ZOS_JessicaFolsom wrote: »@Raygee - We've got some folks looking into this. Thanks for the screenshots--they really helped! Would you be willing to post your computer system specs?
Hi @ZOS_JessicaFolsom I have the exact same rendering issues (not to mention lots of lag) as of late, much more than before the 1.6 patch. Here's my specs, just on a stock Late 2011 15' MacBook Pro.
2.4GHz MacBook Pro (MD322LL/A)
Processor: 2.4GHz quad-core Intel Core i7
L3 cache: 6MB shared
Memory: 4GB (two 2GB SO-DIMMs) of 1333MHz DDR3 SDRAM; supports up to 8GB
Hard drive: 750GB Serial ATA; 5400 rpm
Slot-loading optical drive: 8x SuperDrive (DVD±R DL/DVD±RW/CD-RW)
Graphics: Intel HD Graphics 30005 and AMD Radeon HD 6770M with automatic graphics switching
Graphics memory: 1GB GDDR5
Display: 15.4-inch (diagonal) LED-backlit glossy widescreen display, 1440-by-900 resolution
Expansion: One Thunderbolt port (up to 10 Gbps), one FireWire 800 port (up to 800 Mbps), two USB 2.0 ports (up to 480 Mbps), SDXC card slot
Networking: 10/100/1000BASE-T (Gigabit) Ethernet
Thanks in advance for any help!
ZOS_JessicaFolsom wrote: »@Raygee - We've got some folks looking into this. Thanks for the screenshots--they really helped! Would you be willing to post your computer system specs?
Hi @ZOS_JessicaFolsom I have the exact same rendering issues (not to mention lots of lag) as of late, much more than before the 1.6 patch. Here's my specs, just on a stock Late 2011 15' MacBook Pro.
2.4GHz MacBook Pro (MD322LL/A)
Processor: 2.4GHz quad-core Intel Core i7
L3 cache: 6MB shared
Memory: 4GB (two 2GB SO-DIMMs) of 1333MHz DDR3 SDRAM; supports up to 8GB
Hard drive: 750GB Serial ATA; 5400 rpm
Slot-loading optical drive: 8x SuperDrive (DVD±R DL/DVD±RW/CD-RW)
Graphics: Intel HD Graphics 30005 and AMD Radeon HD 6770M with automatic graphics switching
Graphics memory: 1GB GDDR5
Display: 15.4-inch (diagonal) LED-backlit glossy widescreen display, 1440-by-900 resolution
Expansion: One Thunderbolt port (up to 10 Gbps), one FireWire 800 port (up to 800 Mbps), two USB 2.0 ports (up to 480 Mbps), SDXC card slot
Networking: 10/100/1000BASE-T (Gigabit) Ethernet
Thanks in advance for any help!
You didn't list which i7- this matters. An i5 with faster single-thread performance and a larger L3 cache or newer instruction sets is often better for gaming than an entry-level i7...
4GB of RAM, while enough for many small-format games, is specifically not enough for ESO. Get another 4 (since any less will be a waste anyway) if you're going to be gaming. This is said from the perspective of a person with no overhead on an optimally maintained machine. 8GB is now warranted for PC gaming.
A 5400 RPM hard drive will increase load times considerably when compared to a 7200 RPM drive, under all circumstances. Slower hard drives were used to decrease cost and increase battery life, they have no upside. When I tested ESO a 5400 drive as the sole change to my system spec contributed significant frame skips and short hangs. In ESO's case load times were unaffected, as the zone section still loads faster than the networking component connects. This is because all textures in the game stored locally are retrieved on demand. Any external application utilizing your hard drive will compound this issue. If ESO is freezing for 1-5 second intervals irregularly while maintaining a steady frame-rate your hard drive is in use causing this.
Here's the tough breaks: your laptop just barely runs ESO. That's pretty neat, I don't have a laptop that can just barely run ESO. That said, here's what you need to do to improve your experience:
1.) Get a 7200 RPM hard drive or SSD and install a fresh operating system on it.
