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ESO Leadership Roundtable Discussion

ZOS_Kevin
ZOS_Kevin
Community Manager
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Learn a little more about the ESO leadership team and their vision for your time in Tamriel.

In addition to our new Studio Head, other key roles at ZeniMax Online Studios have recently changed, including Rich Lambert’s move to Studio Game Director. You can learn more about ZOS’s leadership team, including Studio Head Jo Burba, Game Director Nick Giacomini, and Executive Producer Susan Kath, in this roundtable discussion.

You can find the full article here: https://www.elderscrollsonline.com/en-us/news/post/68615

Please note, this is just the intro from the ESO leadership team. There will be more communication and opportunities to chat in the near future.
Edited by ZOS_Kevin on August 20, 2025 5:29PM
Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
Staff Post
  • Destai
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    What concerns was this supposed to address exactly?

    Just saying that they've been involved for a long time doesn't really inspire confidence in me. The last few years have been rocky and content has gotten thinner. Personally, I think the new leadership should find ways to differentiate themselves from the old. I'm glad they've been involved for a while and have context to ensure some design continuity, but the game needs some fresh ideas and energy. It also needs better communication around the long-term strategy of the game.

    We already knew they want the game to be a 30 year endeavor, which is great. But, it'd be far more assuring to see concrete, quantitative information in these blogs. Right now, it's really just "we love our product and want it to last as long as possible" type commentary. We'd all hope so.

    Where's the game actually going? What ideas are you testing, what's planned for combat. What QoL issues are you addressing and when?
    Edited by Destai on August 20, 2025 6:07PM
  • acastanza_ESO
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    No offense intended, it was nice to hear anything from the higher ups, but there wasn't really any actual meaningful discussion of the state of the game here.
  • colossalvoids
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    Hopefully something of substance would be also released soonish as this doesn't gives any information beside that the team is happy with a product they're working on, which isn't really telling much if there's any positive changes coming, what is about to change and what's about to go back on track. Would be interesting to know if they're aware of the current weak points and how each subsequent update in recent years shows the decline in overall quality and testing of it. And ultimately if that's the ESO going forward still or was it an unfortunate period, caused by juggling couple projects or other internal issues, which is coming to an end eventually.
  • Alteripseityb14_ESO
    Lately, it feels like the overall mood in the community is moving in a very different direction from what the dev team is expressing. The team often speaks about their passion and love for the game, but many players simply don’t feel that same enthusiasm right now. There’s a real disconnect here, and too often it feels like players are left listening to their own frustrations echo back at them rather than hearing meaningful communication from the team.

    What the community is really looking for are substantial updates that address long-standing quality of life concerns, fixing broken quests, as well as serious attention to class design, subclassing, and PvP balance. These issues have been visible for a long time, and continuing to overlook them only widens the gap between developer vision and player experience.

    Everyone here wants to see this game succeed, it’s why we’re still talking about it. Progress on these core problems is the clearest way to show the community that the game is truly moving forward.
    Edited by Alteripseityb14_ESO on August 20, 2025 7:03PM
  • twisttop138
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    I hate to be that guy but this sounded like it was all written and edited by a PR person. Like it came from a politician. It's really cool to hear that these people are gamers like us, been into ESO and mmorpgs for a long time. I liked hearing the story from, I believe Nick, about a pug run in vMHK. Cool. But the part about the direction of the game was all empty platitudes. Communication, listening to players, taking feedback and making the community feel heard. It feels like I've read those lines before and not just in this game.

    I'm sure Kevin with his plus 20 to speech craft will pop in and assure us that more info is on the way. And to be fair, these guys just started. They deserve a shot from the community, they deserve time to lay it out for us. I said the other day that idk if these changes will be good or bad for us but I'd like to find out. I also think though, for all the talk of a 30 year game, looking too far into the future can make it so you can't see what's happening today. Let's hope they can do both.
  • Stamicka
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    It's interesting to see such optimism from the lead developers. Having ESO last for 20+ more years is certainly ambitious.

