Hello,
I would like any ZOS employee to publicly confirm to us here that the following actions do not violate the ZOS code of conduct of ESO:
1. Join a random dungeon group
2. Proceed through 90% of the dungeon until the final boss
3. Attempt to kick 1 random
4. After failing to do so, bully them into leaving the group
5. Kick the other person out for refusing the kick the other person for no reason
I filed an in-game report, which was declined 10min later after a "thorough" investigation. Then I filed another report via the website, which was closed after 3 minutes, another "thorough" investigation I presume.
Not posting any screenshots, videos or names here yet. For ZOS employees the ticket number is 250822-001611. There's a video and screenshots attached of the 2 griefers admitting to griefing us after the failed kick attempt, subsequently kicking me out last for refusing the vote to kick.
If the above does not qualify as the violation of Code of Conduct, then I guess we are free to grief every group dungeon?
Hello,
I would like any ZOS employee to publicly confirm to us here that the following actions do not violate the ZOS code of conduct of ESO:
1. Join a random dungeon group
2. Proceed through 90% of the dungeon until the final boss
3. Attempt to kick 1 random
4. After failing to do so, bully them into leaving the group
5. Kick the other person out for refusing the kick the other person for no reason
I filed an in-game report, which was declined 10min later after a "thorough" investigation. Then I filed another report via the website, which was closed after 3 minutes, another "thorough" investigation I presume.
Not posting any screenshots, videos or names here yet. For ZOS employees the ticket number is 250822-001611. There's a video and screenshots attached of the 2 griefers admitting to griefing us after the failed kick attempt, subsequently kicking me out last for refusing the vote to kick.
If the above does not qualify as the violation of Code of Conduct, then I guess we are free to grief every group dungeon?
I had something like this happen last week, a New player made a mistake in a dungeon, and the tank was spamming the kick the whole rest of the dungeon, and when we simply didn't agree to kick the new player, the tank simply stood still, didn't fight or do anything for the rest of the dungeon.
I filed an in-game report, which was declined 10min later after a "thorough" investigation. Then I filed another report via the website, which was closed after 3 minutes, another "thorough" investigation I presume.
Izanagi.Xiiib16_ESO wrote: »I filed an in-game report, which was declined 10min later after a "thorough" investigation. Then I filed another report via the website, which was closed after 3 minutes, another "thorough" investigation I presume.
You've misunderstood how the support ticket function works.
Whenever you raise a ticket you'll receive an automated response very quickly. This hasn't 'closed' the ticket but if you don't reply to it the ticket will be considered closed (they might investigate but it's very unlikely).
If you want your ticket to actually be looked at you need to go to the website and reply - you can attach any videos or screenshots at that point too.
Its still unlikely they do anything but still maybe more helpful than the auto response
Hello,
I would like any ZOS employee to publicly confirm to us here that the following actions do not violate the ZOS code of conduct of ESO:
1. Join a random dungeon group
2. Proceed through 90% of the dungeon until the final boss
3. Attempt to kick 1 random
4. After failing to do so, bully them into leaving the group
5. Kick the other person out for refusing the kick the other person for no reason
I filed an in-game report, which was declined 10min later after a "thorough" investigation. Then I filed another report via the website, which was closed after 3 minutes, another "thorough" investigation I presume.
Not posting any screenshots, videos or names here yet. For ZOS employees the ticket number is 250822-001611. There's a video and screenshots attached of the 2 griefers admitting to griefing us after the failed kick attempt, subsequently kicking me out last for refusing the vote to kick.
If the above does not qualify as the violation of Code of Conduct, then I guess we are free to grief every group dungeon?
Nah, I got an automated response immediately, then 10 minutes later another letter saying they found no violations in the 2 players' behaviour. After that I opened a ticket via the website, attaching screenshots and videos, which they closed after 3 minutes, stating they found no violations. All I want is for them to publicly say we can grief dungeon groups with no repercussions if that's the case.
Greetings,
We will not provide you an exhaustive list of every possible violation in every possible context. If you have questions or concerns regarding a behavior in the game, we encourage you to avoid any offensive behavior and review the Terms of Service and Code of Conduct.
Terms of Service - https://account.elderscrollsonline.com/en-us/terms-of-service
Code of Conduct - https://account.elderscrollsonline.com/en-us/code-of-conduct
Regards,
The Elder Scrolls Online Team
YandereGirlfriend wrote: »
Why do I get the feeling that we're missing some needed context here.
scrappy1342 wrote: »
from what i have been told, they reject everything first and you have to -appeal- it. so after the initial automated response and then that second (totally not automated right? >.>) response saying they didn't find anything, you are supposed to reply to that and keep it going. it sounds like you opened a completely new second ticket?
it's a HORRIBLE and underhanded system.
AngryPenguin wrote: »A couple days ago one of the pledges was City of Ash II. The dungeon used to be pretty challenging, but now days with modern builds even pugs should be able to get through a vet CoAII run without too many issues.
