This set is overperforming to the point everyone in cyrodiil is running it. The pull range is broken and pulling people from across the battlefield. It is also causing frequent Desyncs and worsening performance. There's even exploits using this set to intentionally desync other players and you can use this set to pull…
Because clearly if they died to something the other person was cheating or exploiting broken mechanics. But if they use insta-kill proc sets to kill these large groups that's just balanced gameplay. /sarc
This set's completely not broken, just watch gankers lurking at Arboretum spawn points and throwing the thing INTO THE SPAWN PLATFORM and literally killing everyone standing there as soon as they walk out of the invulnerability zone
The set is totally broken, often it has no visual indication so you can't avoid it. If there was no lag the set would be useless because is very easy to avoid when you have the correct AoE visual indication, In the current state of ESO servers the set is just a zero skill atomic bomb, if there is lag you can hit someone…
It can proc on walls, cast from below and knock people off :lol: Someone was saying in zone they had 32 hits of it within 5 minutes, seems everyone and their combat pets are running the set :# They need to limit the range, or keep the pull but lessen the damage, but it needs adjusting for sure. Edit to add: for procs being…
"Pesky zerg sitting on your keep or resource flag? Send them to the void by pairing this set with some hard CC and immobilizes." -ZOS You know what's "pesky"? Every other person in cyro/BGs using this set which yanks me around nonstop like a magnet. Completely disrupts the ebb and flow of battle and turns any fight into a…
Ok, both my wife and I got pulled off the D ring from someone below and no, we weren't even close to the edge, this set is currently broken, as that shouldn't be a thing. EDIT: It is pretty easy to replicate, but not going to post it here as Cyrodiil is screwed up enough without everyone doing this now. Also, the fact that…
No one should make the argument that the sets stop zergs, because we all know they don't. No one even needs to pretend they do. A decent healer and one guy running barrier can withstand a few instance of the set in a ball group, unless desynced by the set or the set explodes more than once -- in other words, the sets are…