MincMincMinc wrote: »The real answer is that they should just recode these mechanics from scratch and make them work. Not just copy and paste code from 2010 development days. Generally the skills are fine on the landscape plane(the smooth hilly surface that makes up the ground) however they break on certain assets like keep walls and staircases.
There are probably limitations game engine wise. However there are probably work arounds like a knockup could just make your character "jump backwards" with a different animation while doing a normal stun. Vs some poorly coded scripted path that tries to place you X distance behind you on the same plane.
The worrying thing we see in the current combat direction is how many playstyles are being made boring and converging into a singular playstyle. At some point if all CC are the same combat will feel stale. If all class lines have the same generic ult gen they will be no different. If all spammables play the same why not just choose the one best? You can keep going on and on. Subclassing only accelerated this and pushed everyone to play nearly identically no matter the "build". Its pretty comical when people complain about vengeance template pvp......yet live is mostly all just a zos template build with different animations.
MincMincMinc wrote: »The real answer is that they should just recode these mechanics from scratch and make them work. Not just copy and paste code from 2010 development days. Generally the skills are fine on the landscape plane(the smooth hilly surface that makes up the ground) however they break on certain assets like keep walls and staircases.
There are probably limitations game engine wise. However there are probably work arounds like a knockup could just make your character "jump backwards" with a different animation while doing a normal stun. Vs some poorly coded scripted path that tries to place you X distance behind you on the same plane.
The worrying thing we see in the current combat direction is how many playstyles are being made boring and converging into a singular playstyle. At some point if all CC are the same combat will feel stale. If all class lines have the same generic ult gen they will be no different. If all spammables play the same why not just choose the one best? You can keep going on and on. Subclassing only accelerated this and pushed everyone to play nearly identically no matter the "build". Its pretty comical when people complain about vengeance template pvp......yet live is mostly all just a zos template build with different animations.
I get the point you're trying to make (the second section) but I'd argue the reason why that is happening is because of the lack of balance attempts ZoS has done to PvP. PvP right now is in a state of "if you don't do this, this, or this, you're dead instantly".
Giving everyone 70k health and making the TTK forever long isn't the answer to poor balancing attempts (or lack of attempts at all tbh).
Teeba_Shei wrote: »I made a post about this exact thing in the bug report forum. You can actually get permanently CCed if you get hit with a knockback during lag. Only way to fix it is to wait like 1 minute and eventually you get control of your character again or just die. I play in a small scale group and it happened 15 times to different members of my group the other night during prime time. Seems like its the new best counter to ball groups. It doesn't consistently happen, but if you get hit with enough knockbacks it will eventually occur.
https://forums.elderscrollsonline.com/en/discussion/682198/getting-permanently-cced-due-to-knockbacks#latest
Artisian0001 wrote: »Teeba_Shei wrote: »I made a post about this exact thing in the bug report forum. You can actually get permanently CCed if you get hit with a knockback during lag. Only way to fix it is to wait like 1 minute and eventually you get control of your character again or just die. I play in a small scale group and it happened 15 times to different members of my group the other night during prime time. Seems like its the new best counter to ball groups. It doesn't consistently happen, but if you get hit with enough knockbacks it will eventually occur.
https://forums.elderscrollsonline.com/en/discussion/682198/getting-permanently-cced-due-to-knockbacks#latest
Yeah, I hope it gets fixed but at least disabled at some point until something is done about it because it makes gameplay, not even less enjoyable, but just non existent when you are there suspended in air for periods of up to 30 seconds at a time.
Teeba_Shei wrote: »Artisian0001 wrote: »Teeba_Shei wrote: »I made a post about this exact thing in the bug report forum. You can actually get permanently CCed if you get hit with a knockback during lag. Only way to fix it is to wait like 1 minute and eventually you get control of your character again or just die. I play in a small scale group and it happened 15 times to different members of my group the other night during prime time. Seems like its the new best counter to ball groups. It doesn't consistently happen, but if you get hit with enough knockbacks it will eventually occur.
https://forums.elderscrollsonline.com/en/discussion/682198/getting-permanently-cced-due-to-knockbacks#latest
Yeah, I hope it gets fixed but at least disabled at some point until something is done about it because it makes gameplay, not even less enjoyable, but just non existent when you are there suspended in air for periods of up to 30 seconds at a time.
