Every arrow effect you mentioned, besides explosive, is already a skill, enchantment, or set effect.
Mettaricana wrote: »was thinking just redid the best of the best quest in eastmarch that gives you exploding arrows to hunt rabbits with. question is why dont we have the option to put bow in one hand and a quiver in the offhand. and have quivers or arrow types that can alter some combat. exploding arrows sounds great i know enchants do most of the fire damage poison etc but this would also give us an additional thing to craft and add enchants and set effects to. maybe craft arrows that have bleed damage and crit modifiers to combo with bows maybe silver arrows to hit undead stuff for extra damage snare effect arrows. stuff like that it would definitely help the stamina builds a bit. to make it fair some what could always have a ammo limit on them that needs to be refilled when you repair. when it runs out you use your normal arrows. just an idea.
AlexDougherty wrote: »Mettaricana wrote: »was thinking just redid the best of the best quest in eastmarch that gives you exploding arrows to hunt rabbits with. question is why dont we have the option to put bow in one hand and a quiver in the offhand. and have quivers or arrow types that can alter some combat. exploding arrows sounds great i know enchants do most of the fire damage poison etc but this would also give us an additional thing to craft and add enchants and set effects to. maybe craft arrows that have bleed damage and crit modifiers to combo with bows maybe silver arrows to hit undead stuff for extra damage snare effect arrows. stuff like that it would definitely help the stamina builds a bit. to make it fair some what could always have a ammo limit on them that needs to be refilled when you repair. when it runs out you use your normal arrows. just an idea.
This just means we have to carry ammo around, and the bows essentially become useless when we run out (because bows would be balanced for use with these quivers).
In short it just makes bows more complicated and wouldn't offer any real gain (because the devs would have to rebalance the bows to do what they already do, or they would become overpowered).
diabeticDemon18 wrote: »AlexDougherty wrote: »Mettaricana wrote: »was thinking just redid the best of the best quest in eastmarch that gives you exploding arrows to hunt rabbits with. question is why dont we have the option to put bow in one hand and a quiver in the offhand. and have quivers or arrow types that can alter some combat. exploding arrows sounds great i know enchants do most of the fire damage poison etc but this would also give us an additional thing to craft and add enchants and set effects to. maybe craft arrows that have bleed damage and crit modifiers to combo with bows maybe silver arrows to hit undead stuff for extra damage snare effect arrows. stuff like that it would definitely help the stamina builds a bit. to make it fair some what could always have a ammo limit on them that needs to be refilled when you repair. when it runs out you use your normal arrows. just an idea.
This just means we have to carry ammo around, and the bows essentially become useless when we run out (because bows would be balanced for use with these quivers).
In short it just makes bows more complicated and wouldn't offer any real gain (because the devs would have to rebalance the bows to do what they already do, or they would become overpowered).
Fair point, but what if they added a "Regular Arrow" quiver that had infinite amount of arrows, so you could still use them when you run out of others, but then whenever you find (and I think if they did this, it should be on a drop-only/quest-reward only basis) more powerful arrows, you can equip them for a duration. Kind of like a buff for bow damage?