geoffreyb14_ESO wrote: »They should significantly decrease the total number of Champion Points, significantly reduce the costs to gain each Champion Point, and then cap the daily point gain to something like 100 per day.
A full explanation of my proposal for the Champion System can be found here: forums.elderscrollsonline.com/en/discussion/155768/the-champion-system-its-problems-and-a-proposed-solution#latest
geoffreyb14_ESO wrote: »They should significantly decrease the total number of Champion Points, significantly reduce the costs to gain each Champion Point, and then cap the daily point gain to something like 100 per day.
A full explanation of my proposal for the Champion System can be found here: forums.elderscrollsonline.com/en/discussion/155768/the-champion-system-its-problems-and-a-proposed-solution#latest
A Cap of 100 per day would allow a player to reach CAP cap in just over a month. That COMPLETELY negates the entire CP concept... it's meant to keep people playing for years... not weeks.
No daily but a weekly / monthly cap. Some players may play 12h on a Saturday but only 2h on a workday.
My own suggestion would be to lower the cap of champion points to maybe somewhere around 200(?) and obviously also lower the amount of CP it takes to unlock the high bonuses within the trees. This way at least at some point in the future, if you keep playing you will be on par with the other players. This would also implement a motivator. You can see that if you keep dedicated, you can also achieve this CP Rank, it's not something that is so far out of reach. Kind of like simply levelling to VR14.
No. Limiting it is not what I want. Just as the changes they are doing now to get rid of fast spots only creates a gap for those who knew where it was and those who didn't/
Just make a Cyrodiil and any competitive PvE system have a CP free version. Outside of direct competition, then it doesn't matter.
No. Limiting it is not what I want. Just as the changes they are doing now to get rid of fast spots only creates a gap for those who knew where it was and those who didn't/
Just make a Cyrodiil and any competitive PvE system have a CP free version. Outside of direct competition, then it doesn't matter.
Can you explain that? I don't think I am understanding what you are proposing...
ZOS just needs to keep an eye on exploits. And I mean actual exploits, like respawning bosses, not just every trash mob grind spot in the game.
Artemiisia wrote: »come on 10 years ftw !