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Please adress the exploiters resetting the vampire and werewolf spawns to avoid them dying.

WhiteTigerex
Hey,
To not derail the other thread, Id like to offer a different perspective.
I'd like Zenimax to adress the issue of exploiters resetting the WW and Vampire spawns by not killing the mobs, and healing everyone insight so that everyone and their grandmother gets something that was intended to be rare.

When this debate came up, theres one side thats very loudmouthed about other players griefing by doing what was ACTUALLY intended by the developers.
While the other perspective is the people who are actively, and purposely exploiting the game mechanics to prevent the mobs dying so that the state of Lycanthropy and Vampirism is kept rare as the mechanics intended.

According the Zenimax's terms of agreement, exploiting is a bannable offense, and I would like for Zenimax to uphold this term of agreement and ban cheaters and exploiters permanently.

- And yes, this is a serious post. it is NOT a troll post.
- I cant stand cheaters, regardless of its because "everyone wants it".

- Tiger
  • UnderKingRhun
    UnderKingRhun
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    +1
  • WhiteTigerex
    And to offer insight for those that dont understand what I am saying.
    This is no different then someone who would at the end boss in Elden Hollow, who would exploit the system by opening another instance just after the boss dies (before everyone dies to the damage from the portal), and then kill the boss over again in that same spot but a new instance to farm the boss and get the reward over and over again.

    Resetting the mobs to get the reward over and over, is exploiting the game mechanics, by the very definition of it.

    And yes, both things I just said is possible. (and no, I dont do it, because I dont exploit).
  • Squishy
    Squishy
    ✭✭✭
    I don't get it. What do they do, and what is the end result?
    "In 2014, a possible bot was sent to coldharbour by a military GM for a crime she didn't commit. This argonian promptly escaped from a maximum security stockade to the Ebonheart underground. Today, still wanted by the developers she survive as soldiers of fortune. If you have a bot problem, if no one else can bite you, and if you can find her....maybe you can hire The SQUISHY."
  • WhiteTigerex
    Squishy wrote: »
    I don't get it. What do they do, and what is the end result?

    They are resetting the mobs over and over so that everyone gets the rewards from the mobs, instead of letting them die as intended, so that the end reward isnt kept rare as it was supposed to be, but floods the server.

    How, is irrelevant, and as with any other exploits, shouldnt be posted on the forum.
  • Bunk
    Bunk
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    How is resetting a mob considered an exploit?
    idiot
  • Hexi
    Hexi
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    So... killing them is griefing and not killing them is... exploiting? So if I only had a healing spec, and ran into them which would mean I would have to heal myself and run away, I wold be exploiting?

    I think your butthurt about not being a Vampire is seriously clouding your judgement, sorry. I did camp the spawns for 8h in 2 stretches, and would have gotten Vampirism in any case, as I was the one who stumbled onto the spawn.

    But, on the otherhand, asking money for the bite is "extortion" and should be bannable, but telling everyone to get to a certain spot and get it for free, is exploting as well?

    We gamed the system, for sure, but we didn't do it via a bug, cheat or any misuse at all. We simply didn't kill the mobs. If that's an exploit then dying is an exploit too.

    Please, with no insult intended, stick to singleplayer games.
    Edited by Hexi on April 19, 2014 7:24PM
  • Squishy
    Squishy
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    Considering the amount of vampires (npc) you meet in the game, and the LEGIONS of servants they have, I don't think having a limited population makes a lot of sense anyway. They are supposed to be easily spread diseases to start with based on any lore I've ever found :).

    I'd say, it does not bother me one bit, it'll sure as hell will bother the bite sellers though ^_^.
    "In 2014, a possible bot was sent to coldharbour by a military GM for a crime she didn't commit. This argonian promptly escaped from a maximum security stockade to the Ebonheart underground. Today, still wanted by the developers she survive as soldiers of fortune. If you have a bot problem, if no one else can bite you, and if you can find her....maybe you can hire The SQUISHY."
  • Rhian-Skybladeb16_ESO
    Hmm I was under the impression that camping mobs for "loot" is really pointless. You may get some stuff out of a boss about 2 or 3 times, but after that it becomes worthless trash.

    I wouldn't waste hours on a boss mob and kill it over and over for trash ^^

    As for the "bites".
    I am not that far yet in Game - (haven't met any Lycan NPCs yet) - yet I heard several times that it is pretty much the opposite. People farm/camp the Lycans so no one else can get bitten. And the worst of it - they want real world money or impudent high sums of gold to provide a bite.

