I don't get it. What do they do, and what is the end result?
So... killing them is griefing and not killing them is... exploiting? So if I only had a healing spec, and ran into them which would mean I would have to heal myself and run away, I wold be exploiting?
I think your butthurt about not being a Vampire is seriously clouding your judgement, sorry. I did camp the spawns for 8h in 2 stretches, and would have gotten Vampirism in any case, as I was the one who stumbled onto the spawn.
But, on the otherhand, asking money for the bite is "extortion" and should be bannable, but telling everyone to get to a certain spot and get it for free, is exploting as well?
Please, with no insult intended, stick to singleplayer games.
deheartb14_ESO wrote: »This reminds me of those posts where someone was defending the gold sellers. And criticizing the people who report the gold sellers.
Zenimax don't seem to agree, and it seems to be their view that counts sadly. I agree with you, but until Zenimax accept it's grieifing in the purest sense of the term then the griefers are winning.tordr86b16_ESO wrote: »killing a mob for the pure purpose of keeping other people from getting the disease, is against the TOS.
WhiteTigerex wrote: »
I have both WW and Vampirism sir, did it without paying for it, and without exploiting the raid function by resetting the mobs.
Im neither butthurt, nor a griefer whos walking around killing the spawns.
And resetting it because your nearly killed is completely different then what people are currently doing, which is per definition exploiting.
And if you want to argue otherwise, Id like you to be on topic and actually adress it with facts instead of opinions based on "everyone should have access to it", or "it should be expensive" because neither side so far has been willing to acknowledge the others arguements as valid so far.
And the people arguing that they are doing it for RP reasons, are in most cases trying to find a valid excuse to grief. (Which is their current reason for it).
However, the opposite side is actually blatantly, and openly exploiting a game mechanic for everyone to get the "bonus" of it.
Both statements are actually true, and valid points.
And I honestly think Zenimax should adress BOTH issues.
tordr86b16_ESO wrote: »
Mobs stops chasing you in x amount of time. A common MMO feature...
This is no different then someone who would at the end boss in Elden Hollow, who would exploit the system by opening another instance just after the boss dies (before everyone dies to the damage from the portal), and then kill the boss over again in that same spot but a new instance to farm the boss and get the reward over and over again.
tordr86b16_ESO wrote: »
Mobs stops chasing you in x amount of time. A common MMO feature...
Ah I get it now. That makes some sense, but then, isn't the mob only attacking the person it is chasing? At which point, if the person is infected, it does not actually infect anyone else no?
Are you suggesting that running away from a mob so you don't die is an exploit?
If so, that's really stupid.
z4oslob16_ESO wrote: »No it was never intended to be rare. If it was intended you wouldnt get a skill that can make others a vampire or a werewolf.
they only intended that you:
a: interacted with other players
b: work a little for the things you want.
Both describes an mmo as it should be.
WhiteTigerex wrote: »
I have both WW and Vampirism sir, did it without paying for it, and without exploiting the raid function by resetting the mobs.
Im neither butthurt, nor a griefer whos walking around killing the spawns.
And resetting it because your nearly killed is completely different then what people are currently doing, which is per definition exploiting.
And if you want to argue otherwise, Id like you to be on topic and actually adress it with facts instead of opinions based on "everyone should have access to it", or "it should be expensive" because neither side so far has been willing to acknowledge the others arguements as valid so far.
And the people arguing that they are doing it for RP reasons, are in most cases trying to find a valid excuse to grief. (Which is their current reason for it).
However, the opposite side is actually blatantly, and openly exploiting a game mechanic for everyone to get the "bonus" of it.
Both statements are actually true, and valid points.
And I honestly think Zenimax should adress BOTH issues.
Tell me, if we all just happened to be in the spot where they spawned, should we all rush to kill the mobs before getting infected? If yes, then what's wrong with killing them for lulz?
The problem with your point is that it's completely irrational and nonsenseical. You can't do both things at once. It's called cognitive dissonance, and you seem to suffer from it.