Unfortunately the devs don't really pay attention to pvp issues. Its been 12 years since the game came out and you can still place a mage guild rune in the doorway of a tower to knock people into the ceiling where they become stuck until they queue out. Almost all of the weird CC abilities like knockback, frozen gate, and knockup are primarily used to troll rather than to gain any tactical advantage.
YandereGirlfriend wrote: »All existing displacements should be turned into normal Stuns and Fears.
It definitely has caught-on that spamming displacements is a sure-fire way to de-sync your opponents and folk are abusing it like back in the old Snipe days when gankers knew that Snipe would de-sync their targets, making for easy and uncontested kills.
AngryPenguin wrote: »Any set that moves another players location on the map should be removed from the game. Free pull sets are an abomination in PvP environments and any dev worth anything knows why without having to be told.
Anything that moves another players location on the map should take up a skill slot, have to be aimed and cast, and cost resources. For example, DK chains are acceptable because it takes up a skill slot, has to be aimed, and costs resources. This is acceptable in a PvP environment. Free pull sets are just inexcusably poor design.
YandereGirlfriend wrote: »All existing displacements should be turned into normal Stuns and Fears.
It definitely has caught-on that spamming displacements is a sure-fire way to de-sync your opponents and folk are abusing it like back in the old Snipe days when gankers knew that Snipe would de-sync their targets, making for easy and uncontested kills.
YandereGirlfriend wrote: »AngryPenguin wrote: »Any set that moves another players location on the map should be removed from the game. Free pull sets are an abomination in PvP environments and any dev worth anything knows why without having to be told.
Anything that moves another players location on the map should take up a skill slot, have to be aimed and cast, and cost resources. For example, DK chains are acceptable because it takes up a skill slot, has to be aimed, and costs resources. This is acceptable in a PvP environment. Free pull sets are just inexcusably poor design.
No, friend. There's no difference between an ability or a set that uses displacement. If one goes then the other must as well.
There is nothing inherently noble about Javelin spam or Chain spam.
AngryPenguin wrote: »Any set that moves another players location on the map should be removed from the game. Free pull sets are an abomination in PvP environments and any dev worth anything knows why without having to be told.
Anything that moves another players location on the map should take up a skill slot, have to be aimed and cast, and cost resources. For example, DK chains are acceptable because it takes up a skill slot, has to be aimed, and costs resources. This is acceptable in a PvP environment. Free pull sets are just inexcusably poor design.
Artisian0001 wrote: »AngryPenguin wrote: »Any set that moves another players location on the map should be removed from the game. Free pull sets are an abomination in PvP environments and any dev worth anything knows why without having to be told.
Anything that moves another players location on the map should take up a skill slot, have to be aimed and cast, and cost resources. For example, DK chains are acceptable because it takes up a skill slot, has to be aimed, and costs resources. This is acceptable in a PvP environment. Free pull sets are just inexcusably poor design.
"free pull" dk chains is more of a "free pull" than any other pull set. pull sets require 5 pieces and has to be aimed, don't know why you are acting like it doesn't as one of your points. Looking at a player and pressing the button instantly hits someone if they are in range of you, pull sets don't lock on to people. If you want to say one is a lock on it's much more a skill than a set, I don't even know what that argument is. Regardless of you gripe, as long with everyone else's about rush because they are afraid of clicking their right mouse button for 1 second, all types of displacment should be removed. If you want to remove one then sure, remove the free insta lock CC, like chains and jav
AngryPenguin wrote: »Artisian0001 wrote: »AngryPenguin wrote: »Any set that moves another players location on the map should be removed from the game. Free pull sets are an abomination in PvP environments and any dev worth anything knows why without having to be told.
Anything that moves another players location on the map should take up a skill slot, have to be aimed and cast, and cost resources. For example, DK chains are acceptable because it takes up a skill slot, has to be aimed, and costs resources. This is acceptable in a PvP environment. Free pull sets are just inexcusably poor design.
