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Public formal confirmation that griefing and bullying isn't against Code of Conduct

alakeyfox
alakeyfox
Soul Shriven
Hello,

I would like any ZOS employee to publicly confirm to us here that the following actions do not violate the ZOS code of conduct of ESO:

1. Join a random dungeon group
2. Proceed through 90% of the dungeon until the final boss
3. Attempt to kick 1 random
4. After failing to do so, bully them into leaving the group
5. Kick the other person out for refusing the kick the other person for no reason

I filed an in-game report, which was declined 10min later after a "thorough" investigation. Then I filed another report via the website, which was closed after 3 minutes, another "thorough" investigation I presume.

Not posting any screenshots, videos or names here yet. For ZOS employees the ticket number is 250822-001611. There's a video and screenshots attached of the 2 griefers admitting to griefing us after the failed kick attempt, subsequently kicking me out last for refusing the vote to kick.

If the above does not qualify as the violation of Code of Conduct, then I guess we are free to grief every group dungeon?
  • MGRza
    MGRza
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    alakeyfox wrote: »
    Hello,

    I would like any ZOS employee to publicly confirm to us here that the following actions do not violate the ZOS code of conduct of ESO:

    1. Join a random dungeon group
    2. Proceed through 90% of the dungeon until the final boss
    3. Attempt to kick 1 random
    4. After failing to do so, bully them into leaving the group
    5. Kick the other person out for refusing the kick the other person for no reason

    I filed an in-game report, which was declined 10min later after a "thorough" investigation. Then I filed another report via the website, which was closed after 3 minutes, another "thorough" investigation I presume.

    Not posting any screenshots, videos or names here yet. For ZOS employees the ticket number is 250822-001611. There's a video and screenshots attached of the 2 griefers admitting to griefing us after the failed kick attempt, subsequently kicking me out last for refusing the vote to kick.

    If the above does not qualify as the violation of Code of Conduct, then I guess we are free to grief every group dungeon?

    I had something like this happen last week, a New player made a mistake in a dungeon, and the tank was spamming the kick the whole rest of the dungeon, and when we simply didn't agree to kick the new player, the tank simply stood still, didn't fight or do anything for the rest of the dungeon.
  • DenverRalphy
    DenverRalphy
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    MGRza wrote: »
    alakeyfox wrote: »
    Hello,

    I would like any ZOS employee to publicly confirm to us here that the following actions do not violate the ZOS code of conduct of ESO:

    1. Join a random dungeon group
    2. Proceed through 90% of the dungeon until the final boss
    3. Attempt to kick 1 random
    4. After failing to do so, bully them into leaving the group
    5. Kick the other person out for refusing the kick the other person for no reason

    I filed an in-game report, which was declined 10min later after a "thorough" investigation. Then I filed another report via the website, which was closed after 3 minutes, another "thorough" investigation I presume.

    Not posting any screenshots, videos or names here yet. For ZOS employees the ticket number is 250822-001611. There's a video and screenshots attached of the 2 griefers admitting to griefing us after the failed kick attempt, subsequently kicking me out last for refusing the vote to kick.

    If the above does not qualify as the violation of Code of Conduct, then I guess we are free to grief every group dungeon?

    I had something like this happen last week, a New player made a mistake in a dungeon, and the tank was spamming the kick the whole rest of the dungeon, and when we simply didn't agree to kick the new player, the tank simply stood still, didn't fight or do anything for the rest of the dungeon.

    Shoulda vote kicked the tank when they became petulant and refused to play.
  • Freelancer_ESO
    Freelancer_ESO
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    Yeah, I've also had occasional issues with players kicking players without necessarily having great reasons.

    Had one run where I got vote kicked after voting down a kick of someone else.

    Personally, I'd suggest having occasional audits on the players that are in the top few % of vote kicking.
  • valenwood_vegan
    valenwood_vegan
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    It definitely pays to join a nice guild and/or make some friends to play with as opposed to randoms.

    I don't think they have the resources or interest to monitor player behavior in random groups to this extent unless it's like a really severe / explicit violation of the ToS. I have never once seen them reply to any of the threads about various negative behaviors in random groups. Good luck out there.
    Edited by valenwood_vegan on August 22, 2025 7:54PM
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    alakeyfox wrote: »
    I filed an in-game report, which was declined 10min later after a "thorough" investigation. Then I filed another report via the website, which was closed after 3 minutes, another "thorough" investigation I presume.

