wrlifeboil wrote: »Move on to another site or city for provisioning materials.
Catches_the_Sun wrote: »The combination of the below factors makes Veteran Rank Provisioning very difficult:
- Veteran content contains lower level ingredients
- You have to go back to Coldharbour to loot Tier 5 ingredients
- In Coldharbour, Tier 4 Provisioning ingredients share loot tables with Tier 5
- Now the majority of low containers contain no loot
ZOS_TristanK wrote: »... constructive discussion or exchange of ideas since most posts consist of “/signed.” Instead,
Jim_McMasterub17_ESO wrote: »Farmers blow my mind.
Exploiting game design so you can continuously loot the same areas comes in many forms, & is inherently against the very essence these games are created with.
Loot something, & move ON.
Jim_McMasterub17_ESO wrote: »Farmers blow my mind.
Exploiting game design so you can continuously loot the same areas comes in many forms, & is inherently against the very essence these games are created with.
Loot something, & move ON.
Thank you for demonstrating that no one actually READS the content of these posts before responding.
Jim_McMasterub17_ESO wrote: »Farmers blow my mind.
Exploiting game design so you can continuously loot the same areas comes in many forms, & is inherently against the very essence these games are created with.
Loot something, & move ON.
Diminishing returns remove part of the incentive to sit in one area & continuously kill the same creatures, or loot the same chests after logging & relogging...
over & over & over... That's not playing a game, that's gaming the system.
I for one am for the changes made in a continuing effort to stop the gold farmers & motif farmers from eroding the financial basis of the game.
Sorry it's hurting the way you play. As for me, it's not affecting me in the least.
Turkeysammich wrote: »In order to give feedback, we'd need an official reason for the nerf, and as the nerf was done in secret, without any notification, it just makes it that much more difficult.
Jim_McMasterub17_ESO wrote: »Farmers blow my mind.
Exploiting game design so you can continuously loot the same areas comes in many forms, & is inherently against the very essence these games are created with.
Loot something, & move ON.
Diminishing returns remove part of the incentive to sit in one area & continuously kill the same creatures, or loot the same chests after logging & relogging...
over & over & over... That's not playing a game, that's gaming the system.
I for one am for the changes made in a continuing effort to stop the gold farmers & motif farmers from eroding the financial basis of the game.
Sorry it's hurting the way you play. As for me, it's not affecting me in the least.