"free pull" dk chains is more of a "free pull" than any other pull set. pull sets require 5 pieces and has to be aimed, don't know why you are acting like it doesn't as one of your points. Looking at a player and pressing the button instantly hits someone if they are in range of you, pull sets don't lock on to people. If you want to say one is a lock on it's much more a skill than a set, I don't even know what that argument is. Regardless of you gripe, as long with everyone else's about rush because they are afraid of clicking their right mouse button for 1 second, all types of displacment should be removed. If you want to remove one then sure, remove the free insta lock CC, like chains and jav
As explained above, chains takes up a skill slot, must be aimed, and it cost resources.
None of this is the case with free pull sets.
AngryPenguin wrote: »Artisian0001 wrote: »AngryPenguin wrote: »Any set that moves another players location on the map should be removed from the game. Free pull sets are an abomination in PvP environments and any dev worth anything knows why without having to be told.
Anything that moves another players location on the map should take up a skill slot, have to be aimed and cast, and cost resources. For example, DK chains are acceptable because it takes up a skill slot, has to be aimed, and costs resources. This is acceptable in a PvP environment. Free pull sets are just inexcusably poor design.
"free pull" dk chains is more of a "free pull" than any other pull set. pull sets require 5 pieces and has to be aimed, don't know why you are acting like it doesn't as one of your points. Looking at a player and pressing the button instantly hits someone if they are in range of you, pull sets don't lock on to people. If you want to say one is a lock on it's much more a skill than a set, I don't even know what that argument is. Regardless of you gripe, as long with everyone else's about rush because they are afraid of clicking their right mouse button for 1 second, all types of displacment should be removed. If you want to remove one then sure, remove the free insta lock CC, like chains and jav
As explained above, chains takes up a skill slot, must be aimed, and it cost resources.
None of this is the case with free pull sets.
Artisian0001 wrote: »AngryPenguin wrote: »Artisian0001 wrote: »AngryPenguin wrote: »Any set that moves another players location on the map should be removed from the game. Free pull sets are an abomination in PvP environments and any dev worth anything knows why without having to be told.
Anything that moves another players location on the map should take up a skill slot, have to be aimed and cast, and cost resources. For example, DK chains are acceptable because it takes up a skill slot, has to be aimed, and costs resources. This is acceptable in a PvP environment. Free pull sets are just inexcusably poor design.
"free pull" dk chains is more of a "free pull" than any other pull set. pull sets require 5 pieces and has to be aimed, don't know why you are acting like it doesn't as one of your points. Looking at a player and pressing the button instantly hits someone if they are in range of you, pull sets don't lock on to people. If you want to say one is a lock on it's much more a skill than a set, I don't even know what that argument is. Regardless of you gripe, as long with everyone else's about rush because they are afraid of clicking their right mouse button for 1 second, all types of displacment should be removed. If you want to remove one then sure, remove the free insta lock CC, like chains and jav
As explained above, chains takes up a skill slot, must be aimed, and it cost resources.
None of this is the case with free pull sets.
You aren't making any logical sense. One skill slot is worth a lot less than 5 set pieces. I would give up a skill slot for a 5 piece any day, so would everyone else. Both rush and Dark con have to be aimed. Dark con you quite literally have to aim where to put it, and rush takes you to where you go and leaves something on the floor at that location. Can you explain to me how rush, which can use DK chains to travel to the direction, isn't aimed, but dk chains the same skill that rush uses is? Stop trying to hijack posts to make them about your gripe with rush and arguing in bad faith to try to get a point across. All arguments like these do is show how weak your point is when you make things up. At least give logical reasons if you want something changed or all you do is get written off by any game dev. All displacement should be removed, if you want to remove only some sources, the sources that sacrifice way less to be used should be the ones gone away with first, like DK chains, like jav, not an entire 5 piece set that requires you to aim it or drops an AoE on that group that you can EASILY block.