    You've misunderstood how the support ticket function works.

    Whenever you raise a ticket you'll receive an automated response very quickly. This hasn't 'closed' the ticket but if you don't reply to it the ticket will be considered closed (they might investigate but it's very unlikely).

    If you want your ticket to actually be looked at you need to go to the website and reply - you can attach any videos or screenshots at that point too.

    Its still unlikely they do anything but still maybe more helpful than the auto response
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  • alakeyfox
    alakeyfox
    Soul Shriven
    alakeyfox wrote: »
    I filed an in-game report, which was declined 10min later after a "thorough" investigation. Then I filed another report via the website, which was closed after 3 minutes, another "thorough" investigation I presume.

    You've misunderstood how the support ticket function works.

    Whenever you raise a ticket you'll receive an automated response very quickly. This hasn't 'closed' the ticket but if you don't reply to it the ticket will be considered closed (they might investigate but it's very unlikely).

    If you want your ticket to actually be looked at you need to go to the website and reply - you can attach any videos or screenshots at that point too.

    Its still unlikely they do anything but still maybe more helpful than the auto response

    Nah, I got an automated response immediately, then 10 minutes later another letter saying they found no violations in the 2 players' behaviour. After that I opened a ticket via the website, attaching screenshots and videos, which they closed after 3 minutes, stating they found no violations. All I want is for them to publicly say we can grief dungeon groups with no repercussions if that's the case.
  • YandereGirlfriend
    YandereGirlfriend
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    alakeyfox wrote: »
    Hello,

    I would like any ZOS employee to publicly confirm to us here that the following actions do not violate the ZOS code of conduct of ESO:

    1. Join a random dungeon group
    2. Proceed through 90% of the dungeon until the final boss
    3. Attempt to kick 1 random
    4. After failing to do so, bully them into leaving the group
    5. Kick the other person out for refusing the kick the other person for no reason

    I filed an in-game report, which was declined 10min later after a "thorough" investigation. Then I filed another report via the website, which was closed after 3 minutes, another "thorough" investigation I presume.

    Not posting any screenshots, videos or names here yet. For ZOS employees the ticket number is 250822-001611. There's a video and screenshots attached of the 2 griefers admitting to griefing us after the failed kick attempt, subsequently kicking me out last for refusing the vote to kick.

    If the above does not qualify as the violation of Code of Conduct, then I guess we are free to grief every group dungeon?

    Why do I get the feeling that we're missing some needed context here.
  • scrappy1342
    scrappy1342
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    alakeyfox wrote: »

    Nah, I got an automated response immediately, then 10 minutes later another letter saying they found no violations in the 2 players' behaviour. After that I opened a ticket via the website, attaching screenshots and videos, which they closed after 3 minutes, stating they found no violations. All I want is for them to publicly say we can grief dungeon groups with no repercussions if that's the case.

    from what i have been told, they reject everything first and you have to -appeal- it. so after the initial automated response and then that second (totally not automated right? >.>) response saying they didn't find anything, you are supposed to reply to that and keep it going. it sounds like you opened a completely new second ticket?

    it's a HORRIBLE and underhanded system.
  • albertberku
    albertberku
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    For reference, this is the answer i got from support for asking something similar. But in my case i asked for a list of actions (considered offensive behaviour in Cyrodiil), not a certain one:
    Greetings,

    We will not provide you an exhaustive list of every possible violation in every possible context. If you have questions or concerns regarding a behavior in the game, we encourage you to avoid any offensive behavior and review the Terms of Service and Code of Conduct.

    Terms of Service  - https://account.elderscrollsonline.com/en-us/terms-of-service

    Code of Conduct - https://account.elderscrollsonline.com/en-us/code-of-conduct

    Regards,
    The Elder Scrolls Online Team
    Edited by albertberku on August 23, 2025 1:17PM
  • alakeyfox
    alakeyfox
    Soul Shriven

    Why do I get the feeling that we're missing some needed context here.

