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1.5 New Undaunted Gear/Rewards

Anjelicus
Anjelicus
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Firstly I must say we thoroughly enjoyed the scaled version of Vet Elden Hollow! It felt perfectly scaled, and was even somewhat challenging compared to the previous version love what you guys are doing!

Heres some of the new rewards from the Gold chest.
undaunted_zpsfadedf5c.png

undUNTED2_zps37f9fbe7.png

You only have a chance to receive the Undaunted set and a smaller chance to get the boss version loot as well. Still not impressed with the trait selection however... And the set bonuses are interesting to say the least.
Edited by Anjelicus on October 15, 2014 8:23PM
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  • Sasky
    Sasky
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    It's almost like they have the medium and light bonuses switched.

    For the medium armor shown, 3/4 are about magicka.
    Here's the light armor Undaunted Unweaver (V14 purple):
    2: Adds 90 Max Stamina
    3: Adds 90 Max Stamina
    4: Adds 4% Spell Critical
    5: After casting an ability that costs stamina, light attacks deal 72 additional damage and heavy attacks deal 108 additional damage for 10sec

    As far as traits, I guess they don't care since they've already decided they're going to be random at some point.
    Sasky (Zaniira, Daggerfall Covenant)
    Addons: AutoInvite, CyrHUD, Others
  • Nihil
    Nihil
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    I could see uses for the infiltration set... sturdy definitely needs some love tho XD to low of bonus and put on a group item where players are more worried about optimizing.
  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
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    The traits seem to be random already. Someone posted this on reddit: i.imgur.com/CkVi9IP.png

    Now if they'd remove all the garbage traits from those items, that would be nice.
    Edited by r.jan_emailb16_ESO on October 14, 2014 9:32AM
    Lairgren | DC Dragonknight - August Palatine
    playing for eXile


    I'm done, CU somewhere else.
  • guybrushtb16_ESO
    guybrushtb16_ESO
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    Meh. Garbage traits unneccessarily dilute loot tables IMO. I'd personally like an option to "re-craft" dropped items (i.e. change traits and styles), which could also finally enable us to use the looks we want while wearing best in slot items.
    Edited by guybrushtb16_ESO on October 14, 2014 11:33AM
  • Faulgor
    Faulgor
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    So they don't have their unique look yet as presented at QuakeCon? That's extremely disappointing.

    Set bonus is interesting, though. Would like to know what the heavy version has.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Sotha_Sil
    Sotha_Sil
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    Better random traits than fixed stupid exploration ones... are normal sets also dropping random traits now ?
    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • Dominoid
    Dominoid
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    Faulgor wrote: »
    So they don't have their unique look yet as presented at QuakeCon? That's extremely disappointing.

    Set bonus is interesting, though. Would like to know what the heavy version has.

    What are you talking about. The left piece is exactly what they showed at Quakecon and ESO Live. The right one is simply a new in game set.

  • killedbyping
    killedbyping
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    Heavy armor set bonus at 1 item ? Looks nice :)
  • Faulgor
    Faulgor
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    Dominoid wrote: »
    Faulgor wrote: »
    So they don't have their unique look yet as presented at QuakeCon? That's extremely disappointing.

    Set bonus is interesting, though. Would like to know what the heavy version has.

    What are you talking about. The left piece is exactly what they showed at Quakecon and ESO Live. The right one is simply a new in game set.

    http://dulfy.net/wp-content/uploads/2014/07/eso-undaunted-armor-set.jpg
    That's the concept art for the new undaunted armor set. The one in the tool tip in the screenshot above is just breton style.
    Edited by Faulgor on October 14, 2014 1:32PM
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Anjelicus
    Anjelicus
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    Even if the loot table is Diluted with random traits now its still better than being STUCK with one possible trait, going to run more of these today and see if i can find some other gears
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  • Anjelicus
    Anjelicus
    ✭✭✭
    Updated
    Vokundein
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  • AssaultLemming
    AssaultLemming
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    Nice, bind on equip too.
  • Teiji
    Teiji
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    Anjelicus wrote: »
    Snip
    Really grateful for the post! Looking forward to getting my hands on the monster helms and shoulders.

    Do you know what bonuses the other ones not mentioned at the Guild Summit have? Such as the Spider Daedra helm?
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  • Zabus
    Zabus
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    Really disappointed with the set bonuses being magicka on medium and stamina on light... If anyone wants to group up for some dungeons let me know.
    Zavus - Khajiit Nightblade EP | AR 50
    Zāv - Imperial Templar | AR 24
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    Negate Three - Breton Sorcerer EP | AR 19
  • Anjelicus
    Anjelicus
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    @Teiji‌ not yet, they haven't dropped for me
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  • s0kr4t3s
    s0kr4t3s
    Magicka for Medium Armor :| wtf? I hope there are more versions of this medium armor set...
  • Xsorus
    Xsorus
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    From what i've seen....not only is the traits random but the set bonuses are random on the actual gear type as well..Meaning you can get that Set Bonus on either Light/Medium or Heavy.
  • KenjiJU
    KenjiJU
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    From what i've seen....not only is the traits random but the set bonuses are random on the actual gear type as well..Meaning you can get that Set Bonus on either Light/Medium or Heavy.

