so while we were prototyping the game on HeroEngine, we were simultaneously developing our own client, server, and messaging layer that were specifically designed with ESO in mind. Think of HeroEngine as a whiteboard for us – a great tool to get some ideas in the game and start looking at them while the production engine was in development.
ers101284b14_ESO wrote: »They said they used it or early concepts and prototyping while they built their own engine. But contrary to popular belief creating the engine does not man you know all about everything in it that will go wrong all the time. It also does not mean it is a simple fix.