    I have a full clip of the dungeon, they literally just wanted to kick 1 random, I refused, so they bullied him into leaving, then kicked me. Unprompted. I wanted to post it here, but thought for now I'll hold it since they might insta close the thread for "witch hunting" or some such.

    from what i have been told, they reject everything first and you have to -appeal- it. so after the initial automated response and then that second (totally not automated right? >.>) response saying they didn't find anything, you are supposed to reply to that and keep it going. it sounds like you opened a completely new second ticket?

    it's a HORRIBLE and underhanded system.

    Yep, opened a new ticket, didn't realize the other 2 were still intractable. I asked them whether these exact actions are not in violation of their code of conduct, I'll post the reply here once I get one.
    Edited by alakeyfox on August 23, 2025 12:34PM
  • Vulkunne
    Vulkunne
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    It sounds to me like we're missing some details here however, having ran as Tank in 4-man groups, including some Trials, for many years, I can say that no one is ever really guaranteed anything. That's why when you run, maybe especially as a random, don't mess up, don't make mistakes and never attract too much attention to yourself or something like this could happen. I would be interested in hearing from the other players as well.

    If finishing the run means losing a player who's not fulfilling their role then for the good of the group, you probably should have kicked them. Again, I'm not certain exactly what happened on your run but what the majority wants matters because it does. If I sat back and argued with everyone and fought ever kick no one would have got thru at all. Even if it's the last boss, as others have said on here, many times in the past, no one is entitled to someone else's time or resources unless they're willing to give it. That applies even in circumstances that you or I don't like.

    That said, I hate kicking people. Believe or not, I hate being ugly to people. However sometimes people need to be kicked. And there's always that one person trying to prove a point who won't do it and now not only will the person we're trying to kick lose out, but the group will most likely disband. It's sad that things work this way but at least they work for some if not for all. If you feel so strongly that people shouldn't be kicked then it's your responsibility to take extra time and vett, the other players to ensure everyone agrees with you.
    Edited by Vulkunne on August 23, 2025 1:24PM
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  • DenverRalphy
    DenverRalphy
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    I took a day to mull this one over, and unfortunately I don't know that there's really much that can be done here.

    ESO can't force all players to play nice. And realistically, from the OP's description, it was a case of just running into a couple of rather unfriendly and unsavory players. But was it griefing? Not really. Griefing would be if even after the incident occurred, the two players in question continued to track down and harass the players they kicked. Or followed them around in an attempt to disrupt any further gameplay just because they got a kick out of it. Or mocked them in zone chat for all to see. Etc.. Etc..

    But simply acting like tools in a group instance, even if it results in a player dropping from group because the others hounded them until they left, doesn't qualify as griefing since players on the wrong end of the stick can simply block them and move on. Does it excuse their behavior? Heck no! Not at all. I can't stand players like that (loathe them actually). But it is what it is.
    Edited by DenverRalphy on August 23, 2025 1:23PM
  • katanagirl1
    katanagirl1
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    I always hate it when the vote to kick comes up. If someone won’t leave the start area after a few minutes, then it’s fine. If we are progressing through the dungeon and I don’t see anything really wrong then I won’t. I did get booted from a dungeon once because I wouldn’t kick someone, but I had been in that dungeon for well over an hour and we were at the last boss and I just wanted to get done with it. The stinger was that I was the last one from the original group because people kept leaving and we didn’t get the hard mode so I got booted before completion. That was a long time ago.

    It sucks but what can you do.
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  • AngryPenguin
    AngryPenguin
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    A couple days ago one of the pledges was City of Ash II. The dungeon used to be pretty challenging, but now days with modern builds even pugs should be able to get through a vet CoAII run without too many issues.

    So there I was on my fully subclassed dps warden/necro/acanist that has 36.5k health. Yes, it's a PvP build, but with a few tweaks is plenty strong dps in PvE especially for a dungeon that, while long, isn't very hard anymore. Some pug comes into the group, complains about my "40k health on a dps" and immediately leaves the group. So the healer, tank and me finished the dungeon with just the three of us, hard mode and all....with me being the only dps on a PvP build. The player left the group before even seeing what my dps actually was. ...and what it was was plenty enough for vCoAII HM with me being the only dps in the group.

