...and it'll remove a challenge for the people who like that. And it'll remove incentives for grouping. It is what it is, and MMO players have always really wanted extremely easy solo gameplay. I expected this, but it's still a loss for some of us.
...and it'll remove a challenge for the people who like that. And it'll remove incentives for grouping. It is what it is, and MMO players have always really wanted extremely easy solo gameplay. I expected this, but it's still a loss for some of us.
Alphashado wrote: »...and it'll remove a challenge for the people who like that. And it'll remove incentives for grouping. It is what it is, and MMO players have always really wanted extremely easy solo gameplay. I expected this, but it's still a loss for some of us.
You will still need to group for map objectives, Dolmen, Zone Bosses, and VR dungeons. This may not be perfect, but I feel like it's a step in the right direction and offers a compromise that many people have been hoping for. If this brings a population to the VR zones similar to the 1-50 zones, then I am behind it 100%
...and it'll remove a challenge for the people who like that. And it'll remove incentives for grouping. It is what it is, and MMO players have always really wanted extremely easy solo gameplay. I expected this, but it's still a loss for some of us.
Whatever they do, having vr alliances content to be more challenging than the endgame content was not a good choice.
The next step they should make is buffing vet dungeons, craglorn content and trials (those 17mins trials are a shame imo for it being endgame).
And of course, buff the reward for dungeons (both normal and vr), so you can have your challenge in the proper places and where grouping is not that much of an issue like it is in vr1-10 zones due to phasing.
Oh, and dont just nerf vr1-10 all the same. Elite mobs like gargoyles being stronger and ccimmune than world bosses is a design flaw that wont fix a global nerf.
...and it'll remove a challenge for the people who like that. And it'll remove incentives for grouping. It is what it is, and MMO players have always really wanted extremely easy solo gameplay. I expected this, but it's still a loss for some of us.
...and it'll remove a challenge for the people who like that. And it'll remove incentives for grouping. It is what it is, and MMO players have always really wanted extremely easy solo gameplay. I expected this, but it's still a loss for some of us.
A loss of...randomly scaled trash mobs with 500,000 HP and white gear?
Whatever they do, having vr alliances content to be more challenging than the endgame content was not a good choice.
The next step they should make is buffing vet dungeons, craglorn content and trials (those 17mins trials are a shame imo for it being endgame).
And of course, buff the reward for dungeons (both normal and vr), so you can have your challenge in the proper places and where grouping is not that much of an issue like it is in vr1-10 zones due to phasing.
Oh, and dont just nerf vr1-10 all the same. Elite mobs like gargoyles being stronger and ccimmune than world bosses is a design flaw that wont fix a global nerf.
vyndral13preub18_ESO wrote: »Whatever they do, having vr alliances content to be more challenging than the endgame content was not a good choice.
The next step they should make is buffing vet dungeons, craglorn content and trials (those 17mins trials are a shame imo for it being endgame).
And of course, buff the reward for dungeons (both normal and vr), so you can have your challenge in the proper places and where grouping is not that much of an issue like it is in vr1-10 zones due to phasing.
Oh, and dont just nerf vr1-10 all the same. Elite mobs like gargoyles being stronger and ccimmune than world bosses is a design flaw that wont fix a global nerf.
You actually have it backwards. All those things will need a nerfing. They are making VR content solo for everyone. Soon, every tom *** and Harry will be v12 not really having done anything other then spam AOE. And they will be bored. They will look around and say.... What can't i do yet... And the next wave of nerf this will begin.
Alphashado wrote: »Whatever they do, having vr alliances content to be more challenging than the endgame content was not a good choice.
The next step they should make is buffing vet dungeons, craglorn content and trials (those 17mins trials are a shame imo for it being endgame).
And of course, buff the reward for dungeons (both normal and vr), so you can have your challenge in the proper places and where grouping is not that much of an issue like it is in vr1-10 zones due to phasing.
Oh, and dont just nerf vr1-10 all the same. Elite mobs like gargoyles being stronger and ccimmune than world bosses is a design flaw that wont fix a global nerf.