AngryPenguin wrote: »Artisian0001 wrote: »AngryPenguin wrote: »Artisian0001 wrote: »AngryPenguin wrote: »Any set that moves another players location on the map should be removed from the game. Free pull sets are an abomination in PvP environments and any dev worth anything knows why without having to be told.
Anything that moves another players location on the map should take up a skill slot, have to be aimed and cast, and cost resources. For example, DK chains are acceptable because it takes up a skill slot, has to be aimed, and costs resources. This is acceptable in a PvP environment. Free pull sets are just inexcusably poor design.
"free pull" dk chains is more of a "free pull" than any other pull set. pull sets require 5 pieces and has to be aimed, don't know why you are acting like it doesn't as one of your points. Looking at a player and pressing the button instantly hits someone if they are in range of you, pull sets don't lock on to people. If you want to say one is a lock on it's much more a skill than a set, I don't even know what that argument is. Regardless of you gripe, as long with everyone else's about rush because they are afraid of clicking their right mouse button for 1 second, all types of displacment should be removed. If you want to remove one then sure, remove the free insta lock CC, like chains and jav
As explained above, chains takes up a skill slot, must be aimed, and it cost resources.
None of this is the case with free pull sets.
You aren't making any logical sense. One skill slot is worth a lot less than 5 set pieces. I would give up a skill slot for a 5 piece any day, so would everyone else. Both rush and Dark con have to be aimed. Dark con you quite literally have to aim where to put it, and rush takes you to where you go and leaves something on the floor at that location. Can you explain to me how rush, which can use DK chains to travel to the direction, isn't aimed, but dk chains the same skill that rush uses is? Stop trying to hijack posts to make them about your gripe with rush and arguing in bad faith to try to get a point across. All arguments like these do is show how weak your point is when you make things up. At least give logical reasons if you want something changed or all you do is get written off by any game dev. All displacement should be removed, if you want to remove only some sources, the sources that sacrifice way less to be used should be the ones gone away with first, like DK chains, like jav, not an entire 5 piece set that requires you to aim it or drops an AoE on that group that you can EASILY block.
Not when almost every other 5pc set gives better bonuses. The pull is the ONLY reason people wear RoA.
Artisian0001 wrote: »AngryPenguin wrote: »Artisian0001 wrote: »AngryPenguin wrote: »Artisian0001 wrote: »AngryPenguin wrote: »Any set that moves another players location on the map should be removed from the game. Free pull sets are an abomination in PvP environments and any dev worth anything knows why without having to be told.
Anything that moves another players location on the map should take up a skill slot, have to be aimed and cast, and cost resources. For example, DK chains are acceptable because it takes up a skill slot, has to be aimed, and costs resources. This is acceptable in a PvP environment. Free pull sets are just inexcusably poor design.
"free pull" dk chains is more of a "free pull" than any other pull set. pull sets require 5 pieces and has to be aimed, don't know why you are acting like it doesn't as one of your points. Looking at a player and pressing the button instantly hits someone if they are in range of you, pull sets don't lock on to people. If you want to say one is a lock on it's much more a skill than a set, I don't even know what that argument is. Regardless of you gripe, as long with everyone else's about rush because they are afraid of clicking their right mouse button for 1 second, all types of displacment should be removed. If you want to remove one then sure, remove the free insta lock CC, like chains and jav
As explained above, chains takes up a skill slot, must be aimed, and it cost resources.
None of this is the case with free pull sets.
You aren't making any logical sense. One skill slot is worth a lot less than 5 set pieces. I would give up a skill slot for a 5 piece any day, so would everyone else. Both rush and Dark con have to be aimed. Dark con you quite literally have to aim where to put it, and rush takes you to where you go and leaves something on the floor at that location. Can you explain to me how rush, which can use DK chains to travel to the direction, isn't aimed, but dk chains the same skill that rush uses is? Stop trying to hijack posts to make them about your gripe with rush and arguing in bad faith to try to get a point across. All arguments like these do is show how weak your point is when you make things up. At least give logical reasons if you want something changed or all you do is get written off by any game dev. All displacement should be removed, if you want to remove only some sources, the sources that sacrifice way less to be used should be the ones gone away with first, like DK chains, like jav, not an entire 5 piece set that requires you to aim it or drops an AoE on that group that you can EASILY block.