    Long story short, people like to claim PvP players are the most toxic group in game. But my experience has been by far, hands down, no contest, the newer dungeon runners who think they've got everything all figured out when in fact they can't even create their own build that is better than most you find online that prove to be the most toxic.
  • Malprave
    Malprave
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    There is a ton of griefing that goes on in the game. Pugs work best for very experienced players who are going to just brush it off and instantly move on.
    The less experienced the player the more vital it is that they do these activities with a guild.
  • shadoza
    shadoza
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    A couple days ago one of the pledges was City of Ash II. The dungeon used to be pretty challenging, but now days with modern builds even pugs should be able to get through a vet CoAII run without too many issues.

    So there I was on my fully subclassed dps warden/necro/acanist that has 36.5k health. Yes, it's a PvP build, but with a few tweaks is plenty strong dps in PvE especially for a dungeon that, while long, isn't very hard anymore. Some pug comes into the group, complains about my "40k health on a dps" and immediately leaves the group. So the healer, tank and me finished the dungeon with just the three of us, hard mode and all....with me being the only dps on a PvP build. The player left the group before even seeing what my dps actually was. ...and what it was was plenty enough for vCoAII HM with me being the only dps in the group.

    Long story short, people like to claim PvP players are the most toxic group in game. But my experience has been by far, hands down, no contest, the newer dungeon runners who think they've got everything all figured out when in fact they can't even create their own build that is better than most you find online that prove to be the most toxic.

    Newbs are not toxic, cocky perhaps, ignorant to the reality perhaps, but not toxic. I believe toxic is when a player thinks themselves better than others and are using boisterous claims to boost their own persona while belittling others. Being rude or demeaning has never resolved a conflict but some fall into that mode every disagreement. I can see why the group finder is ineffective. There is much 'my way or the highway' attitude moving; then the shade falls upon those who choose the highway.
    I think those that dropped out of group before the fight began because they didn't like your build are no different than those who kick players because they don't like their build. Perhaps those that dropped out before the fight are more mature in their behavior.
    I also believe that group dungeons should be ended. Remove the group-checks, and open them to the public. Just make them level two Public dungeons.
  • SpiritofESO
    SpiritofESO
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    This is my personal policy:

    If someone in a random dungeon group is egregiously misbehaving, completely inactive, rushing far ahead of everyone else, etc., I will initiate a Vote To Kick once and only once.

    If the group fails to kick, I will leave the instance without leaving the group, and I consider this "an act of civil disobedience" displaying my feeling about the failure to kick an obviously badly misbehaving individual ... and I will misbehave and wait until I am kicked. Sometimes I am, sometimes I am not.

    I never report any of this misbehavior because I don't think it rises to the level of requiring a report to be filed.

    :neutral:
    Edited by SpiritofESO on August 23, 2025 6:51PM
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  • Xarc
    Xarc
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    The game is becoming really toxic because nothing is being done to combat the excessively large level differences, which creates a lot of frustration and anger between players, leading to afk, trolling, griefing, insults etc.

    both in PvP and PVE.
    Edited by Xarc on August 23, 2025 7:24PM
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  • Tandor
    Tandor
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    Am I right in thinking that the game didn't launch with the ability to kick players, that came in later? If so, how do those who have played under both systems and run PUGs regularly feel they compare? Was the introduction of kicking players a good thing, or has it created more problems than it has solved?
  • katanagirl1
    katanagirl1
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    shadoza wrote: »
    A couple days ago one of the pledges was City of Ash II. The dungeon used to be pretty challenging, but now days with modern builds even pugs should be able to get through a vet CoAII run without too many issues.

    So there I was on my fully subclassed dps warden/necro/acanist that has 36.5k health. Yes, it's a PvP build, but with a few tweaks is plenty strong dps in PvE especially for a dungeon that, while long, isn't very hard anymore. Some pug comes into the group, complains about my "40k health on a dps" and immediately leaves the group. So the healer, tank and me finished the dungeon with just the three of us, hard mode and all....with me being the only dps on a PvP build. The player left the group before even seeing what my dps actually was. ...and what it was was plenty enough for vCoAII HM with me being the only dps in the group.