This also rules out any possible software-related issues, such as applications with loose ends you aren't aware of accessing your hard drive.
2.) Get another 4GB of RAM.
3.) Play ESO in 1600x900, lower than your native resolution. I do this with my first-gen GTX460 box. Both the PS4 and Xbox One run at non-native reduced resolutions, this will give you some extra headroom while leaving the game readable.
4.) Run low textures. Unfortunately because your GPU has a very small amount of RAM, medium textures are going to drop your framerate in PvP and other dense scenes, like the banks in popular cities. This is because your computer will be jockeying your system RAM (which is much slower) to shuffle textures to your GPU as players run in and out wearing those textures.
5.) Don't use SSAO, distortion, depth of field, reflections, or anti-aliasing. You'll be able to keep grass, sunshafts, and bloom on. Experiment with the lighting, hopefully you can get "medium" - a well-lit playdoh world is pleasing.
6.) Turn particles off or to a minimum. Even a GTX9xx card can struggle with (max) particle effects in ESO, which has one of the most demanding particle system implementations of any game ever released. Very few games rely on particle effects to communicate meaningful information. ESO falls squarely into the "next generation" moniker for doing so.
7.) Reduce view range as necessary.
Graphics aren't what make gaming great, and I want to see more people realize that and really embrace the smoothest experience available. While I wouldn't want to play ESO on low subsampling, it would still eclipse many games I grew up playing. I've studied software engineering and I'm an enthusiast study of not just gaming history, but the history of 3D graphics.
ZOS_JessicaFolsom wrote: »@Raygee - We've got some folks looking into this. Thanks for the screenshots--they really helped! Would you be willing to post your computer system specs?
ZOS_JessicaFolsom wrote: »@Raygee - We've got some folks looking into this. Thanks for the screenshots--they really helped! Would you be willing to post your computer system specs?
Thank you, @ZOS_JessicaFolsom , your appearance here is much appreciated :-)
After seeing other people's computer system specs, I'd rather not post my own, but since even those with the best machines out there are having the same issues as I have, here you go:
Intel Core 2 Quad CPU Q 9550 @ 2.83 GHz
3,25 GB RAM
Graphics Card: Nvidia GeForce GTX 460
Sound: Realtek HD Audio (Onboard)
and the "best" part: I'm running the game on Windows XP (which doesn't have any impact on any other huge and even modded games I'm playing, though. And running ESO on medium settings doesn't take much memory at all.. at least before update 6; when it now freezes, the memory is at 1,5 GB which is about double the amount of the normal size/usage).
I hope this helps, but, what I mentioned first, seeing others with much better computers having the same problem, I don't know if this is related.
Personally, I try to find a balance between smoothness and graphics. Most people cry about 60fps for some reason. I try to kick up graphics enough to keep it around 30fps. I'd rather spend the great deal of money it takes to push 60fps+ at max settings (or over with tweaks) elsewhere. You could get a whole game library for the price difference between high end and extreme, or a cheap car in some cases.
More screenshots (even more coming later, if you're interested I'll try to get some more from other locations).
Btw, on some pictures you can see that it's not fully rendered, neither the textures nor the models, but.. it's there although it shouldn't.
More of the Fighter's Guild in Daggerfall:
Here the Inn in Daggerfall, the Mages Guild in Davon's Watch and the Inn in Rawl'kha, textures not loading:
Yay^^
Personally, I try to find a balance between smoothness and graphics. Most people cry about 60fps for some reason. I try to kick up graphics enough to keep it around 30fps. I'd rather spend the great deal of money it takes to push 60fps+ at max settings (or over with tweaks) elsewhere. You could get a whole game library for the price difference between high end and extreme, or a cheap car in some cases.
This, for sure. When ESO was announced my box was:
Core 2 Duo E6850
GTX 460
2GB RAM
I played Crysis 2 on it.
The screenshots in this thread look a lot like computers struggling to load stuff outright because they're too old and tired.