I agree with some of that. But while this change will offer a good foundation (bench) to work up from, I don't agree that VR dungeons need to be ramped up any. They are already more difficult that Craglorn 4 man dungeons, and aside from a skill point the first time through, offer very little in the way of rewards.
I believe they should make sure that group content is offering incentive to repeat it. Like a decent amount of XP for repeat dungeon runs and a wider variety of loot on dungeon bosses. Anything from unique gear sets to rare recipes or cosmetic costumes etc.
I also believe there should be some smaller areas that are designed for difficult solo play with decent rewards for those that enjoy very challenging solo play. But either way, I think this could go a very long ways towards rebuilding a portion of the lost population and it's a good foundation to re evaluate the future.
The comment here are a perfect example of how some people just will never be happy. There has been constant nerd raging over the difficulty of VR since 1.2 and the idea that players are being forced to group when they were able to solo before. ZoS gives a teeny tiny sliver of what's to come and already people are complaining it's just going to be a watered down, face roll VR zones.
Thank you ZoS for putting out a thread about coming VR changes that we all know you weren't ready for but did so out of pressure via the forums.
Alphashado wrote: »...and it'll remove a challenge for the people who like that. And it'll remove incentives for grouping. It is what it is, and MMO players have always really wanted extremely easy solo gameplay. I expected this, but it's still a loss for some of us.
You will still need to group for map objectives, Dolmen, Zone Bosses, and VR dungeons. This may not be perfect, but I feel like it's a step in the right direction and offers a compromise that many people have been hoping for. If this brings a population to the VR zones similar to the 1-50 zones, then I am behind it 100%
Most active players don't come on the forums. Its risky to assume that feedback on this forum, which at best is from an extreme vocal minority, is in any way representative of the wider view....but did so out of pressure via the forums.
The comment here are a perfect example of how some people just will never be happy. There has been constant nerd raging over the difficulty of VR since 1.2 and the idea that players are being forced to group when they were able to solo before. ZoS gives a teeny tiny sliver of what's to come and already people are complaining it's just going to be a watered down, face roll VR zones.
Thank you ZoS for putting out a thread about coming VR changes that we all know you weren't ready for but did so out of pressure via the forums.
I'm not upset, not at this point... call it a concern that they will nerf it to be too much like levels 1-50. This is VR - it should be representative of a certain level of skill, that being higher than the 'standard' levels. It should be hard....Ok I will clarify. When the forums as a whole are blowing up since 1.2 about how hard VR content is and then ZoS puts a tidbit in about how it will be easier to solo soon, then players get upset because they think it'll be faceroll easy. ZoS can't win, they change something to make one half happy, then the other half gets upset. If they don't change something because one half is happy with it, the other half gets upset. Yes it's not a 50/50 split you can't seriously expect anyone to go through the forums and list every single player who has a voice against VR difficulty and for VR difficulty, besides the whole CoC issues with that.
VagabondAngel wrote: »I'm not upset, not at this point... call it a concern that they will nerf it to be too much like levels 1-50. This is VR - it should be representative of a certain level of skill, that being higher than the 'standard' levels. It should be hard....Ok I will clarify. When the forums as a whole are blowing up since 1.2 about how hard VR content is and then ZoS puts a tidbit in about how it will be easier to solo soon, then players get upset because they think it'll be faceroll easy. ZoS can't win, they change something to make one half happy, then the other half gets upset. If they don't change something because one half is happy with it, the other half gets upset. Yes it's not a 50/50 split you can't seriously expect anyone to go through the forums and list every single player who has a voice against VR difficulty and for VR difficulty, besides the whole CoC issues with that.
I agree that a mud-crab shouldn't be harder to kill than Molag Bal but maybe Molag Bal was too easy...? If you get to VR1, you should feel proud of that. If you keep levelling to VR2 and beyond, you should earn that xp with your toon's virtual blood.
If it seems too hard or hectic, go spend some time in a busy alliance campaign, then return to your PvE zone; it may just seem like a cake-walk after that.