Crystal Shard:
- Reduced the cast time of this ability and its morphs to 800ms, down from 1 second.
- Reduced the damage done from these abilities by approximately 21%.
- Reduced the cost to 2700, down from 2970.
- These abilities have a new affix, where after successfully casting, your next non-Ultimate ability used within 3 seconds costs 10% less.
Crystal Fragments (morph):
- This ability can now proc off itself.
- Slightly reduced the damage done from the special proc (< 1%).
- Introduced a safety window after activating the special proc to help avoid immediately queueing the base version’s cast right after.
Crystal Blast (morph):
- This ability has been reworked into a Stamina morph, and renamed to Crystal Weapon. It is now an instant-cast ability that causes your next Light or Heavy Attack made within 4 seconds to deal additional damage, equal to the standard spammable amount such as Lava Whip or Veiled Strike. Enemies hit by this ability will their armor reduced by up to 1000.
- Daedric Summoning
All pets from this skill line now use a hybrid of your Spell Damage and Max Magicka, rather than purely Max Magicka. This change was done to reduce the total power of these abilities when stacking a singular stat.
Rebate: This passive now restores 150/300 Magicka or Stamina (determined by what the ability cost) when one of your Daedric Summoning non-Ultimate abilities end, rather than restoring Magicka when your Daedric Summoning pets died or were unsummoned.
Summon Unstable Familiar: Fixed an issue where this ability and its morphs’ special Area of Effect attack had a higher chance of applying Concussed than intended.
Summon Volatile Familiar (morph): Fixed an issue where this ability’s stun applied on the second to last tick, rather than on the final tick.- Summon Unstable Clannfear (morph):
This ability’s special ability is now halved when healing itself.
Fixed an issue where the taunt this pet could cast was on its global cooldown, which could lower its DPS.