Not when almost every other 5pc set gives better bonuses. The pull is the ONLY reason people wear RoA.
Yes the pull is the only reason why people run RoA. People only run transmutation because of the critical resist it gives. People only run Vicious Death to get an explosion when people die, people only run unrelenting grip to pull someone in. Just stating what something does isn't an argument. I agree, 5 piece sets give better bonuses, just like with literally every other 5 piece set, you run them the vast majority of the time for the 5th piece. You are making an argument for keeping rush when you say other 5 pieces are better. You are saying it is run solely for the pull and that takes up 5 slots of gear, dk chains takes up 1 skill slot.
I don't even run RoA, you just can't engage with a conversation. Your argument was to keep displacement but remove rush, I'm telling you why if anything should be removed (all should) the ones with less sacrificed should be first.
AngryPenguin wrote: »Artisian0001 wrote: »AngryPenguin wrote: »Artisian0001 wrote: »AngryPenguin wrote: »Artisian0001 wrote: »AngryPenguin wrote: »Any set that moves another players location on the map should be removed from the game. Free pull sets are an abomination in PvP environments and any dev worth anything knows why without having to be told.
Anything that moves another players location on the map should take up a skill slot, have to be aimed and cast, and cost resources. For example, DK chains are acceptable because it takes up a skill slot, has to be aimed, and costs resources. This is acceptable in a PvP environment. Free pull sets are just inexcusably poor design.
"free pull" dk chains is more of a "free pull" than any other pull set. pull sets require 5 pieces and has to be aimed, don't know why you are acting like it doesn't as one of your points. Looking at a player and pressing the button instantly hits someone if they are in range of you, pull sets don't lock on to people. If you want to say one is a lock on it's much more a skill than a set, I don't even know what that argument is. Regardless of you gripe, as long with everyone else's about rush because they are afraid of clicking their right mouse button for 1 second, all types of displacment should be removed. If you want to remove one then sure, remove the free insta lock CC, like chains and jav
As explained above, chains takes up a skill slot, must be aimed, and it cost resources.
None of this is the case with free pull sets.
You aren't making any logical sense. One skill slot is worth a lot less than 5 set pieces. I would give up a skill slot for a 5 piece any day, so would everyone else. Both rush and Dark con have to be aimed. Dark con you quite literally have to aim where to put it, and rush takes you to where you go and leaves something on the floor at that location. Can you explain to me how rush, which can use DK chains to travel to the direction, isn't aimed, but dk chains the same skill that rush uses is? Stop trying to hijack posts to make them about your gripe with rush and arguing in bad faith to try to get a point across. All arguments like these do is show how weak your point is when you make things up. At least give logical reasons if you want something changed or all you do is get written off by any game dev. All displacement should be removed, if you want to remove only some sources, the sources that sacrifice way less to be used should be the ones gone away with first, like DK chains, like jav, not an entire 5 piece set that requires you to aim it or drops an AoE on that group that you can EASILY block.
Not when almost every other 5pc set gives better bonuses. The pull is the ONLY reason people wear RoA.
Yes the pull is the only reason why people run RoA. People only run transmutation because of the critical resist it gives. People only run Vicious Death to get an explosion when people die, people only run unrelenting grip to pull someone in. Just stating what something does isn't an argument. I agree, 5 piece sets give better bonuses, just like with literally every other 5 piece set, you run them the vast majority of the time for the 5th piece. You are making an argument for keeping rush when you say other 5 pieces are better. You are saying it is run solely for the pull and that takes up 5 slots of gear, dk chains takes up 1 skill slot.
I don't even run RoA, you just can't engage with a conversation. Your argument was to keep displacement but remove rush, I'm telling you why if anything should be removed (all should) the ones with less sacrificed should be first.
We've had chains and other displacement abilities in Cyrodiil since day 1. There was never a problem with toxic janking around in PvP until Dark Convergence and RoA. Chains has never been a problem because it's single target as opposed to a massive AOE that pulls multiple people at the same time...usually into a VD bomb.