    I'm not feeling the same optimism or enthusiasm from the community though. Maybe others have had a different experience, but everything feels extremely quiet. Whenever I've been on the population in the game feels incredibly low. This Midyear Mayhem event basically had the population of what a normal day would have 3 years ago. The PvE leaderboards are pretty quiet, the major cities are quiet, the content creator space is a ghost town, even the forums move very slowly these days.

    It's not even that there's a lot of positive or negative sentiment around the game, there just seems to be no sentiment at all. I think that's a really bad sign. It seems like most people have checked out, but I think it's important for communication to be meaningful for those still checked in. It's great that "there's plans" for ESO, but the game has some very serious core issues that have not even been acknowledged.

    I've heard the "we are planning to communicate better" line a lot for like 7 years now? I have even less of an idea what's going on today than I did in the past. Communication hasn't improved and empty words like what's in this article really don't help if I'm honest.

    PC NA and Xbox NA
  • Freelancer_ESO
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    I found the 30 year comments to be interesting as the direction one might take while aiming for another 20 years would be a bit different than those aiming for another 5-10.
  • tsaescishoeshiner
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    The 30 year comments were interesting, as just about every online game I play has people shouting "maintenance mode" every time there's a change lol. It would have felt more substantial if there had been discussion about how certain decisions support that 30-year vision (for example, improving and adding systems, quality-of-life updates, etc).

    I don't think this interview was meant to address specific player feedback.
    PC-NA
    in-game: @tsaescishoeshiner
  • cynaes
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    Was this a roundtable meant for players of ESO or for investors/stakeholders? Did anyone (at ZOS) actually think that anything discussed in there is what (a fair share of) players are waiting to hear about?

    I'm not saying learning something about the professional background and personal quirks can't be interesting, but I (and I would assume many more players) was waiting for something a little more factual about the actual game and something that amounts to more than "20 years to come". I don't know (but I have some guesses as to) why many developers seem to be so out of touch with their playerbase to believe that corporate marketing lingo is contributing in a positive way to the discussions around the recent upheavals at ZOS.

    If you actually want input: next time deliver facts about the upcoming plans (e.g. an actual roadmap) for the game first and add irrelevant personal details at a later point.
    Edited by cynaes on August 20, 2025 8:06PM
  • ArchMikem
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    cynaes wrote: »
    If you actually want input: next time deliver facts about the upcoming plans (e.g. an actual roadmap) for the game first and add irrelevant personal details at a later point.

    Things change all the time. Creating roadmaps Pigeonhole's developers into promises the community expects them to keep, and if they don't deliver, or alter what was initially "promised" on those maps they'll receive backlash for it.
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  • tomofhyrule
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    I will say that it is very nice to hear that the new leadership seems fully intent on continuing ESO and making it the best it can be. But I will echo a bunch of the comments above: we've been hearing platitudes for years at this point. It doesn't matter to us how many people say "we're listening to the players" if they never actually do. We want to actually see that.

    It was extremely nice to get the message from Amy during the U47 PTS - even though there really weren't many changes for U47 (and after Subclassing, we needed them), but the fact that we were being heard did make it a lot better. The "what was your play experience like" sticky in General was also a really nice development since U46 did feel (to a lot of players) that it was being foisted on them and they were supposed to like it or leave... and I'm sure that a number of players chose "leave."

    It's hard to deny that there's been a sense of despair in the community for a while: players here for the stories have been seeing the writing quality going downhill for years now, and the pendulum combat swings are tiring, and the utter lack of balance is frustrating... and then Matt's letter in December all but screamed "maintenance mode incoming." We also lost our NA big meetup, January reveal event, and now we're supposed to be happy that every month is a surprise? Add to that the Microsoft surprise layoffs and then PTS being a brick wall especially for U46, and now a lot of leadership shuffles. Long story short, just a bunch of "we promise it's all good here!" using a lot of PR-speak isn't going to magically make us think nothing's wrong.