    Now I wonder what is worse...
    If everyone gets it easily... money farmers can go to Oblivion...
    It's sadly the only way...
  • WhiteTigerex
    Hexi wrote: »
    So... killing them is griefing and not killing them is... exploiting? So if I only had a healing spec, and ran into them which would mean I would have to heal myself and run away, I wold be exploiting?

    I think your butthurt about not being a Vampire is seriously clouding your judgement, sorry. I did camp the spawns for 8h in 2 stretches, and would have gotten Vampirism in any case, as I was the one who stumbled onto the spawn.

    But, on the otherhand, asking money for the bite is "extortion" and should be bannable, but telling everyone to get to a certain spot and get it for free, is exploting as well?

    Please, with no insult intended, stick to singleplayer games.

    I have both WW and Vampirism sir, did it without paying for it, and without exploiting the raid function by resetting the mobs.

    Im neither butthurt, nor a griefer whos walking around killing the spawns.
    And resetting it because your nearly killed is completely different then what people are currently doing, which is per definition exploiting.
    And if you want to argue otherwise, Id like you to be on topic and actually adress it with facts instead of opinions based on "everyone should have access to it", or "it should be expensive" because neither side so far has been willing to acknowledge the others arguements as valid so far.
    And the people arguing that they are doing it for RP reasons, are in most cases trying to find a valid excuse to grief. (Which is their current reason for it).

    However, the opposite side is actually blatantly, and openly exploiting a game mechanic for everyone to get the "bonus" of it.

    Both statements are actually true, and valid points.
    And I honestly think Zenimax should adress BOTH issues.
  • deheartb14_ESO
    This reminds me of those posts where someone was defending the gold sellers. And criticizing the people who report the gold sellers.
    This is my Signature, but not really because I didn't sign it with a pen and its not my name.
  • tordr86b16_ESO
    tordr86b16_ESO
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    The were/vamp will eventually get killed or despawn, your point is moot. And not everyone may want to be were/vamp forever and ever and will go for the cure eventually. Running away from a mob is not exploiting, killing a mob for the pure purpose of keeping other people from getting the disease, is against the TOS.

    Anyways, when push comes to shove. Werewolfs and vampires has been poorly implemented into the game, even the beta testers saw this and voiced their concerns about possible exploits / griefing. I only wished the developers had listened and held these two skill lines back until they could have found a better and more meaningful way to become a vampire or werewolf.
    Edited by tordr86b16_ESO on April 19, 2014 7:29PM
  • Ysne58
    Ysne58
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    I still do not understand how players are managing to reset mobs...this doesn't make any sense to me.
  • WhiteTigerex
    This reminds me of those posts where someone was defending the gold sellers. And criticizing the people who report the gold sellers.

    Absolutely not. Gold selling is both a violation of the TOS, and properthy theft of Zenimax, as well as unintended and hurtfull to the game and the developing company, and as such should be prevented.

    If you cant see the difference, then I am truly lost for words. But I would also ask that you keep that, out of this thread, as its so far from the subject as you could possible get.
  • Sothon
    Sothon
    Its no exploit to pull a mob and not kill him.
    And it was never intended to be rare, so even the Methot is not a problem.
  • Putok
    Putok
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    Ysne58 wrote: »
    I still do not understand how players are managing to reset mobs...this doesn't make any sense to me.

    If you run far enough away, the mobs reset. You can actually still be attacking the, and they'll reset after a certain distance.
  • KerinKor
    KerinKor
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    killing a mob for the pure purpose of keeping other people from getting the disease, is against the TOS.
    Zenimax don't seem to agree, and it seems to be their view that counts sadly. I agree with you, but until Zenimax accept it's grieifing in the purest sense of the term then the griefers are winning.

    I'm appalled at ZOS' reaction to this, seems to be the sort of 'hands off' approach Blizzard is fond of.
    Edited by KerinKor on April 19, 2014 7:35PM
  • Balael
    Balael
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    Ysne58 wrote: »
    I still do not understand how players are managing to reset mobs...this doesn't make any sense to me.

    /Agree

    The only issue with vamps/werewolves is the people killing the spawns to prevent other people accessing the content, which is against TOS.

