*******************************
***Spoilers are right here at the start.***
*******************************The Story So Far
So, the
Main Story for levels 1-49 is that by deceiving the claimant to the Imperial Throne, Molag Bal manages to trick mortals into violating the covenant between Nirn and Aetherius made by Akatosh, and in doing so opened the way for the Planemeld. Through the use of Dark Anchors, Nirn is being pulled into Molag Bal's realm, Coldharbor. This story arc also dominates Cyrodiil and the Alliance War, although it is ambiguous enough that both those who have and haven't spoiled the God of Domination's plans can coexist.
In
Craglorn, the new major threat comes from the Celestial Serpent, the sentient embodiment of the theme and power of that constellation. The Serpent has caused tricked, trapped, or manipulated the Warrior and the Mage in order to put its plans for Tamriel in motion. It is up to the heroes of Tamriel to venture to the barren, remote region between Hammerfell and Skyrim and thwart the Serpent's schemes.
Future Chapters
Two new adventure zones were announced a while ago,
Murkmire (in Black Marsh) and
Wrothgar (in High Rock). Others are almost certainly in the planning stages but have yet to be publicly mentioned. So, what would you like to see for the major story arc of a new zone?
Daedric Princes
Presumably Zenimax Online would like this game to last a good while, so throwing out one Daedric Prince after another as the main villain of new Adventure Zones would wear thin quickly and eventually they would have to go into repeats. In the case of Molag Bal, this could be very fun and clever a year or two down the line. Still, not using such a resource at all for story arcs doesn't make sense either. So, if they do decided to use the Princes sparingly, which one(s) would you like to see tapped for duty first?
My own rough impressions are thus, based on some potential basic plot themes:
A Grand and Audacious Conquest of Nirn
Definitely have to go with Molag Bal and Mehrunes Dagon here, except that the former was already used as the primary antagonist in the main story of this game and the latter would be a pre-peat of the plot from the very first Elder Scrolls game,
The Elder Scrolls: Arena.
Secretive/Manipulative Plots To Alter the Course of Tamriel
The best candidates for this kind of story arc would be Mephala or Boethiah. A potential example is a single act such as a kidnapping or assassination that sets off a domino reaction and could lead to disaster. A historical parallel is the killing of Archduke Ferdinand in 1914 and the ensuing event known today as World War One. The Empire is already in chaos, but there are other organizations that help defend it and hold its citizens together (like the Mages Guild and Fighters Guild), and there are other nations and empires outside of Tamriel's borders.
A trip to Akavir to help avert another invasion, anyone?
Aiding Mortals Against a Dark Threat
The only candidates here are Meridia and Azura, and the former has already been used in the main plot as the primary opposition to Molag Bal. That leaves Azura, who tends to be in the prophecy business, but who knows what threat she will foresee and attempt to forestall?
A Pandora's Box Event
That is, a mortal is given something (knowledge, abilities,a powerful object) by the gods and uses it in a way that, from the mortal's perspective, unwittingly unleashes disaster on the world. For this, I see Clavicus Vile in the lead, with Sanguine and Sheogorath right behind. All three Princes have more of an impulsive, erratic bent, either delighting in tempting and tricking mortals or just being utterly careless with or oblivious to the effects of their actions. Sheogorath already gets the major story arc of the Mages Guild, so I vote him out. Going with Vile suggestions an intentional effort to trigger some world-altering event for the Prince's amusement. Using Sanguine suggests someone abusing a gifted power, wish, or artifact, and the Prince may actually be guiding or assisting the heroes' efforts to stop the effects of the event from spreading.
Seeking Dark Knowledge
Perhaps there are rumors of a new threat to Tamriel, or a maybe a way to mend the damage already done by the attempted Planemeld. But in order to pursue this knowledge, one has to go to ancient, secret, deadly locations within Tamriel (pick whichever province you like and want to see more of). In the end, you may even have to explore deeply into an as yet unseen plane of Oblivion. The obvious choice here is Hermaeus Mora (we did see a little of his realm, Apocrypha, in the
The Elder Scrolls: Skyrim), but Vaermina could work as well, as she reputedly was the one to reveal the knowledge of how to cure vampirism, and her realm, Quagmire, would be a new experience for players. I would love to work Namira in as an option for this one, as shades and dark spirits are in her portfolio, as her realm remains unexplored, and as her realm has a fun name (The Scuttling Void). The last good option here is Peryite, and giving him some kind of relevance would be nice. In that case, he might hold the key to some horrific new disease or affliction.
Parochial Concerns
Some Princes are associated with very specific groups, such as Nocturnal (thieves), Malacath (Orcs), and Hircine (the "wild" peoples of northern Tamriel, such as the Wyrd and the Reachmen). Their portfolios are not limited to these groups, but using such a focus could fit zones in particular locations or tied to particular plots very well. I would be surprised if Malacath didn't have a prominent role in the story of the Wrothgar adventure zone, for example.
Other Major Villains
The use of the Celestials in Craglorn is an example of this, but are there other cosmic forces besides Celestials, Aedra, and Daedra to manipulate the affairs of Nirn? What about a mortal individual or group as the lead villain, without any overt support from such cosmic beings? This would work well with the introduction of either the Thieve's Guild or the Dark Brotherhood.
Or perhaps a different kind of twist, such as an unknown or lost Aedric Power (i.e. not one of The Eight) descending to/emerging from within Nirn (this may be possible for non-Eight beings), or perhaps the re-emergence of one of the Ehlnofey (the offspring of weakened Aedra whose descendents are known today as men and mer). It/they may attempt to restore order to Tamriel but become corrupted in the process or unleash unintended/unacceptable consequences...
Your Ideas
What ideas do you have for future story arcs? What would you like to see?
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