Trying to make the case that a single target skill like chains or javelin that costs resources is equivalent to a free, mindless multi pull AOE is never going to fly.
AngryPenguin wrote: »Artisian0001 wrote: »AngryPenguin wrote: »Artisian0001 wrote: »AngryPenguin wrote: »Artisian0001 wrote: »AngryPenguin wrote: »Any set that moves another players location on the map should be removed from the game. Free pull sets are an abomination in PvP environments and any dev worth anything knows why without having to be told.
Anything that moves another players location on the map should take up a skill slot, have to be aimed and cast, and cost resources. For example, DK chains are acceptable because it takes up a skill slot, has to be aimed, and costs resources. This is acceptable in a PvP environment. Free pull sets are just inexcusably poor design.
"free pull" dk chains is more of a "free pull" than any other pull set. pull sets require 5 pieces and has to be aimed, don't know why you are acting like it doesn't as one of your points. Looking at a player and pressing the button instantly hits someone if they are in range of you, pull sets don't lock on to people. If you want to say one is a lock on it's much more a skill than a set, I don't even know what that argument is. Regardless of you gripe, as long with everyone else's about rush because they are afraid of clicking their right mouse button for 1 second, all types of displacment should be removed. If you want to remove one then sure, remove the free insta lock CC, like chains and jav
As explained above, chains takes up a skill slot, must be aimed, and it cost resources.
None of this is the case with free pull sets.
You aren't making any logical sense. One skill slot is worth a lot less than 5 set pieces. I would give up a skill slot for a 5 piece any day, so would everyone else. Both rush and Dark con have to be aimed. Dark con you quite literally have to aim where to put it, and rush takes you to where you go and leaves something on the floor at that location. Can you explain to me how rush, which can use DK chains to travel to the direction, isn't aimed, but dk chains the same skill that rush uses is? Stop trying to hijack posts to make them about your gripe with rush and arguing in bad faith to try to get a point across. All arguments like these do is show how weak your point is when you make things up. At least give logical reasons if you want something changed or all you do is get written off by any game dev. All displacement should be removed, if you want to remove only some sources, the sources that sacrifice way less to be used should be the ones gone away with first, like DK chains, like jav, not an entire 5 piece set that requires you to aim it or drops an AoE on that group that you can EASILY block.
Not when almost every other 5pc set gives better bonuses. The pull is the ONLY reason people wear RoA.
Yes the pull is the only reason why people run RoA. People only run transmutation because of the critical resist it gives. People only run Vicious Death to get an explosion when people die, people only run unrelenting grip to pull someone in. Just stating what something does isn't an argument. I agree, 5 piece sets give better bonuses, just like with literally every other 5 piece set, you run them the vast majority of the time for the 5th piece. You are making an argument for keeping rush when you say other 5 pieces are better. You are saying it is run solely for the pull and that takes up 5 slots of gear, dk chains takes up 1 skill slot.
I don't even run RoA, you just can't engage with a conversation. Your argument was to keep displacement but remove rush, I'm telling you why if anything should be removed (all should) the ones with less sacrificed should be first.
We've had chains and other displacement abilities in Cyrodiil since day 1. There was never a problem with toxic janking around in PvP until Dark Convergence and RoA. Chains has never been a problem because it's single target as opposed to a massive AOE that pulls multiple people at the same time...usually into a VD bomb.
Trying to make the case that a single target skill like chains or javelin that costs resources is equivalent to a free, mindless multi pull AOE is never going to fly.
Izanagi.Xiiib16_ESO wrote: »No, knocking people off objects to their death is one of the fun things about PVP, it shouldn't be removed.
The desync issues should be fixed though.
Izanagi.Xiiib16_ESO wrote: »No, knocking people off objects to their death is one of the fun things about PVP, it shouldn't be removed.
The desync issues should be fixed though.
Teeba_Shei wrote: »Izanagi.Xiiib16_ESO wrote: »No, knocking people off objects to their death is one of the fun things about PVP, it shouldn't be removed.
The desync issues should be fixed though.
How confident are you that they could fix the issue? It only seems to happen during lag.