spartaxoxo wrote: »I don't think there should be because the dungeons weren't designed for it. It is great that some people can do it, but the purpose of dungeons is to be group content. All the best stuff should come from running it as a group.
Well, maybe they're designed for group play, but if I can play solo, why can't I get something for it? That means they're poorly designed.
But okay, I'll explain. I usually play solo for mask styles, leads, and other things. It's simple, we runing for the Scoria mask yesterday. It was a 4 DD run. Two regulars, me for fake heall and fake tank. Basically, I run the dungeon with a fake tank, and two regular DDs runs behind us. The fake tank didn't enable HM, so I didn't get the mask. He didn't whant wipe to enter HM. I don't run dungeons with a group anymore. So, if I have to run the dungeon solo to complete it the way I want, why not get an achievement for it?
for the last its situation with belharza lead. i run it in vet, why not get achive for els if i need do that?
spartaxoxo wrote: »I don't think there should be because the dungeons weren't designed for it. It is great that some people can do it, but the purpose of dungeons is to be group content. All the best stuff should come from running it as a group.
Well, maybe they're designed for group play, but if I can play solo, why can't I get something for it? That means they're poorly designed.
But okay, I'll explain. I usually play solo for mask styles, leads, and other things. It's simple, we runing for the Scoria mask yesterday. It was a 4 DD run. Two regulars, me for fake heall and fake tank. Basically, I run the dungeon with a fake tank, and two regular DDs runs behind us. The fake tank didn't enable HM, so I didn't get the mask. He didn't whant wipe to enter HM. I don't run dungeons with a group anymore. So, if I have to run the dungeon solo to complete it the way I want, why not get an achievement for it?
for the last its situation with belharza lead. i run it in vet, why not get achive for els if i need do that?
That’s not even how mask farms work. If you’re going after the style page, you only need to do HM once on your account for the bonus drop rate. HM is never a 100% chance of mask. A fake tank doing HM and failing would’ve cost you more time with no increase in drop chance assuming you have the achievement already.OR create dungeons specifically designed for solo play, and call them "solo dungeons", where you can't go in groups, and with affiliated achievements.
Hmmmm… sounds like something that we have already… we are over due for a new arena.
I don’t imagine ZOS would do this. Very few people are able and willing to solo dungeons above normal difficulty and the possibility of people obtaining the achievement seems to be something they keep in mind.
Well we have arenas, normal, vet & trifecta achievements for hardcore players. I dont see why a dungeon could not have this.
So it would be dungeons with bosses with arena mech, designed for solo play
I mean, again, that just sounds like solo arenas. I was agreeing with you in a way that ZOS should add another solo arena. But don’t need to make “solo dungeons” as a new content type because that’s just what a solo arena is.
spartaxoxo wrote: »I don't think there should be because the dungeons weren't designed for it. It is great that some people can do it, but the purpose of dungeons is to be group content. All the best stuff should come from running it as a group.
Well, maybe they're designed for group play, but if I can play solo, why can't I get something for it? That means they're poorly designed.
But okay, I'll explain. I usually play solo for mask styles, leads, and other things. It's simple, we runing for the Scoria mask yesterday. It was a 4 DD run. Two regulars, me for fake heall and fake tank. Basically, I run the dungeon with a fake tank, and two regular DDs runs behind us. The fake tank didn't enable HM, so I didn't get the mask. He didn't whant wipe to enter HM. I don't run dungeons with a group anymore. So, if I have to run the dungeon solo to complete it the way I want, why not get an achievement for it?
for the last its situation with belharza lead. i run it in vet, why not get achive for els if i need do that?
That’s not even how mask farms work. If you’re going after the style page, you only need to do HM once on your account for the bonus drop rate. HM is never a 100% chance of mask. A fake tank doing HM and failing would’ve cost you more time with no increase in drop chance assuming you have the achievement already.OR create dungeons specifically designed for solo play, and call them "solo dungeons", where you can't go in groups, and with affiliated achievements.
Hmmmm… sounds like something that we have already… we are over due for a new arena.
I don’t imagine ZOS would do this. Very few people are able and willing to solo dungeons above normal difficulty and the possibility of people obtaining the achievement seems to be something they keep in mind.