    Long story short, people like to claim PvP players are the most toxic group in game. But my experience has been by far, hands down, no contest, the newer dungeon runners who think they've got everything all figured out when in fact they can't even create their own build that is better than most you find online that prove to be the most toxic.

    Newbs are not toxic, cocky perhaps, ignorant to the reality perhaps, but not toxic. I believe toxic is when a player thinks themselves better than others and are using boisterous claims to boost their own persona while belittling others. Being rude or demeaning has never resolved a conflict but some fall into that mode every disagreement. I can see why the group finder is ineffective. There is much 'my way or the highway' attitude moving; then the shade falls upon those who choose the highway.
    I think those that dropped out of group before the fight began because they didn't like your build are no different than those who kick players because they don't like their build. Perhaps those that dropped out before the fight are more mature in their behavior.
    I also believe that group dungeons should be ended. Remove the group-checks, and open them to the public. Just make them level two Public dungeons.

    New players can be toxic is they are doing such low dps that the group is carrying them (without their knowledge of course, because of their ignorance) and they refuse to learn how to do better. Since they are being carried and it seems easy they assume they are doing just fine. Then they’ll get into another group where the overall dps is not high and blame the others for not doing well. This is as bad as toxic elitist attitude because it is completely false.
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  • Attorneyatlawl
    Attorneyatlawl
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    Tandor wrote: »
    Am I right in thinking that the game didn't launch with the ability to kick players, that came in later? If so, how do those who have played under both systems and run PUGs regularly feel they compare? Was the introduction of kicking players a good thing, or has it created more problems than it has solved?

    The game had no automated group matchmaking for quite awhile.
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  • JBNimble
    JBNimble
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    I don't know if the problem here is
    a) Player behavior
    b) ZOS employees not giving a <beep> or
    c) ZOS not keeping enough personnel around to have the time to give a <beep>

    I mean I'm curious how many real people are reading how many tickets.
    Toxic behavior is as old as the internet human civilisation, I'm quite sure you can't do anything about that, except, as everybody always suggests, stop PUGing, join a guild.
    However, keeping the service personnel to the absolute possible minimum (or below) to maximize profit is a more recent development. Even more recent is the principle of "lay off the meat, use AI".

    tl;dr: I think there's a 1-2% chance that a real person read that ticket.
  • zaria
    zaria
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    MGRza wrote: »
    alakeyfox wrote: »
    Hello,

    I would like any ZOS employee to publicly confirm to us here that the following actions do not violate the ZOS code of conduct of ESO:

    1. Join a random dungeon group
    2. Proceed through 90% of the dungeon until the final boss
    3. Attempt to kick 1 random
    4. After failing to do so, bully them into leaving the group
    5. Kick the other person out for refusing the kick the other person for no reason

    I filed an in-game report, which was declined 10min later after a "thorough" investigation. Then I filed another report via the website, which was closed after 3 minutes, another "thorough" investigation I presume.

    Not posting any screenshots, videos or names here yet. For ZOS employees the ticket number is 250822-001611. There's a video and screenshots attached of the 2 griefers admitting to griefing us after the failed kick attempt, subsequently kicking me out last for refusing the vote to kick.

    If the above does not qualify as the violation of Code of Conduct, then I guess we are free to grief every group dungeon?

    I had something like this happen last week, a New player made a mistake in a dungeon, and the tank was spamming the kick the whole rest of the dungeon, and when we simply didn't agree to kick the new player, the tank simply stood still, didn't fight or do anything for the rest of the dungeon.

    Shoulda vote kicked the tank when they became petulant and refused to play.
    Agree, and this tend to work, I did that on an speedrunner and an random normal who was a dlc, I and another needed quest, last was just lost.
    I did an vote kick on speedrunner, it passed fast, we did not got another but it was no issue finishing it.


    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • umagon
    umagon
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    Calling for a vote kick needs a long cool down. I had a similar incident months ago. One player ran ahead of the group who was not the tank (I was the tank). Then another player typed something in chat asking the person to stop, then that person just started spamming the vote kick on person who ask them to stop for the rest of the dungeon. It needs a 10min cooldown.
  • Tandor
    Tandor
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    Tandor wrote: »
    Am I right in thinking that the game didn't launch with the ability to kick players, that came in later? If so, how do those who have played under both systems and run PUGs regularly feel they compare? Was the introduction of kicking players a good thing, or has it created more problems than it has solved?

