you're a Time Lord, the video was over at least 3 days.