You also need to know what the game prioritizes when it comes to animations. There are basically four important animation that you can use to cancel. I am going to rate them from 1 to 4, with 1 being the least important and 4 taking top priority. This means that 2 can override the animation for 1. However, 1 cannot…
All these ani canceling threads got me thinking. There's an amazing number of people that seem to believe you can magically ani cancel 20 skills into 2 seconds with 0 animation whatsoever, which is so far from truth it's like they aren't even playing ESO. Not only there's a global cooldown on skills but, from my…
Title. There isn’t any true, plausible argument against animation cancelling. Every argument made has been proven to be baseless and heresay. Devs have already said it’s not an exploit, and have encouraged doing it. https://youtu.be/ThZtwhYkKSs Furthermore, it’s been in the game 5+ years, at this point in time it is…
The problem is that animation canceling is not done skillfully in ESO. If you compare ESO's animation cancels to that of your average shooter, where reload canceling is critical, you will note that every weapon has a different reload animation and requires intimate knowledge of exactly when the magazine is inserted and the…
Animation cancelling is low skilled garbage in this game, MMORPG bads are too bad to realize this... In a game with proper animation cancelling (many fighting games for example) the whole point is you cut the tail off the animation to go into the next skill faster, this is different to ESO in two ways, Firstly and most…
It could be a feature if ZOS set fixed points within the animation where the effect would occur. Take any animation that requires bringing your character's hands together. The effect should always have to play up until the point in the animation where the hands touch in order for the effect to occcur. At any point after…
This is not a discussion of "should it be in the game", go post in any of the other 27 threads. This is about dispelling common misconceptions, rumors, and falsehoods in order to arm ourselves with facts upon which you can draw from in future discussions, regardless of if you want it to exist or not. Heck I'm sure I'm…
Please just let this horse die already. Stop resurrecting it a million times over, only to be proven time and time and time again that you are wrong. No. Animation cancelling does not allow multiple skills to be used within 1 second. The most you can do within a single second is use multiple distinct actions, ie a skill, a…
Funnily enough DOTA 2 just shows why ani cancelling in ESO is a low skilled joke. DOTA 2 has proper animation cancelling, if you cancel on the front-swing it cancels the skill, the skill only gets cast if you cancel on the backswing. So this raises the skill cap of the game because it limits the window you can cancel in…
ZOS will NEVER put in any explanations about weaving (the kind of weaving where you clip the LA animation and actually gain dps) or animation cancelling because the core concept is ridiculous from a game design standpoint. What game is going to advocate clipping their own animations to push your damage numbers up? That'd…