So there I was on my fully subclassed dps warden/necro/acanist that has 36.5k health. Yes, it's a PvP build, but with a few tweaks is plenty strong dps in PvE especially for a dungeon that, while long, isn't very hard anymore. Some pug comes into the group, complains about my "40k health on a dps" and immediately leaves the group. So the healer, tank and me finished the dungeon with just the three of us, hard mode and all....with me being the only dps on a PvP build. The player left the group before even seeing what my dps actually was. ...and what it was was plenty enough for vCoAII HM with me being the only dps in the group.
Long story short, people like to claim PvP players are the most toxic group in game. But my experience has been by far, hands down, no contest, the newer dungeon runners who think they've got everything all figured out when in fact they can't even create their own build that is better than most you find online that prove to be the most toxic.
AngryPenguin wrote: »A couple days ago one of the pledges was City of Ash II. The dungeon used to be pretty challenging, but now days with modern builds even pugs should be able to get through a vet CoAII run without too many issues.
So there I was on my fully subclassed dps warden/necro/acanist that has 36.5k health. Yes, it's a PvP build, but with a few tweaks is plenty strong dps in PvE especially for a dungeon that, while long, isn't very hard anymore. Some pug comes into the group, complains about my "40k health on a dps" and immediately leaves the group. So the healer, tank and me finished the dungeon with just the three of us, hard mode and all....with me being the only dps on a PvP build. The player left the group before even seeing what my dps actually was. ...and what it was was plenty enough for vCoAII HM with me being the only dps in the group.
Long story short, people like to claim PvP players are the most toxic group in game. But my experience has been by far, hands down, no contest, the newer dungeon runners who think they've got everything all figured out when in fact they can't even create their own build that is better than most you find online that prove to be the most toxic.
Newbs are not toxic, cocky perhaps, ignorant to the reality perhaps, but not toxic. I believe toxic is when a player thinks themselves better than others and are using boisterous claims to boost their own persona while belittling others. Being rude or demeaning has never resolved a conflict but some fall into that mode every disagreement. I can see why the group finder is ineffective. There is much 'my way or the highway' attitude moving; then the shade falls upon those who choose the highway.
I think those that dropped out of group before the fight began because they didn't like your build are no different than those who kick players because they don't like their build. Perhaps those that dropped out before the fight are more mature in their behavior.
I also believe that group dungeons should be ended. Remove the group-checks, and open them to the public. Just make them level two Public dungeons.
Am I right in thinking that the game didn't launch with the ability to kick players, that came in later? If so, how do those who have played under both systems and run PUGs regularly feel they compare? Was the introduction of kicking players a good thing, or has it created more problems than it has solved?
Agree, and this tend to work, I did that on an speedrunner and an random normal who was a dlc, I and another needed quest, last was just lost.DenverRalphy wrote: »Hello,
I would like any ZOS employee to publicly confirm to us here that the following actions do not violate the ZOS code of conduct of ESO:
1. Join a random dungeon group
2. Proceed through 90% of the dungeon until the final boss
3. Attempt to kick 1 random
4. After failing to do so, bully them into leaving the group
5. Kick the other person out for refusing the kick the other person for no reason
I filed an in-game report, which was declined 10min later after a "thorough" investigation. Then I filed another report via the website, which was closed after 3 minutes, another "thorough" investigation I presume.
Not posting any screenshots, videos or names here yet. For ZOS employees the ticket number is 250822-001611. There's a video and screenshots attached of the 2 griefers admitting to griefing us after the failed kick attempt, subsequently kicking me out last for refusing the vote to kick.
If the above does not qualify as the violation of Code of Conduct, then I guess we are free to grief every group dungeon?
I had something like this happen last week, a New player made a mistake in a dungeon, and the tank was spamming the kick the whole rest of the dungeon, and when we simply didn't agree to kick the new player, the tank simply stood still, didn't fight or do anything for the rest of the dungeon.
Shoulda vote kicked the tank when they became petulant and refused to play.
Attorneyatlawl wrote: »Am I right in thinking that the game didn't launch with the ability to kick players, that came in later? If so, how do those who have played under both systems and run PUGs regularly feel they compare? Was the introduction of kicking players a good thing, or has it created more problems than it has solved?
The game had no automated group matchmaking for quite awhile.
katanagirl1 wrote: »AngryPenguin wrote: »A couple days ago one of the pledges was City of Ash II. The dungeon used to be pretty challenging, but now days with modern builds even pugs should be able to get through a vet CoAII run without too many issues.
So there I was on my fully subclassed dps warden/necro/acanist that has 36.5k health. Yes, it's a PvP build, but with a few tweaks is plenty strong dps in PvE especially for a dungeon that, while long, isn't very hard anymore. Some pug comes into the group, complains about my "40k health on a dps" and immediately leaves the group. So the healer, tank and me finished the dungeon with just the three of us, hard mode and all....with me being the only dps on a PvP build. The player left the group before even seeing what my dps actually was. ...and what it was was plenty enough for vCoAII HM with me being the only dps in the group.
