+20% XP gain might help PvP folks and Dungeon/Trial/Arena/Questing PvE folks but it won't even scratch the surface of the XP disparity for the rest of ESO, Legerdemain, Crafting, Farming, Roleplaying, etc. ZoS themselves on many occasions over the past 2-3 months have said they want XP gain to be relatively the same across the board, at least that's the excuse they were using for continually nerfing Grinding and the "increased XP" that 1.6 supposedly brought to PvP and Dungeons.@DeLindsay I wish they would say something. Honestly I dont see them addressing this because that 20% extra xp is gonna take care of the issues. Sadly not for those who refuse to pay a sub and refuse to buy them. 10% from subbing and 10% more from the xp pots. I honestly think that is their intentions. I wish for it to not be true, but its the elephant in the room right now.
If that's truly the case then 1.6 CP XP Balance = EPIC FAIL......
ItsRejectz wrote: »jamesharv2005ub17_ESO wrote: »The xp of mobs was nerfed because they were bringing in the champ system. You wont be selling many XP pots if you give people enough XP without them.
Only craglorn mobs, mobs from your 3rd Alliance ( area with vet 5 to 10 enemies ) still give big XP.
Alliance War
General
- Increased the XP received from killing other players by 50%.
- Increased the XP provided by many of the less lucrative quests in Cyrodiil.
- Reduced the XP received from some guards at the Scroll gates.
- Increased the level of all monsters in Cyrodiil to VR12 so they provide more XP per kill.
Dungeons & Group Combat
Trials
- Increased the XP received from defeating monsters in Trials by 1100%. Additionally, the XP received in Trials will now be more consistent among group members.