enjoy watching it fail on console rofl.No was obvious because.. Sub fees with consoles + ESO too much to pay, Fanbois can suck it so many denied it and said the game was thriving perhaps they will go out and get a pair of glasses now once they stop wailing from the basement.
Forestd16b14_ESO wrote: »Uh no kinda had to see it coming cause PS4 and crapbox 1 both require you to buy plus / live to play online. So stack that ontop of ESO subscripton fee and they be like 40... 50 ... bucks a month to pay. Sure you can buy a yearly thing but that be well over 120 bucks just to play a online game. So yea kinda had to see this coming.
ZoS said there were no plans to go F2P and I absolutely believed it. I believe in trusting people. Guilty as charged.
frosth.darkomenb16_ESO wrote: »I did not think it would happen because this is such a bad decision I could not fathom how it could cross their mind.
I guess that in todays world, it is naive to expect people to avoid mistakes endengering their livelihood.
11M Skyrim sales on console is what made B2P cross their minds. A serious influx of cash that a decade of subs won't give, even if just half buy this.
Money is always the reason. Why should they care if the game goes to *** in a year? The payout is well worth it from a business sense.
I will stay until the inevitable happens. With all the money they make with console release there will be no reason for them to ruin the game until nexxt financial year. That's when they will really start milking the cash shop and wasting more time there than with content. So until then just have fun and keep an eye out for other mmos in the making
frosth.darkomenb16_ESO wrote: »ESO has been reported to have 772k subscribers in last July, there is no way to confirm tangibly those numbers, but if an hardcore PvP game like eve can get 700k subs, a high profile TES based themepark can definitely reach 800k.
Where you actually surprised by this?
EQOAnostalgia wrote: »Knew this would happen waaaay back when the game was still being beta tested lol. MMO's are a very very very tough space to compete in. Right now the only sub based mmo's making money are WoW and FFXIV... i think FFXI is still going too so i guess 3? I'm not aware of any others with sub fees actually making money. I don't mind B2P as long as it's done right and isn't P2W, straight up F2P on the other hand is pure garbage.
Don't blame Microsoft for ESO's bad decisions.heroofnoneb14_ESO wrote: »I suspected something like this would happen due to one company alone: Microsoft.
The X-Box console has never allowed an online game to skip out of their gold membership, at least to my knowledge. This means that folks would have to pay for gold membership as well as the sub fee.
With Sony, if they made ESO an exclusive title like FF14 did, the may have gotten away with no online fee in addition to subscription, but being cross platform means Sony is going to want it's due, and are not going to let Microsoft get the more profitable deal.
So, at the point you know that there is going to be a 15 dollar a month charge on either before your subscription fee, how can you get people to sign up and make a profit? A B2P model is one of the few viable options.
This is coming to us on PC first though due to "fairness", they don't want to lose more players because the console is getting a different model than us. I feel the announcement was a bit rushed, but hearing the console date at the same time makes me feel the two were connected.
eventide03b14a_ESO wrote: »Don't blame Microsoft for ESO's bad decisions.heroofnoneb14_ESO wrote: »I suspected something like this would happen due to one company alone: Microsoft.
The X-Box console has never allowed an online game to skip out of their gold membership, at least to my knowledge. This means that folks would have to pay for gold membership as well as the sub fee.
With Sony, if they made ESO an exclusive title like FF14 did, the may have gotten away with no online fee in addition to subscription, but being cross platform means Sony is going to want it's due, and are not going to let Microsoft get the more profitable deal.
So, at the point you know that there is going to be a 15 dollar a month charge on either before your subscription fee, how can you get people to sign up and make a profit? A B2P model is one of the few viable options.
This is coming to us on PC first though due to "fairness", they don't want to lose more players because the console is getting a different model than us. I feel the announcement was a bit rushed, but hearing the console date at the same time makes me feel the two were connected.
frosth.darkomenb16_ESO wrote: »ESO has been reported to have 772k subscribers in last July, there is no way to confirm tangibly those numbers, but if an hardcore PvP game like eve can get 700k subs, a high profile TES based themepark can definitely reach 800k.
Where did you get this? Source?
I really hope you're right. I cancelled my sub today. At the very least I don't have to pay for a shoddy TES game anymore.frosth.darkomenb16_ESO wrote: »frosth.darkomenb16_ESO wrote: »ESO has been reported to have 772k subscribers in last July, there is no way to confirm tangibly those numbers, but if an hardcore PvP game like eve can get 700k subs, a high profile TES based themepark can definitely reach 800k.
Where did you get this? Source?
http://massively.joystiq.com/2014/07/18/report-swtor-fourth-biggest-sub-mmo-elder-scrolls-has-over-770/
Follow the link web towards superdata and read up a bit. A lot of very interesting data.
The company that released them is suposed to be in contact directly with publishers and companies and has been cited in high profile publications so they are somewhat credible. No one came out and said they were wrong though.
But as I said, there is no way to confirm those numbers so take them with a grain of salt.
@Elridge and @LonePirate
There is a precedent in the form of Final Fantasy.
The issue is not that console players are not willing to pay for MMOs, it is that there are very little valid offering of MMOs on console.
In the end, could someone confirm, but I believe that the PSN+ and xbox live are mandatory to play online, so if it is the case, most gamers that would be interested on ESO are probably already playing it for other games.
The sub model never was a limitation for good games that were worth it.
@eventide03b14a_ESO
While I do enjoy ESO as it is, I do agree that taking a sandbox approach rather than a themepark approach would have been far more succesful and could have carved a stronger niche.
The fantasy sandbox space is currently empty and full of indie projects in development or completely dead. An AAA fantasy MMO with the strength of the TES IP would have killed it.
But on the bright side, AvA is fairly sandbox and a great zone to do PvE too. The justice system and the upcoming spell crafting research concept are interesting too.
I hope that despite the switch of model we'll still get those player driven or exploration system implemented, and more to come i nthe same vein.
Unfortunately, such systems are not compatible with an f2p model, so it is highly unlikely we'll see more than what has already been announced.
@frosth.darkomenb16_ESO I know they stated in the recent twitch stream people will need to pay for Plus or Live, to play. (not positive at what time though, so you may still want to check my facts)
To be honest there's very little valid offers for MMOs on PC too, not just consoles lol (at least in my opinion) which might be why we haven't seen a successful sub model in quite some time. The market is flooded with sub par MMOs that barely compete with the others. While the giant MMOs from a decade ago got a grip on people while the market was fresh with little competition and kept their customers pretty happy. The "standard" right now is just set pretty low (not saying that's ZoS fault, but rather the MMO market as a whole)