@dietlime and @Heishi ,
Thanks for the insightful feedback and yes, if it isn't painfully obvious, I have minimal experience with computer performance. Trained as an environmental engineer I can certainly talk numbers and even took introductory C++. However, computer hardware and its relation to performance eludes me so all the feedback is greatly appreciated. I'm to the point where I'm debating on upgrading what I have (MacBook) or shelling out for a tabletop just for ESO.
I've been getting by on Medium settings and on the good days it's ok, but on the bad days its baaaad.
Build it yourself! It's a fuZOS_JessicaFolsom wrote: »@Raygee - We've got some folks looking into this. Thanks for the screenshots--they really helped! Would you be willing to post your computer system specs?
Thank you, @ZOS_JessicaFolsom , your appearance here is much appreciated :-)
After seeing other people's computer system specs, I'd rather not post my own, but since even those with the best machines out there are having the same issues as I have, here you go:
Intel Core 2 Quad CPU Q 9550 @ 2.83 GHz
3,25 GB RAM
Graphics Card: Nvidia GeForce GTX 460
Sound: Realtek HD Audio (Onboard)
and the "best" part: I'm running the game on Windows XP (which doesn't have any impact on any other huge and even modded games I'm playing, though. And running ESO on medium settings doesn't take much memory at all.. at least before update 6; when it now freezes, the memory is at 1,5 GB which is about double the amount of the normal size/usage).
I hope this helps, but, what I mentioned first, seeing others with much better computers having the same problem, I don't know if this is related.
Although your computer meets the game's listed specifications, those numbers aren't specific enough. Edit: or in this case, remotely accurate at all. There's a long history of that, so I'm not surprised.
Your computer is not equipped for this game. Aside from the graphics card being uncomfortably outdated, processors have come a long way in six years. Improvements in instruction sets and general architecture revision have been massive.
The Q9550 doesn't have an L3 cache. In performance terms, it's trumped by even the cheapest of today's i3's, the very lowest and most basic model.
By %40-70 depending on your benchmark.
In this thread, I am become destroyer of dreams. Unfortunately for you it isn't realistic to expect these kinds of games to continue to perform well on such outdated hardware. A year ago I built a new computer, this fall it got a budget GPU that can barely do ESO justice, a GTX 760. I bought it used off a trusted friend for $150. The core components ran about $400-500, including an i5-4670k.
Incidentally, this is why you should never buy a $500 processor. Sure, it was amazing in 2008, but raw power is always trumped by design revisions that add efficiency and new capabilities. Also, you shouldn't buy two-GPU setups, they're unwieldy and subject to diminishing returns. Wait for the single-card solution to drop in price, or add a second while you're doing so bought second-hand, but never build a brand new computer with two GPU's. That's not the point of crossfire or SLI, the point of Crossfire and SLI is to extend the lifespan of aging product and give them a home. Unless you ask the marketing team, then they'll tell you it's to dupe people into buying extra graphics cards (which it is).
Here are the system requirements from http://elderscrollsonline.info/system-requirements:
[ PC RECOMMENDED SYSTEM REQUIREMENTS ]
Operating System: Windows 7 64-bit or Windows 8 64-bit
Processor: Quad Core 2.3GHz or equivalent processor
Memory: 4GB System RAM
Hard Disk Space: 60GB free HDD space
Video Card: Direct X 11 compliant video card with 2GB of RAM (NVIDIA® GeForce® 560 Ti / ATI Radeon™ 6950 or better)
Sound: DirectX compatible sound card
[ PC MINIMUM SYSTEM REQUIREMENTS ]
Operating System: Windows XP 32-bit
Processor: Dual Core 2.0GHz or equivalent processor
Memory: 2GB System RAM
Hard Disk Space: 60GB free HDD space
Video Card: DirectX 9.0 compliant video card with 512MB of RAM (NVIDIA® GeForce® 8800 / ATI Radeon™ 2600 or better)
Sound: DirectX compatible sound card
I've posted exactly this information, except for DX9, but since I run WinXP, it is of course DX9. So what else do you want to know, or what else was asked for? The 32bit version? lol
Btw, I have around 2750 hours on the clock playing ESO, that means my computer IS required for this game, don't you think? If you compare the minimum and the recommended requirements, my specs are closer to the recommended (except for WinXP) than to the minimum.
