We are not going to keep up our 2014 pace of updates in 2015 - and our future update pace will focus more on new adventures and game experiences than system changes. It's time to let the game breathe a little - we've done so many new features so quickly that we want to make sure everyone is on the same page with us. 1.6 alone has a complete rebalancing of most player abilities - we don't want to do that again, for example. Our #1 priority right now is getting Tamriel Unlimited launched on PC, and then focusing on a successful console launch. While we do those things, we have other teams already working on DLC and expect to see that start rolling out at some point after console launch settles down.
..1.6 is going to be the last major update before console launch, for obvious reasons. We will continue to do interim updates as necessary. As Paul said in another thread on this AMA, we're now developing for 4 platforms at once, and it is inherently more complex. We're committed to having content hit all the platforms at roughly the same time, so it will necessarily slow things down a bit.
... As Paul said in another thread on this AMA, we're now developing for 4 platforms at once, and it is inherently more complex. We're committed to having content hit all the platforms at roughly the same time, so it will necessarily slow things down a bit.
Not that they ever hit the 4-6 week mark in 2014, but Matt Frior has confirmed it will slow down even more in 2015 on the reddit AMA.
sounds reasonableIf cloak is not fixed by 1.6, it never will be...
PvP portion of the justice system lol maybe December if we are lucky
Imperial City, August maybe?
Spellcrafting lol
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
What 4th platform? Is this thing releasing on Nintendo?we're now developing for 4 platforms at once,
lordrichter wrote: »Not that they ever hit the 4-6 week mark in 2014, but Matt Frior has confirmed it will slow down even more in 2015 on the reddit AMA.
Actually, for all of 2014, through Update 5, they were either on target or within one week of the 4-6 week schedule.
- Update 1: Expected week of May 12, actually May 22 (7 weeks)
- Update 2: Expected week of June 23, actually June 25 (5 weeks)
- Update 3: Expected week of August 4, actually August 5 (6 weeks)
- Update 4: Expected week of September 15, actually September 15 (6 weeks)
- Update 5: Expected week of October 27, actually Nov 3 (7 weeks)
Well, I have to say I am glad that he at least admitted that the 4-6 week roll out was "unrealistic" for long term. And if they actually focus on "good" content and not the cash shop, it is acceptable.
lordrichter wrote: »Not that they ever hit the 4-6 week mark in 2014, but Matt Frior has confirmed it will slow down even more in 2015 on the reddit AMA.
Actually, for all of 2014, through Update 5, they were either on target or within one week of the 4-6 week schedule.
- Update 1: Expected week of May 12, actually May 22 (7 weeks)
- Update 2: Expected week of June 23, actually June 25 (5 weeks)
- Update 3: Expected week of August 4, actually August 5 (6 weeks)
- Update 4: Expected week of September 15, actually September 15 (6 weeks)
- Update 5: Expected week of October 27, actually Nov 3 (7 weeks)
nerevarine1138 wrote: »
Languish4567 wrote: »My big takeaway was that there will be no new content in 1.6 given that the last content came Nov 7th and his saying that there will be no major patches prior to console launch then that means no new content for at least 8 months plus however long it takes before the first new DLC after console launch, honestly we could be paying for almost a years worth of subscriptions without any substantial new content. I say there will be no new content given that the question was asked at least twenty times with no response.
lmao nice built in excuse, now ere developing for 4 platforms, because we chose to.....sighNot that they ever hit the 4-6 week mark in 2014, but Matt Frior has confirmed it will slow down even more in 2015 on the reddit AMA.
http://www.reddit.com/r/elderscrollsonline/comments/2tfb48/welcome_to_the_eso_tamriel_unlimited_aua/cnym1shWe are not going to keep up our 2014 pace of updates in 2015 - and our future update pace will focus more on new adventures and game experiences than system changes. It's time to let the game breathe a little - we've done so many new features so quickly that we want to make sure everyone is on the same page with us. 1.6 alone has a complete rebalancing of most player abilities - we don't want to do that again, for example. Our #1 priority right now is getting Tamriel Unlimited launched on PC, and then focusing on a successful console launch. While we do those things, we have other teams already working on DLC and expect to see that start rolling out at some point after console launch settles down...1.6 is going to be the last major update before console launch, for obvious reasons. We will continue to do interim updates as necessary. As Paul said in another thread on this AMA, we're now developing for 4 platforms at once, and it is inherently more complex. We're committed to having content hit all the platforms at roughly the same time, so it will necessarily slow things down a bit.
Not that they ever hit the 4-6 week mark in 2014, but Matt Frior has confirmed it will slow down even more in 2015 on the reddit AMA.
http://www.reddit.com/r/elderscrollsonline/comments/2tfb48/welcome_to_the_eso_tamriel_unlimited_aua/cnym1shWe are not going to keep up our 2014 pace of updates in 2015 - and our future update pace will focus more on new adventures and game experiences than system changes. It's time to let the game breathe a little - we've done so many new features so quickly that we want to make sure everyone is on the same page with us. 1.6 alone has a complete rebalancing of most player abilities - we don't want to do that again, for example. Our #1 priority right now is getting Tamriel Unlimited launched on PC, and then focusing on a successful console launch. While we do those things, we have other teams already working on DLC and expect to see that start rolling out at some point after console launch settles down...1.6 is going to be the last major update before console launch, for obvious reasons. We will continue to do interim updates as necessary. As Paul said in another thread on this AMA, we're now developing for 4 platforms at once, and it is inherently more complex. We're committed to having content hit all the platforms at roughly the same time, so it will necessarily slow things down a bit.