    The game had no automated group matchmaking for quite awhile.

    Agreed, but when it was introduced I don't recall that kicking was a part of it, did that not come later?
  • ZOS_Hadeostry
    I wanted to let @alakeyfox know that we have seen the post and are currently investigating the ticket you brought up. Everyone, please do not bring up side subjects or anything else off topic. We want to hear constructive feedback about the topic at hand.
    Staff Post
  • shadoza
    shadoza
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    shadoza wrote: »
    A couple days ago one of the pledges was City of Ash II. The dungeon used to be pretty challenging, but now days with modern builds even pugs should be able to get through a vet CoAII run without too many issues.

    So there I was on my fully subclassed dps warden/necro/acanist that has 36.5k health. Yes, it's a PvP build, but with a few tweaks is plenty strong dps in PvE especially for a dungeon that, while long, isn't very hard anymore. Some pug comes into the group, complains about my "40k health on a dps" and immediately leaves the group. So the healer, tank and me finished the dungeon with just the three of us, hard mode and all....with me being the only dps on a PvP build. The player left the group before even seeing what my dps actually was. ...and what it was was plenty enough for vCoAII HM with me being the only dps in the group.

    Long story short, people like to claim PvP players are the most toxic group in game. But my experience has been by far, hands down, no contest, the newer dungeon runners who think they've got everything all figured out when in fact they can't even create their own build that is better than most you find online that prove to be the most toxic.

    Newbs are not toxic, cocky perhaps, ignorant to the reality perhaps, but not toxic. I believe toxic is when a player thinks themselves better than others and are using boisterous claims to boost their own persona while belittling others. Being rude or demeaning has never resolved a conflict but some fall into that mode every disagreement. I can see why the group finder is ineffective. There is much 'my way or the highway' attitude moving; then the shade falls upon those who choose the highway.
    I think those that dropped out of group before the fight began because they didn't like your build are no different than those who kick players because they don't like their build. Perhaps those that dropped out before the fight are more mature in their behavior.
    I also believe that group dungeons should be ended. Remove the group-checks, and open them to the public. Just make them level two Public dungeons.

    New players can be toxic is they are doing such low dps that the group is carrying them (without their knowledge of course, because of their ignorance) and they refuse to learn how to do better. Since they are being carried and it seems easy they assume they are doing just fine. Then they’ll get into another group where the overall dps is not high and blame the others for not doing well. This is as bad as toxic elitist attitude because it is completely false.

    A new player is not going to know their dps is low unless they are told; not everyone has a test dummy in their closet. Unfortunately 'learning how to do better' usual includes instructions toward min/max builds that most people don't want to do. Instructions to a new dungeon player should be advice regarding gaming skills, like don't stand in the red, kill the adds, or heal the tank first. If they are being told to pull these skills and wear that armor or drop some kind of pot, the instructions could be overwhelming a player that does not have the ability to follow those instructions. Maybe a training version of the dungeons that players go test solo or with a companion or friend. (I say solo or with a friend because no one wants to fail before strangers.)

    Long time ago, I was running a solo-survivalist build in another game. I was often invited to run special dungeons with the guild members. My position was DPS. I did not do as much damage as the other two DPS players. BUT, my build and skills allowed me to do damage while healing our healer. He was a great healer (mostly) but he was too focused on keeping the tank alive that he forgot to cover his own tail. Without me, the healer would fall, without the healer, the tank would fall, without the tank, the DPS would not survive. As awkward as it all sounded to new commers, it was the path we took. I tell this story to point out why telling new players to change gear or skills isn't really helping them.
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    Tandor wrote: »
    Tandor wrote: »
    Am I right in thinking that the game didn't launch with the ability to kick players, that came in later? If so, how do those who have played under both systems and run PUGs regularly feel they compare? Was the introduction of kicking players a good thing, or has it created more problems than it has solved?

    The game had no automated group matchmaking for quite awhile.

    Agreed, but when it was introduced I don't recall that kicking was a part of it, did that not come later?