Well we have arenas, normal, vet & trifecta achievements for hardcore players. I dont see why a dungeon could not have this.
So it would be dungeons with bosses with arena mech, designed for solo play
I mean, again, that just sounds like solo arenas. I was agreeing with you in a way that ZOS should add another solo arena. But don’t need to make “solo dungeons” as a new content type because that’s just what a solo arena is.
i know but we get more chanse on HM. longer? on 30sec? i and tank be in meta arc+nb+necro dd line, so in that case not realy matter hm or not. 30 sec different.
OR create dungeons specifically designed for solo play, and call them "solo dungeons", where you can't go in groups, and with affiliated achievements.
Hmmmm… sounds like something that we have already… we are over due for a new arena.
I don’t imagine ZOS would do this. Very few people are able and willing to solo dungeons above normal difficulty and the possibility of people obtaining the achievement seems to be something they keep in mind.
spartaxoxo wrote: »spartaxoxo wrote: »I don't think there should be because the dungeons weren't designed for it. It is great that some people can do it, but the purpose of dungeons is to be group content. All the best stuff should come from running it as a group.
Well, maybe they're designed for group play, but if I can play solo, why can't I get something for it? That means they're poorly designed.
But okay, I'll explain. I usually play solo for mask styles, leads, and other things. It's simple, we runing for the Scoria mask yesterday. It was a 4 DD run. Two regulars, me for fake heall and fake tank. Basically, I run the dungeon with a fake tank, and two regular DDs runs behind us. The fake tank didn't enable HM, so I didn't get the mask. He didn't whant wipe to enter HM. I don't run dungeons with a group anymore. So, if I have to run the dungeon solo to complete it the way I want, why not get an achievement for it?
for the last its situation with belharza lead. i run it in vet, why not get achive for els if i need do that?
They should minimize how rewarding it is to play solo to protect queue times, IMO.
ESO_player123 wrote: »spartaxoxo wrote: »spartaxoxo wrote: »I don't think there should be because the dungeons weren't designed for it. It is great that some people can do it, but the purpose of dungeons is to be group content. All the best stuff should come from running it as a group.
Well, maybe they're designed for group play, but if I can play solo, why can't I get something for it? That means they're poorly designed.
But okay, I'll explain. I usually play solo for mask styles, leads, and other things. It's simple, we runing for the Scoria mask yesterday. It was a 4 DD run. Two regulars, me for fake heall and fake tank. Basically, I run the dungeon with a fake tank, and two regular DDs runs behind us. The fake tank didn't enable HM, so I didn't get the mask. He didn't whant wipe to enter HM. I don't run dungeons with a group anymore. So, if I have to run the dungeon solo to complete it the way I want, why not get an achievement for it?
for the last its situation with belharza lead. i run it in vet, why not get achive for els if i need do that?
They should minimize how rewarding it is to play solo to protect queue times, IMO.
They should not do this until they introduce a some sort of story mode that allows people to listen all the dialog. Enjoying the quest and collecting lorebooks are the only reasons I do dungeons solo. I go in a PUG for all the farming needs.
ESO_player123 wrote: »spartaxoxo wrote: »spartaxoxo wrote: »I don't think there should be because the dungeons weren't designed for it. It is great that some people can do it, but the purpose of dungeons is to be group content. All the best stuff should come from running it as a group.
Well, maybe they're designed for group play, but if I can play solo, why can't I get something for it? That means they're poorly designed.
But okay, I'll explain. I usually play solo for mask styles, leads, and other things. It's simple, we runing for the Scoria mask yesterday. It was a 4 DD run. Two regulars, me for fake heall and fake tank. Basically, I run the dungeon with a fake tank, and two regular DDs runs behind us. The fake tank didn't enable HM, so I didn't get the mask. He didn't whant wipe to enter HM. I don't run dungeons with a group anymore. So, if I have to run the dungeon solo to complete it the way I want, why not get an achievement for it?
for the last its situation with belharza lead. i run it in vet, why not get achive for els if i need do that?
They should minimize how rewarding it is to play solo to protect queue times, IMO.
They should not do this until they introduce a some sort of story mode that allows people to listen all the dialog. Enjoying the quest and collecting lorebooks are the only reasons I do dungeons solo. I go in a PUG for all the farming needs.