Besides of that, it doesn't matter if I'd run the game on the current machine or a much better and newer one since, as you can see on the screenshots, these "double layers" are there. That's a fact. I guess the explanation from @farrier_ESO seems plausible, though.
@ZOS_PaulSage, @ZOS_GinaBruno, @ZOS_JessicaFolsom,
Are dual layers of art graphics needed for the game? Why would there be two different layers set up for the exact same location but have completely different graphics if so? Wouldn't this cause lag within consumers computers trying to render two sets of graphics for the exact same location? Hopefully this can be resolved and the game cleaned up quickly if these multiple layers aren't needed. It could greatly improve game Lag that we are seeing on a daily basis.
Thank you all of your time and help.
starkerealm wrote: »(...)@ZOS_PaulSage, @ZOS_GinaBruno, @ZOS_JessicaFolsom,
Are dual layers of art graphics needed for the game? Why would there be two different layers set up for the exact same location but have completely different graphics if so? Wouldn't this cause lag within consumers computers trying to render two sets of graphics for the exact same location? Hopefully this can be resolved and the game cleaned up quickly if these multiple layers aren't needed. It could greatly improve game Lag that we are seeing on a daily basis.
Thank you all of your time and help.
That said, the second layers are purged from the render after loading. They don't stay rendered or you would see them. They cut through the world geometry in some places like the Wayrest bank.
Veldoril95b16_ESO wrote: »(...)Here are the system requirements from http://elderscrollsonline.info/system-requirements:
[ PC RECOMMENDED SYSTEM REQUIREMENTS ]
Operating System: Windows 7 64-bit or Windows 8 64-bit
Processor: Quad Core 2.3GHz or equivalent processor
Memory: 4GB System RAM
Hard Disk Space: 60GB free HDD space
Video Card: Direct X 11 compliant video card with 2GB of RAM (NVIDIA® GeForce® 560 Ti / ATI Radeon™ 6950 or better)
Sound: DirectX compatible sound card
[ PC MINIMUM SYSTEM REQUIREMENTS ]
Operating System: Windows XP 32-bit
Processor: Dual Core 2.0GHz or equivalent processor
Memory: 2GB System RAM
Hard Disk Space: 60GB free HDD space
Video Card: DirectX 9.0 compliant video card with 512MB of RAM (NVIDIA® GeForce® 8800 / ATI Radeon™ 2600 or better)
Sound: DirectX compatible sound card
I've posted exactly this information, except for DX9, but since I run WinXP, it is of course DX9. So what else do you want to know, or what else was asked for? The 32bit version? lol
Btw, I have around 2750 hours on the clock playing ESO, that means my computer IS required for this game, don't you think? If you compare the minimum and the recommended requirements, my specs are closer to the recommended (except for WinXP) than to the minimum.
Besides of that, it doesn't matter if I'd run the game on the current machine or a much better and newer one since, as you can see on the screenshots, these "double layers" are there. That's a fact. I guess the explanation from @farrier_ESO seems plausible, though.
Once you upgrade to Windows 7, I am positive that the majority of your ESO issues will be resolved.
This problem only on D3D9 driver, as i said.
And it need to be fixed. Or not?
Yeah, I find it even odder that the entire asset was missing, not just the texture. Other times when a texture was still loading, I'd still hit it's invisible physics.
MornaBaine wrote: »I am still really curious to find out why these other textures are there to begin with. I hope the Devs will ultimately reveal this mystery to us!
MornaBaine wrote: »I am still really curious to find out why these other textures are there to begin with. I hope the Devs will ultimately reveal this mystery to us!