    Pretty sure it was in at the same time, but I never used it back then.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • katanagirl1
    katanagirl1
    ✭✭✭✭✭
    ✭✭✭✭
    shadoza wrote: »
    shadoza wrote: »
    A couple days ago one of the pledges was City of Ash II. The dungeon used to be pretty challenging, but now days with modern builds even pugs should be able to get through a vet CoAII run without too many issues.

    So there I was on my fully subclassed dps warden/necro/acanist that has 36.5k health. Yes, it's a PvP build, but with a few tweaks is plenty strong dps in PvE especially for a dungeon that, while long, isn't very hard anymore. Some pug comes into the group, complains about my "40k health on a dps" and immediately leaves the group. So the healer, tank and me finished the dungeon with just the three of us, hard mode and all....with me being the only dps on a PvP build. The player left the group before even seeing what my dps actually was. ...and what it was was plenty enough for vCoAII HM with me being the only dps in the group.

    Long story short, people like to claim PvP players are the most toxic group in game. But my experience has been by far, hands down, no contest, the newer dungeon runners who think they've got everything all figured out when in fact they can't even create their own build that is better than most you find online that prove to be the most toxic.

    Newbs are not toxic, cocky perhaps, ignorant to the reality perhaps, but not toxic. I believe toxic is when a player thinks themselves better than others and are using boisterous claims to boost their own persona while belittling others. Being rude or demeaning has never resolved a conflict but some fall into that mode every disagreement. I can see why the group finder is ineffective. There is much 'my way or the highway' attitude moving; then the shade falls upon those who choose the highway.
    I think those that dropped out of group before the fight began because they didn't like your build are no different than those who kick players because they don't like their build. Perhaps those that dropped out before the fight are more mature in their behavior.
    I also believe that group dungeons should be ended. Remove the group-checks, and open them to the public. Just make them level two Public dungeons.

    New players can be toxic is they are doing such low dps that the group is carrying them (without their knowledge of course, because of their ignorance) and they refuse to learn how to do better. Since they are being carried and it seems easy they assume they are doing just fine. Then they’ll get into another group where the overall dps is not high and blame the others for not doing well. This is as bad as toxic elitist attitude because it is completely false.

    A new player is not going to know their dps is low unless they are told; not everyone has a test dummy in their closet. Unfortunately 'learning how to do better' usual includes instructions toward min/max builds that most people don't want to do. Instructions to a new dungeon player should be advice regarding gaming skills, like don't stand in the red, kill the adds, or heal the tank first. If they are being told to pull these skills and wear that armor or drop some kind of pot, the instructions could be overwhelming a player that does not have the ability to follow those instructions. Maybe a training version of the dungeons that players go test solo or with a companion or friend. (I say solo or with a friend because no one wants to fail before strangers.)

    Long time ago, I was running a solo-survivalist build in another game. I was often invited to run special dungeons with the guild members. My position was DPS. I did not do as much damage as the other two DPS players. BUT, my build and skills allowed me to do damage while healing our healer. He was a great healer (mostly) but he was too focused on keeping the tank alive that he forgot to cover his own tail. Without me, the healer would fall, without the healer, the tank would fall, without the tank, the DPS would not survive. As awkward as it all sounded to new commers, it was the path we took. I tell this story to point out why telling new players to change gear or skills isn't really helping them.

    I agree some players just are overwhelmed but it is not always the case. In a group setting everyone is expected to pull their weight. There are those who are willing to learn and there are those who flat out refuse.

    I will excuse myself from more discussion at the request of the mod.

    EDIT: sorry messed up quotes
    Edited by katanagirl1 on August 24, 2025 5:39AM
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Raanbury
    Raanbury
    ✭✭✭
    I wanted to let @alakeyfox know that we have seen the post and are currently investigating the ticket you brought up. Everyone, please do not bring up side subjects or anything else off topic. We want to hear constructive feedback about the topic at hand.

    What I don't understand is why this wasn't investigated when they raised the two initial tickets. Why now, after creating a forum post, is the matter being investigated? Were the initial tickets raised by OP even reviewed by a human or were they screened out by AI?
    Edited by Raanbury on August 24, 2025 6:00AM
    Eye of the Queen
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