    I hope that monthly roadmaps will continue, since those were excellent. I also hope that if large earth-shattering changes are coming (like Subclassing, for example) that they are announced with more than one PTS cycle to collect feedback before dropping it onto the live servers. But mostly, please interact more with your (unpaid!) PTS testers and listen to these dedicated players when they warn that the general playerbase will not like a change - they tend to have a good feel for the pulse of the community.

    But mostly, I'm very interested to see what U48's PTS cycle will look like when that comes (probably mid-late September, if timelines are still consistent). I'm interested to see what will come out in the year-end review. I'm interested to see if the team will consider a reveal event in January again (particularly if the summer patch will include something big and paid like a new Class). Surprises can get tiring, so please give us something more than speculation to spend our money on next year.

    I hope that 2026 will be the year that proves we were all scared for nothing. I hope that we get stuff that we're all so happy to open our wallets for and extol this game again. I have the best hopes for the new team. And I hope that the new team will live up to it.
  • Estin
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    ArchMikem wrote: »
    cynaes wrote: »
    If you actually want input: next time deliver facts about the upcoming plans (e.g. an actual roadmap) for the game first and add irrelevant personal details at a later point.

    Things change all the time. Creating roadmaps Pigeonhole's developers into promises the community expects them to keep, and if they don't deliver, or alter what was initially "promised" on those maps they'll receive backlash for it.

    Then they can update the roadmap to accommodate it. It's still better to clear uncertainty even if it takes a long time or doesn't come out the exact way people plan. It doesn't even need to be an in depth map either, just brief plans for the future. It needs to not be vague though (like the disappointment with the housing related update roadmap last year). All we know currently about the future is vengeance and overland difficulty, and then some story line expansions for old guild quests. I'm certain players would like to know of more future game changes, such as if scribing is going to be expanded on (class specific scribing skills), if there are any plans to properly balance multiclassing that doesn't harm players who don't (second patch in a row that my pure magblade got significantly weaker only because multiclassers abused 1 of the skills), if there are any plans to implement new weapon skill lines or a new class, and so on. Surprise reveals with a quick subsequent release has lead to more backlash than not (Battlegrounds update, multiclassing). Overland difficulty and vengeance being mentioned early in its dev time at least provides a chance to provide feedback well before it gets to the point where it's impossible to do so.
  • AzuraFan
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    It's great to hear from the new leadership. Hoping for more detail in the future, maybe a roadmap for the next few years to give a sense of direction.
  • the90thmeridian
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    stop making people completely have to revamp their builds every 3 months, bring back jabs, boom - game is gold for 50 more years.
  • Pevey
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    I still have no idea what any of these people do. It all feels like one job. Or should be. Who is actually in charge?
    Edited by Pevey on August 20, 2025 9:10PM
  • Personofsecrets
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    I just want to point out one major issue here... Tales of Tribute wasn't mentioned whatsoever.
  • Aylish
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    Nice to hear from you. But where‘s the discussion. And where are the visions for the future besides „20 more years to go“?

    I don‘t see anything of substance there.
  • spartaxoxo
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    At any point are they going to post here themselves? Take questions on here for a Q&A? Do an AMA on Reddit? Talk on the forums with members of the community?
  • spartaxoxo
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    Also, I'm sorry for the loss of your cats! I know how much joy a pet can bring to one's life and how hard it is when they go. I still think about some of doggos, even though it's been years since they passed. I hope the cat distribution system brings a new cat to you when if or when you're ready for it!
  • silky_soft
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    Any sort of visual roadmap or timeline is missing from this.
    This recent update has made me sad. Sad for the game. Sad for the community. Sad to pay whatever it is now. I want the previous eso back.
  • Erickson9610
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    The point of this roundtable discussion is not to provide a detailed roadmap. Rather, it's meant to introduce us to the new leadership team and to help us better understand who they are and what they stand for. They aim to build upon existing groundwork and make the necessary changes to keep this game alive for us for many more years. It's genuinely fantastic that they care for so many different aspects of this game!