  • tordr86b16_ESO
    tordr86b16_ESO
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    Ysne58 wrote: »
    I still do not understand how players are managing to reset mobs...this doesn't make any sense to me.

    Mobs stops chasing you in x amount of time. A common MMO feature...
  • Hexi
    Hexi
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    I have both WW and Vampirism sir, did it without paying for it, and without exploiting the raid function by resetting the mobs.

    Im neither butthurt, nor a griefer whos walking around killing the spawns.
    And resetting it because your nearly killed is completely different then what people are currently doing, which is per definition exploiting.
    And if you want to argue otherwise, Id like you to be on topic and actually adress it with facts instead of opinions based on "everyone should have access to it", or "it should be expensive" because neither side so far has been willing to acknowledge the others arguements as valid so far.
    And the people arguing that they are doing it for RP reasons, are in most cases trying to find a valid excuse to grief. (Which is their current reason for it).

    However, the opposite side is actually blatantly, and openly exploiting a game mechanic for everyone to get the "bonus" of it.

    Both statements are actually true, and valid points.
    And I honestly think Zenimax should adress BOTH issues.

    If you quote me, please stick to what *I* actually said. I haven't even been to the rift since I finished the zone so whatever happens there today is utterly irrelevant to me. I gave 1 bite to a guildie, the other went to a random person who was asking in /zone to buy it and it happened to be off CD and no one in the guild wanted it, so I'm not making money off of it, as the next one will go to a guildie as well.

    Tell me, if we all just happened to be in the spot where they spawned, should we all rush to kill the mobs before getting infected? If yes, then what's wrong with killing them for lulz?

    The problem with your point is that it's completely irrational and nonsenseical. You can't do both things at once. It's called cognitive dissonance, and you seem to suffer from it.

  • Lorgren_Benirus
    Right, so let's also add those shmucks then who should be banned or whipped who are already a vampire or a werewolf but then still run around and kill those spawns so that no-one else could get it and so they could then sell their "bites" for cash. Same kind of griefing then, which should be punishable. I rather reward those who are not selfish and let others also get a bonus by not killing the mob and leaving it alone, instead of those other greedy losers.
  • MegaGame
    MegaGame
    first we have people saying the cant be bitten and now they all can? but people are still saying they cant and can?

    hmm conficting info on forum and true/false info, hmm thats a new one :)
  • Squishy
    Squishy
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    Mobs stops chasing you in x amount of time. A common MMO feature...

    Ah I get it now. That makes some sense, but then, isn't the mob only attacking the person it is chasing? At which point, if the person is infected, it does not actually infect anyone else no?

    "In 2014, a possible bot was sent to coldharbour by a military GM for a crime she didn't commit. This argonian promptly escaped from a maximum security stockade to the Ebonheart underground. Today, still wanted by the developers she survive as soldiers of fortune. If you have a bot problem, if no one else can bite you, and if you can find her....maybe you can hire The SQUISHY."
  • Molek
    Molek
    Soul Shriven
    Are you suggesting that running away from a mob so you don't die is an exploit?

    If so, that's really stupid.
    This is no different then someone who would at the end boss in Elden Hollow, who would exploit the system by opening another instance just after the boss dies (before everyone dies to the damage from the portal), and then kill the boss over again in that same spot but a new instance to farm the boss and get the reward over and over again.

    Do you genuinely consider these two scenarios as the same??.. Wow dude.
    Edited by Molek on April 19, 2014 7:36PM
  • Hexi
    Hexi
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    Squishy wrote: »

    Mobs stops chasing you in x amount of time. A common MMO feature...

    Ah I get it now. That makes some sense, but then, isn't the mob only attacking the person it is chasing? At which point, if the person is infected, it does not actually infect anyone else no?

    The infected one runs away, resetting it's agro. Rinse and repeat. Or peel it off with a taunt or heal agro.

  • Luciana
    Luciana
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    I honestly have a lot of difficulty taking OP serious.

    Are you defending the *** that stand at spawn with their vampirism and lycanthropy only to kill the mobs when they spawn, then turning around and going ''WTS WW/Vamp bite 50k''?

    Resetting the mob means others can get the disease also, I don't see the crime in that, you don't get to dictate who can and who can't be a vampire or werewolf, the fact that it can sometimes be 5 real life days without a single nighttime spawn should be plenty enough to keep it reasonably rare.
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  • Squishy
    Squishy
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    Molek wrote: »
    Are you suggesting that running away from a mob so you don't die is an exploit?

