On a side note in that video I posted. In the middle of it there is a fully charged Heavy arrow attack that passes right through without hitting and toward the end there is a Brawler that passes right through without hitting. Is this normal?
Elijah_Crow wrote: »On a side note in that video I posted. In the middle of it there is a fully charged Heavy arrow attack that passes right through without hitting and toward the end there is a Brawler that passes right through without hitting. Is this normal?
Those attacks hit during the time the mob was invulnerable after his leap and landing. My SCT add on (Combat Cloud) would have said "immune" to those hits. ZOS SCT just ignored it. This is why I will continue to use Combat Cloud. I'm not sure why ZOS would not look at best in class current add on's when they finally implement features like this.
NewBlacksmurf wrote: »First of all, thank you for this.
I've seen many posts for this and tho I personally didn't care for it....now that its here, it helps as I don't use any add-ons and stay int he console UI
-Now...a few suggestions
1. in settings please offer text size increase and decrease, font changes and color
2. allow a spell or skill icon beside the dmg or healing so we know what is doing what. This resolves the request for debuff and stuff.
3. allow some effects to linger with their icons...use the death recap icons too...and SCT as it ticks before I die but while playing
This!
ZOS_GinaBruno wrote: »This is the official feedback thread for SCT. Specific feedback that the team is looking for includes:
- Did you turn SCT on and use it during combat?
- Do you have any feedback on the visual style or accuracy of the tool?
- Do you have any other general feedback?
@Brrrofski Because they haven't finished them yetFor us on console it looks great. We have nothing so far so this'll be good.
Why not buff trackers as well though? Any reason behind that?
Praseodyme wrote: »
WillhelmBlack wrote: »Haven't played yet but it looks brilliant! 10x better than any addon.
ZOS_GinaBruno wrote: »This is the official feedback thread for SCT. Specific feedback that the team is looking for includes:
- Did you turn SCT on and use it during combat?
- Do you have any feedback on the visual style or accuracy of the tool?
- Do you have any other general feedback?
I am also completely underwhelmed with the scrolling combat log. I'm sitting next to my bf as he plays on the PTS and it is impossible to tell in normal play which ability is giving which amount of damage. It would be fine for a test where you literally spam a single skill to test your damage output from it, but it isn't helpful for normal play because there are no names or icons next to the numbers.NewBlacksmurf wrote: »1. in settings please offer text size increase and decrease, font changes and color
2. allow a spell or skill icon beside the dmg or healing so we know what is doing what. This resolves the request for debuff and stuff.
3. allow some effects to linger with their icons...use the death recap icons too...and SCT as it ticks before I die but while playing
I am also completely underwhelmed with the scrolling combat log. I'm sitting next to my bf as he plays on the PTS and it is impossible to tell in normal play which ability is giving which amount of damage. It would be fine for a test where you literally spam a single skill to test your damage output from it, but it isn't helpful for normal play because there are no names or icons next to the numbers.NewBlacksmurf wrote: »1. in settings please offer text size increase and decrease, font changes and color
2. allow a spell or skill icon beside the dmg or healing so we know what is doing what. This resolves the request for debuff and stuff.
3. allow some effects to linger with their icons...use the death recap icons too...and SCT as it ticks before I die but while playing
Why are some of the numbers smaller than others? We get that ! means crit, but what do brackets around numbers mean?
Also using red, green, and shades of orange as the basic colours and not allowing changes is just sad. There are already colour-blind gamers who struggle with ESO.
The SCT is very satisfying in third person. The numbers are admittedly immersion detracting, but the SCT can be toggled. In first person the numbers float near the edges of the screen and get behind certain UI elements, like the enemy health bar and player action bar, making them hard/impossible to read.
Upon further testing, I toggled to the PC UI and found the numbers do not have the same issue of being obstructed though the incoming numbers are a little too out of the way. I need to focus on them rather than the fight to read the incoming stats in first person. In the console UI the HUD elements are too large and obscure the SCT in its current positioning.
Having the numbers appear on the target is very pleasing to see and informative in an intuitive way.