    I know that combat balance is important to the people who use these forums, but that's not the focus of this discussion.
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  • tincanman
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    ZOS_Kevin wrote: »
    ....

    Please note, this is just the intro from the ESO leadership team. There will be more communication and opportunities to chat in the near future.

    Thanks! It's a decent intro that meets that caveat, in the broadest terms, and look forward to greater expositions in due course.

  • Faulgor
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    I have a lot of great memories running dungeons. My favorite one that comes to mind was with a PUG years ago taking on Vet Moon Hunter Keep.
    My main take away from this is that Nick is an absolute mad lad (in the best way). Respect.

    If I were to criticize one thing - assuming the main reason for this get-together was to introduce themselves to the community, I think a video of this roundtable discussion, hosted by Gina or Jess, ideally with Rich passing the baton, would have been much better received. I know not everyone's comfortable in front of a camera (me included), but first impressions matter as they say, and reading through a discussion feels strangely anemic.
    Especially in light of wanting to introduce more of the developers to the community (looking forward to this, just hope they have nerves of steel ebony), it would have sent a better signal if leadership made the first step.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • tincanman
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    ZOS_Kevin wrote: »
    ...
    Please note, this is just the intro from the ESO leadership team. There will be more communication and opportunities to chat in the near future.

    But we need to should have the unfiltered good stuff from co-workers, too, not just the fluffy trite points. You know, like: "X is great but for their disconcerting predilection for nude-working, even in winter; they shed more hair in summer than my cats" or "love working with Y but you gotta always remember not to breathe in when in front of them on account of their paint-stripping breath. Also best not go anywhere within same floor of the building the day after they've been out for curry and beer night." or "Z is really annoying because they always hog the really cool office toy so no one else can have a go; I'd like to use the mini-helicopter at least once and not be stuck forever with the usb missile launchers which always miss." or "X is such a flirt - except with me. Is it something I said? Didn't say? Is it my breath? It wasn't even curry & beer night yesterday but they seem to be avoiding me." or "Oh Z? Leant them my stapler four days ago and the ass hasn't returned it. I've a good mind to pull the batteries on the toy helicopter, if there was any chance of prising the damned thing away from them" .....


    edit:
    Any similarities with past/present/future people/characters in above examples are entirely coincidental.
    Edited by tincanman on August 21, 2025 5:08AM
  • twisttop138
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    Faulgor wrote: »
    I have a lot of great memories running dungeons. My favorite one that comes to mind was with a PUG years ago taking on Vet Moon Hunter Keep.
    My main take away from this is that Nick is an absolute mad lad (in the best way). Respect.

    If I were to criticize one thing - assuming the main reason for this get-together was to introduce themselves to the community, I think a video of this roundtable discussion, hosted by Gina or Jess, ideally with Rich passing the baton, would have been much better received. I know not everyone's comfortable in front of a camera (me included), but first impressions matter as they say, and reading through a discussion feels strangely anemic.
    Especially in light of wanting to introduce more of the developers to the community (looking forward to this, just hope they have nerves of steel ebony), it would have sent a better signal if leadership made the first step.

    Agree. A video would've been much better. I understand this was to introduce themselves and I liked a lot of the personal stuff. The use of pretty much every buzzword was a little wild lol.