    How would that work? You can find a matching set that doesn't let you use it because the bonuses are different?
  • Ragefist
    Ragefist
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    From what i've seen....not only is the traits random but the set bonuses are random on the actual gear type as well..Meaning you can get that Set Bonus on either Light/Medium or Heavy.

    Nope, not random at all. If you take a look at the 5pcs bonus, those sets are basically made to promote hybrid gameplay, and to be honest, with extra stat points you would most likely softcap anyway, so why not having extra magicka?

    Real question is, is the 5pcs bonus going to work with softcapped weapon and spell damage? If not, it would loose lots of value
  • Xsorus
    Xsorus
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    There was a screen shot of one of the sets posted on the reddit page that was both a light armor version and a heavy armor version. So chances are any set that drops comes in all 3 armor types
  • Krysalan8415
    Krysalan8415
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    We did Tempest Island with a group of VR14's last night and the scaling seemed to work very well.
    I was a bit underwhelmed by the rewards from the silver chest however, except for the tank who got a set chest piece, the rest of the group got loot that in some instances was of lesser quality than they looted from the actual dungeon.
  • leandro.800ub17_ESO
    leandro.800ub17_ESO
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    This spell resits thing look great
  • KenjiJU
    KenjiJU
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    Question.. is the boss hat from the actual boss kill, or is it a gold key drop?
  • Xnemesis
    Xnemesis
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    This was put up in another post

    City of Ash:
    Light Armor:
    (2pc): 87 Max Magicka
    (3pc): 8 Spell Damage
    (4pc): 4% Spell Crit
    (5pc): 20% chance when dealing Flame damage to inflict the burning status effect on enemy and gain 19 Spell damage for 8s. This effect can occur once every 15s.
    Medium Armor:
    (2pc): 90 Max Stamina
    (3pc): 17 Weapon Damage
    (4pc): 4% Weapon Crit
    (5pc): When you hit an enemy with a fully charged heavy attack, deal 72 flame Damage and reduce target's armor by 320 for 5s.
    Heavy Armor:
    (2pc): 135 Max Health
    (3pc): 135 Max Health
    (4pc): 180 Spell Resistance
    (5pc): When you hit an enemy with a fully charged Heavy attack, 50% chance to gain 320 Spell Resistance for 6s. Also deals 96 Flame Damage every second.
    Undaunted:
    Light Armor:
    (2pc): 90 Max Stamina
    (3pc): 90 Max Stamina
    (4pc): 4% Spell Crit
    (5pc): After casting an ability that costs stamina, light attacks deal 72 additional damage and heavy attacks deal 108 additional damage for 10sec
    Medium Armor:
    (2pc): 90 Max Magicka
    (3pc): 90 Max Magicka
    (4pc): 4% Weapon Crit
    (5pc): After casting an ability that costs Magicka, lights attacks deal 72 additional damage and heavy attacks 108 additional damage for 10s
    Tank:
    (2pc): 131 Max Health
    (3pc): 175 Armor
    (4pc): 175 Spell Resistance
    (5pc): When you taunt an enemy when below 60% Health, you gain an 1250 Damage shield for 15s, 10s cooldown
    2-piece Veteran Dungeon sets
    (Head from HM-Boss, Epaulets from Undaunted Chest. Available in Light/Medium/Heavy with random traits):
    Banished Cells:
    Maw of the Infernal:
    (1pc): 129 Max Health
    (2pc): 5% chance on light or heavy Attacks to summon a fire breathing deadroth for 15s. Basic attacks deals 188 physical damage.
    Fungal Grotto:
    Lord Warden Dusk:
    (1pc): 180 Spell Resistance
    (2pc): 6% chance when hit to summon a shadow orb that adds 480 Spell resistance to nearby allies for 12 seconds
    Spindleclutch:
    Blood Spawn:
    (1pc): 12 Stamina Recovery
    (2pc): 6% chance when hit to gain 800 armor and spell Resist for 6s and restore 25 ultimate.
    Elden Hollow:
    Bogdan the Nightflame:
    (1pc): 129 Max Health
    (2pc): 2% chance when healing an ally to create a totem for 10 seconds.Totem heals allies in area for 92 every second. This effect has a cooldown of 15 seconds.
    Darkshade Caverns:
    The Engines Guardian:
    (1pc): 11 Health recovery
    (2pc): 10% chance on ability use to summon a dwemer automaton to restore 107 Health, Stamina or Magicka every 0.5s for 6.5s.
    Wayrest Sewers:
    Malubeth the Scourger:
    (1pc): 129 Max Health
    (2pc): 6% chance when hit to create a beam that steals 720 HP from enemy. Beam breaks from targets greater than 10m away. While beam holds you gain 30% increased healing from all sources.
    Crypt of Hearts:
    Nerien'eth:
    (1pc): 135 Max Health
    (2pc): 2% chance when causing damage to create a Lich crystal that explodes after 3s, dealing 520 Magic damage.
    City of Ash:
    Valkyn Skoria:
    (1pc): 135 Max Health
    (2pc): 4% chance when damaging an enemy with a damage over time effect to call a meter dealing 720 Flame Damage to target and 360 Flame Damage to other nearby enemies.
  • Sotha_Sil
    Sotha_Sil
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    Xnemesis wrote: »
    This was put up in another post

