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Two layers of textures in certain buildings? (incl. screenshots)

  • LameoveR
    LameoveR
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    LameoveR wrote: »
    @Moonshadow66 what video card do you have?

    It's a Nvidia GTX 460 (I know it's not the latest model).
    But, GTX 460 supports DirectX 11 and shader model 5.0 like my GTX 660.
    Why can't you run TESO with D3D11 driver? You just need to change one line in usersettings.txt
    It's in Documents\Elder Scrolls Online\live (or liveeu for EU server) folder.
    Check for this line
    SET GraphicsDriver.7 "D3D11"

    Edited by LameoveR on May 22, 2015 11:34PM
  • Moonshadow66
    Moonshadow66
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    LameoveR wrote: »
    LameoveR wrote: »
    @Moonshadow66 what video card do you have?

    It's a Nvidia GTX 460 (I know it's not the latest model).
    But, GTX 460 supports DirectX 11 and shader model 5.0 like my GTX 660.
    Why can't you run TESO with D3D11 driver? You just need to change one line in usersettings.txt
    It's in Documents\Elder Scrolls Online\live (or liveeu for EU server) folder.
    Check for this line
    SET GraphicsDriver.7 "D3D11"

    Sorry for my late reply.
    Yeah, here comes the fun part why I can't use D3D11. I'm running the game on Windows XP, which is in the minimum requirements. XP only can use 9.
    Of course I should have upgraded a long time ago already, but I can't since I also would have to buy tons of other (expensive) programs I work with which I have on XP but don't run on a better OS anymore (my son has tested it). It's a long story, but I can't upgrade atm.
    ESO supported XP when I bought it and I could run it for about a year without any bigger issues (until update 6), but it seems they've changed the requirements now without telling us.
    Venus Ocean - Breton Sorceress VR16, EP, Tamriel Hero | Gixia - Breton Sorceress VR16, EP, Tamriel Hero
    Frances Demnevanni - Breton Dragonknight VR16, EP, Tamriel Hero | Raygee - Breton Nightblade VR16, EP, Tamriel Hero
    Lady Olivieri - Breton Nightblade VR16, EP, Tamriel Hero | Donna Demnevanni - Breton Templar VR16, DC, Tamriel Hero
    Elaine Benes - Breton Templar VR16, EP | Ray McCluck - Breton Sorcerer VR16, EP
    Moonshadow Demnevanni - Dunmer Dragonknight Lvl 50, EP | Jamie Stacey - Redguard Templar Lvl 50, EP
    Caia Cosades - Imperial Nightblade, EP

  • MornaBaine
    MornaBaine
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    Okay, way back when, I said the second layer of textures had to be getting flushed from the client after the correct ones loaded in. And, here's the proof of that:

    21B4605D4E04E89A8E33F587D3B9D48AF5C5A355

    If it wasn't purging those textures, you'd see this in Wayrest's Bank.

    I encountered this recently myself but didn't think to grab a screenshot. Honestly the "hidden" textures on the bank in Wayrest are WAY better looking than what they ultimately went with. I still REALLY want to know WHY those textures are there and exactly what effects they are having on game performance because I am pretty darned sure they are in fact having some impact. You can't tell me that having the whole darn world have to render TWICE is never going to cause a problem. I have to wonder if it has anything to do with the lag so often experienced in cities.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

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