    I think a video would've been better, as text is flat. It could've been edited by someone to make it come across a certain way. I like to look at someone, to judge the veracity of what they're saying and judge whether I believe them or not or if they seem genuine. Now, I'm sure they're super busy in their new positions and probably didn't have time to do something like this. I'm also certain we'll see a lot of them in the near future so I don't take them not doing a video as a bad thing. Just that I would've liked it better.
  • loosej
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    I can pretty much only agree with what others have commented before. The effort to communicate is appreciated, especially during the difficult period people at zenimax are currently going through, but:
    • An acknowledgement that the game isn't in the best state it's ever been would have gone a long way. The whole sunshine and rainbows vibe this article portrays doesn't exactly line up with the reality players are currently experiencing.
    • There's nothing concrete in the article, only buzzwords, platitudes and promises we've been reading for years. It sounds a lot like "meet the new boss, same as the old boss" to me.
    Consistency: It's only a virtue if you're not a screwup (source: despair.com)
  • Tandor
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    "We also need to get better at listening to our community, communicating our plans, and showing you that your feedback is not only heard but a driving force behind our decisions."

    If only I hadn't heard that every year these past 10+ years. I do hope that this time it's delivered.
  • disky
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    I'm glad to know they've all been involved for so long. They seem like nice enough people. The discussion read like a lot of positivity without a lot of substance, which is fine I guess as it's meant to be more of an introduction than anything else. I just really hope these changes result in some of the things I've been looking forward to for years actually happening (like overland challenge updates).
  • ZOS_JessicaFolsom
    ZOS_JessicaFolsom
    Community Manager
    Faulgor wrote: »
    I have a lot of great memories running dungeons. My favorite one that comes to mind was with a PUG years ago taking on Vet Moon Hunter Keep.
    My main take away from this is that Nick is an absolute mad lad (in the best way). Respect.

    If I were to criticize one thing - assuming the main reason for this get-together was to introduce themselves to the community, I think a video of this roundtable discussion, hosted by Gina or Jess, ideally with Rich passing the baton, would have been much better received. I know not everyone's comfortable in front of a camera (me included), but first impressions matter as they say, and reading through a discussion feels strangely anemic.
    Especially in light of wanting to introduce more of the developers to the community (looking forward to this, just hope they have nerves of steel ebony), it would have sent a better signal if leadership made the first step.

    Thanks for the thoughts, all. They really are a great bunch and we're excited for you to get to know them more. To give a little more context about why we kicked things off with a written letter instead of a livestream or video, it really comes down to timing. This announcement and subsequent interviews are happening during (and at) gamescom this week. We wanted to get something a little more personal out to you - some messages just for you - ahead of those interviews.

    Rich and Nick will be on a livestream with our German team tomorrow during gamescom, and we do have some additional things lined up over the next few months, including an AMA (probably in early September). We do want to hold some livestreams, too, and are in the midst of planning them. :)
    Edited by ZOS_JessicaFolsom on August 21, 2025 6:11PM
    Jessica Folsom
    Associate Director of Community - ZeniMax Online Studios
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    Staff Post
  • Destai
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    Thanks for the thoughts, all. They really are a great bunch and we're excited for you to get to know them more. To give a little more context about why we kicked things off with a written letter instead of a livestream or video, it really comes down to timing. This announcement and subsequent interviews are happening during (and at) gamescom this week. We wanted to get something a little more personal out to you - some messages just for you - ahead of those interviews.

    I appreciate the context and effort that went into getting this together. Posts like this highlight the difference in how you guys see things and how we do. I'm a bit surprised that you guys chose to address us this way though. To put it plainly, every leadership letter has the same criticisms yet the format you guys use stays the same. You guys are telling us everything is ok, we're largely you telling it isn't. That's a big disconnect.

    In terms of having "some messages just for you" - I think having them post things themselves would better accomplish that. One of the longest standing complaints about community management is that most communication occurs through the CMs. People have continued to express that we want more candid communication and just normal engagement, like actual devs posting here. I don't get why it has to be this whole process.

    Lastly, it's no secret that Rich and the community had a strained relationship. We can't just pretend like that wasn't a thing; a lot of those interactions still get brought up and that history influences how people receive leadership communication. Having Nick present here would help cement his legacy and ultimately ameliorate that.
    Edited by Destai on August 22, 2025 5:36PM
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