    City of Ash:
    Light Armor:
    (2pc): 87 Max Magicka
    (3pc): 8 Spell Damage
    (4pc): 4% Spell Crit
    (5pc): 20% chance when dealing Flame damage to inflict the burning status effect on enemy and gain 19 Spell damage for 8s. This effect can occur once every 15s.
    Medium Armor:
    (2pc): 90 Max Stamina
    (3pc): 17 Weapon Damage
    (4pc): 4% Weapon Crit
    (5pc): When you hit an enemy with a fully charged heavy attack, deal 72 flame Damage and reduce target's armor by 320 for 5s.
    Heavy Armor:
    (2pc): 135 Max Health
    (3pc): 135 Max Health
    (4pc): 180 Spell Resistance
    (5pc): When you hit an enemy with a fully charged Heavy attack, 50% chance to gain 320 Spell Resistance for 6s. Also deals 96 Flame Damage every second.
    Undaunted:
    Light Armor:
    (2pc): 90 Max Stamina
    (3pc): 90 Max Stamina
    (4pc): 4% Spell Crit
    (5pc): After casting an ability that costs stamina, light attacks deal 72 additional damage and heavy attacks deal 108 additional damage for 10sec
    Medium Armor:
    (2pc): 90 Max Magicka
    (3pc): 90 Max Magicka
    (4pc): 4% Weapon Crit
    (5pc): After casting an ability that costs Magicka, lights attacks deal 72 additional damage and heavy attacks 108 additional damage for 10s
    Tank:
    (2pc): 131 Max Health
    (3pc): 175 Armor
    (4pc): 175 Spell Resistance
    (5pc): When you taunt an enemy when below 60% Health, you gain an 1250 Damage shield for 15s, 10s cooldown
    2-piece Veteran Dungeon sets
    (Head from HM-Boss, Epaulets from Undaunted Chest. Available in Light/Medium/Heavy with random traits):
    Banished Cells:
    Maw of the Infernal:
    (1pc): 129 Max Health
    (2pc): 5% chance on light or heavy Attacks to summon a fire breathing deadroth for 15s. Basic attacks deals 188 physical damage.
    Fungal Grotto:
    Lord Warden Dusk:
    (1pc): 180 Spell Resistance
    (2pc): 6% chance when hit to summon a shadow orb that adds 480 Spell resistance to nearby allies for 12 seconds
    Spindleclutch:
    Blood Spawn:
    (1pc): 12 Stamina Recovery
    (2pc): 6% chance when hit to gain 800 armor and spell Resist for 6s and restore 25 ultimate.
    Elden Hollow:
    Bogdan the Nightflame:
    (1pc): 129 Max Health
    (2pc): 2% chance when healing an ally to create a totem for 10 seconds.Totem heals allies in area for 92 every second. This effect has a cooldown of 15 seconds.
    Darkshade Caverns:
    The Engines Guardian:
    (1pc): 11 Health recovery
    (2pc): 10% chance on ability use to summon a dwemer automaton to restore 107 Health, Stamina or Magicka every 0.5s for 6.5s.
    Wayrest Sewers:
    Malubeth the Scourger:
    (1pc): 129 Max Health
    (2pc): 6% chance when hit to create a beam that steals 720 HP from enemy. Beam breaks from targets greater than 10m away. While beam holds you gain 30% increased healing from all sources.
    Crypt of Hearts:
    Nerien'eth:
    (1pc): 135 Max Health
    (2pc): 2% chance when causing damage to create a Lich crystal that explodes after 3s, dealing 520 Magic damage.
    City of Ash:
    Valkyn Skoria:
    (1pc): 135 Max Health
    (2pc): 4% chance when damaging an enemy with a damage over time effect to call a meter dealing 720 Flame Damage to target and 360 Flame Damage to other nearby enemies.

    Thanks for the info !

    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • The_Saint
    The_Saint
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    Banished Cells:
    Maw of the Infernal:
    (1pc): 129 Max Health
    (2pc): 5% chance on light or heavy Attacks to summon a fire breathing deadroth for 15s. Basic attacks deals 188 physical damage.

    Groupmember get shoulders of this set yesterday from chest after finish HM of wayrest serwers...
    Maybe the shoulders are random and only the head you get from 'right' boss
    Edited by The_Saint on November 7, 2014 10:58AM
    Samuel Crow - Nachtklinge - PC-EU-DC
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