Long story short, people like to claim PvP players are the most toxic group in game. But my experience has been by far, hands down, no contest, the newer dungeon runners who think they've got everything all figured out when in fact they can't even create their own build that is better than most you find online that prove to be the most toxic.
Newbs are not toxic, cocky perhaps, ignorant to the reality perhaps, but not toxic. I believe toxic is when a player thinks themselves better than others and are using boisterous claims to boost their own persona while belittling others. Being rude or demeaning has never resolved a conflict but some fall into that mode every disagreement. I can see why the group finder is ineffective. There is much 'my way or the highway' attitude moving; then the shade falls upon those who choose the highway.
I think those that dropped out of group before the fight began because they didn't like your build are no different than those who kick players because they don't like their build. Perhaps those that dropped out before the fight are more mature in their behavior.
I also believe that group dungeons should be ended. Remove the group-checks, and open them to the public. Just make them level two Public dungeons.
New players can be toxic is they are doing such low dps that the group is carrying them (without their knowledge of course, because of their ignorance) and they refuse to learn how to do better. Since they are being carried and it seems easy they assume they are doing just fine. Then they’ll get into another group where the overall dps is not high and blame the others for not doing well. This is as bad as toxic elitist attitude because it is completely false.
Attorneyatlawl wrote: »Am I right in thinking that the game didn't launch with the ability to kick players, that came in later? If so, how do those who have played under both systems and run PUGs regularly feel they compare? Was the introduction of kicking players a good thing, or has it created more problems than it has solved?
The game had no automated group matchmaking for quite awhile.
Agreed, but when it was introduced I don't recall that kicking was a part of it, did that not come later?
katanagirl1 wrote: »AngryPenguin wrote: »A couple days ago one of the pledges was City of Ash II. The dungeon used to be pretty challenging, but now days with modern builds even pugs should be able to get through a vet CoAII run without too many issues.
So there I was on my fully subclassed dps warden/necro/acanist that has 36.5k health. Yes, it's a PvP build, but with a few tweaks is plenty strong dps in PvE especially for a dungeon that, while long, isn't very hard anymore. Some pug comes into the group, complains about my "40k health on a dps" and immediately leaves the group. So the healer, tank and me finished the dungeon with just the three of us, hard mode and all....with me being the only dps on a PvP build. The player left the group before even seeing what my dps actually was. ...and what it was was plenty enough for vCoAII HM with me being the only dps in the group.
Long story short, people like to claim PvP players are the most toxic group in game. But my experience has been by far, hands down, no contest, the newer dungeon runners who think they've got everything all figured out when in fact they can't even create their own build that is better than most you find online that prove to be the most toxic.
Newbs are not toxic, cocky perhaps, ignorant to the reality perhaps, but not toxic. I believe toxic is when a player thinks themselves better than others and are using boisterous claims to boost their own persona while belittling others. Being rude or demeaning has never resolved a conflict but some fall into that mode every disagreement. I can see why the group finder is ineffective. There is much 'my way or the highway' attitude moving; then the shade falls upon those who choose the highway.
I think those that dropped out of group before the fight began because they didn't like your build are no different than those who kick players because they don't like their build. Perhaps those that dropped out before the fight are more mature in their behavior.
I also believe that group dungeons should be ended. Remove the group-checks, and open them to the public. Just make them level two Public dungeons.
New players can be toxic is they are doing such low dps that the group is carrying them (without their knowledge of course, because of their ignorance) and they refuse to learn how to do better. Since they are being carried and it seems easy they assume they are doing just fine. Then they’ll get into another group where the overall dps is not high and blame the others for not doing well. This is as bad as toxic elitist attitude because it is completely false.
A new player is not going to know their dps is low unless they are told; not everyone has a test dummy in their closet. Unfortunately 'learning how to do better' usual includes instructions toward min/max builds that most people don't want to do. Instructions to a new dungeon player should be advice regarding gaming skills, like don't stand in the red, kill the adds, or heal the tank first. If they are being told to pull these skills and wear that armor or drop some kind of pot, the instructions could be overwhelming a player that does not have the ability to follow those instructions. Maybe a training version of the dungeons that players go test solo or with a companion or friend. (I say solo or with a friend because no one wants to fail before strangers.)
Long time ago, I was running a solo-survivalist build in another game. I was often invited to run special dungeons with the guild members. My position was DPS. I did not do as much damage as the other two DPS players. BUT, my build and skills allowed me to do damage while healing our healer. He was a great healer (mostly) but he was too focused on keeping the tank alive that he forgot to cover his own tail. Without me, the healer would fall, without the healer, the tank would fall, without the tank, the DPS would not survive. As awkward as it all sounded to new commers, it was the path we took. I tell this story to point out why telling new players to change gear or skills isn't really helping them.
ZOS_Hadeostry wrote: »I wanted to let @alakeyfox know that we have seen the post and are currently investigating the ticket you brought up. Everyone, please do not bring up side subjects or anything else off topic. We want to hear constructive feedback about the topic at hand.