There are some nice new features buried in the 2.4.0 patch notes:
Added indicators for Armor Durability, and Weapon Charge/Poison.
Added an option to display resource numbers on the player and target frame.
Added an option to display the Ultimate number on the Ultimate ability frame.
In-game, these settings are found under Interface:
And this is what it looks like on the PTS, with both the armor-broken and weapon-uncharged indicators lit up and showing the new ultimate number:
As a point of comparison, this is what it looks like on Live with the Azurah addon:
Here is the top portion, PTS vs. Live-with-Azurah:
And here is the bottom of the screen, PTS vs. Live-with-Azurah:
Overall, I think that these are some much-needed quality-of-life changes. But there are some suggestions that I would like to make.
Please do not shorten the number. As a software developer, I've spent some time working on user interfaces and optimizing the efficiency with which we convey information to the user.
We did a study once where we asked people to identify the smallest and largest numbers in randomly-ordered lists of numbers, and we timed how quickly they were able to do this. One list had numbers that was formatted in the long form; e.g., 243 / 3,843 / 1,452,344 / etc. The other list had numbers that was formatted in the short form; e.g., 243 / 3.8K / 1.4M / etc.
What we saw was a small--but fairly consistent--advantage in the speed in which people could pick out the largest and smallest numbers from the list of long-form numbers. This experiment confirmed what we expected because people are much better at visually identifying shapes (and
colors)--it happens naturally with minimal mental effort. They can look at "1,452,344" and see that it is a visually-long and therefore large number. In contrast, if they were presented with "1.4M", they'd have to go to the end, visually and mentally parse that "M".
While the short form might look "cleaner", it's actually more efficient for a user visually parse the long form (assuming that the long form has thousands separators; e.g,. "65,536" vs "65536").
Please improve the delimiter between the value and percentage. A single space between the value and the percentage, e.g., "10k 100%" is simply not enough; it makes the display look jumbled and is inefficient to visually parse. Please either use a different delimiter such as parentheses, e.g., "10k (100%)", or increase the spacing between them. (Personally, I prefer the parentheses.)
Please make the health numbers and percent apply to the boss bar as well. In fights where boss percentages are important (e.g., vCoH gold pledge where Nerien'eth goes to the center at 35%), it's useful to see the boss percentage at all times without having to target the boss.
Also, given the generous amount of space available on the boss bar, it would be nice if you could also include the boss's maximum health, too. Pretty please?
PTS:
Azurah addon on Live:
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert Could you please pass this feedback to the appropriate team? Overall, it's a great and much-needed feature. It could just use a few minor tweaks to improve the efficiency of the information display.