    If so, that's really stupid.

    The fact of running from a mob, no.

    The fact it has the intent to make unwanted feature/results happen, yes.
    It's the goal and intent that matters, not the way they are commited. After all, most of us by now, know how the dupe exploit worked, although a 3rd party soft was needed as far as I understood for this one, the actions in themselves were quite normal.

    "In 2014, a possible bot was sent to coldharbour by a military GM for a crime she didn't commit. This argonian promptly escaped from a maximum security stockade to the Ebonheart underground. Today, still wanted by the developers she survive as soldiers of fortune. If you have a bot problem, if no one else can bite you, and if you can find her....maybe you can hire The SQUISHY."
  • z4oslob16_ESO
    No it was never intended to be rare. If it was intended you wouldnt get a skill that can make others a vampire or a werewolf.

    they only intended that you:

    a: interacted with other players
    b: work a little for the things you want.

    Both describes an mmo as it should be.
  • Perseas
    Perseas
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    How u get a warewolf? You have to die? Because I normally have 1 warewolf attacking me, till I get the quest/virus and I heal my self (not others)... So I basically must stay still and die from the warewolf?

    The others, just come and kill my warewolf.. they dont let him attacking me. So I consider these players as thieves... they dont let warewolfs attacking other players.

    I dont like vampire thing, because it turns our eyes red... and I spend so much time to create my beautiful eyes in game... lol.... I dont want to ruin them. I want them green as they are, not red...
    Edited by Perseas on April 19, 2014 7:42PM
  • tordr86b16_ESO
    tordr86b16_ESO
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    No it was never intended to be rare. If it was intended you wouldnt get a skill that can make others a vampire or a werewolf.

    they only intended that you:

    a: interacted with other players
    b: work a little for the things you want.

    Both describes an mmo as it should be.

    /sarcasm

    BRILLIANT IDEA! ZOS should REMOVE were/vamp spawns so that only a select FEW who were first to get scratched get to monopolize both skill lines!

    /endsarcasm

  • WhiteTigerex
    Hexi wrote: »

    I have both WW and Vampirism sir, did it without paying for it, and without exploiting the raid function by resetting the mobs.

    Im neither butthurt, nor a griefer whos walking around killing the spawns.
    And resetting it because your nearly killed is completely different then what people are currently doing, which is per definition exploiting.
    And if you want to argue otherwise, Id like you to be on topic and actually adress it with facts instead of opinions based on "everyone should have access to it", or "it should be expensive" because neither side so far has been willing to acknowledge the others arguements as valid so far.
    And the people arguing that they are doing it for RP reasons, are in most cases trying to find a valid excuse to grief. (Which is their current reason for it).

    However, the opposite side is actually blatantly, and openly exploiting a game mechanic for everyone to get the "bonus" of it.

    Both statements are actually true, and valid points.
    And I honestly think Zenimax should adress BOTH issues.



    Tell me, if we all just happened to be in the spot where they spawned, should we all rush to kill the mobs before getting infected? If yes, then what's wrong with killing them for lulz?

    The problem with your point is that it's completely irrational and nonsenseical. You can't do both things at once. It's called cognitive dissonance, and you seem to suffer from it.

    Took away the off topic part of your post, so I will respond to what your saying.
    The first section: If your all in the spot when it spawns, the natural thing to do would be to either A), run away to not die OR to get the infection. B): Fight it, get the infection, then kill it before it kills you. (Both of these options are intended by Zenimax).

    Not C) Taunt it, get healed while its punching you, get infected, run away and reset the mob. New person taunt it, gets healed by third party, while he gets it, runs away and resets it, and so on and so on.

    Thats unintended.
    Now, the definition of a game exploit is:
    "In video games, an exploit (colloquially sploit) is the use of a game mechanic, bug or glitches, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers.[1] Exploits have been classified as a form of cheating; however, the precise determination of what is or is not considered an exploit can be controversial."

    Marked the relevant part for you, the mechanic they are exploiting is the fact that the mobs resets to full health after dropping aggro on a player or running to far from it dedicated spawn.

    Now, you were saying?

    Exept for being an ass, talking trash and bringing up non-relevant real life diseases to make yourself look like a badass, since you cant argue this topic by facts. (That would apply to the last section of your post.)

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