My responses in bold. ok, well.....lets try it out "I think that it's a good thing that certain coordinated groups of players are artificially allowed to take 50% less damage than everyone else because:" You scratch out certain to highlight coordinated. I concede it takes coordination to keep 12-24 players staying on…
First, there are no bad ideas in brain storming. I am curious what people would purpose if your main goal was to eliminate ball groups from PVP, at least in the short term. To be clear, I am not attacking them as a playstyle. I honestly wish they were viable and compatible with a healthy gameplay experience. I have run in…
It's not really different than a trial. Once you learn the overall movement styles of ball groups you can basically predict exactly where they are going to go during a fight based on what the field looks like. It's gotten to the point where our raid lead will make mistake when making a call.. but because we all know…
Several have posted here how strategy and such lead to success against the so-called ball groups. It is more than just two people who make such claims that a skilled group can overcome the so-called ball groups. Not worried about what others think as I am pleased I run with a group that can get the job done. Below is a…
The reality is that counters to ball groups do exist, and they have existed for years. The issue is that effectively countering a ball group requires a highly coordinated group of players within the faction zerg who actually understand how ball groups function, what pressures them, and what is capable of killing or…
1. That would hurt the people trying to survive against the ball group more than the ball group. Ball groups do take damage, just better at mitigating or moving out of damage. This prevents VD procs that would wipe out regular zerglings. 2. Take away Harmony completely if you want. Hell, take Vicious Death, Proxy Det &…
In cyro and bg ball groups are a pain, might i suggest a small tweak to magicka detonation and morphs: Ignores spell resistances This alone will fix all of the problems.
People cry about ball groups in Cyro. But I guarantee that those same people get real quiet when the ball group is on their side and wrecking everyone. Besides, I’ve seen this argument in multiple MMOs. Ball groups, stacks, premades…whatever you want to call them. Anytime you get a bunch of people coordinating in voice…
If you don't know Ball groups are usually hard to kill or unkillable unless certain conditions are met and there were sets and abilities that helped against large groups but due to armor and mitigation makes them unkillable. They also bring in a ton of lag. We aren't nerfing the ball group but I'd suggest we buff things…