@ZOS_Kevin can we in some time see achievements for solo vDungeons run? I would like to see achievements for solo passage of dungeons. Running original dungeons with a group is incredibly boring. Yes, and dlc dungeons can already be completed solo. Will there ever be achievements for such a passage that would be a little more enjoyable?
@ZOS_Kevin can we in some time see achievements for solo vDungeons run? I would like to see achievements for solo passage of dungeons. Running original dungeons with a group is incredibly boring. Yes, and dlc dungeons can already be completed solo. Will there ever be achievements for such a passage that would be a little more enjoyable?
As interesting as this would be, they are called group dungeons for a reason, forcing the achievement hunters to min/ max their builds to go and run group dungeons on solo veteran to get those achievements makes no sense.
Sure, they can be done, but realistically, there's a super small percentage of people who do this, so making achievements for this doesn't make sense when that time could be spent on stuff that needs to be improved.
colossalvoids wrote: »Not exactly sure why achievements would be needed if you're already doing those, achieves are a form of encouragement to do stuff essentially.
OR create dungeons specifically designed for solo play, and call them "solo dungeons", where you can't go in groups, and with affiliated achievements.
colossalvoids wrote: »Not exactly sure why achievements would be needed if you're already doing those, achieves are a form of encouragement to do stuff essentially.
... to make it more pleasant and interesting for me and other solo players. What do you think we are, some kind of second-rate?
I hope not.@ZOS_Kevin can we in some time see achievements for solo vDungeons run? I would like to see achievements for solo passage of dungeons. Running original dungeons with a group is incredibly boring. Yes, and dlc dungeons can already be completed solo. Will there ever be achievements for such a passage that would be a little more enjoyable?
There are ways around many things. Immovability potions, Precognition, delayed interrupt with scribing... Thinking out of the box is what makes soloing fun.And about CC. In some dungeons, when playing solo in the veteran mode, CC gets down to the ridiculous and not only in the dls.
licenturion wrote: »If you are interested in just facts check out the dev stream where they showed the new dungeons that released yesterday.
The crew of ZOS literally said that group dungeons are group content in that stream. They were discussing the pressure plates for the bridge.
That is their vision of the game, and I bet they won't change this. 95 percent of the game is already solo friendly content anyway.
@ZOS_Kevin can we in some time see achievements for solo vDungeons run? I would like to see achievements for solo passage of dungeons. Running original dungeons with a group is incredibly boring. Yes, and dlc dungeons can already be completed solo. Will there ever be achievements for such a passage that would be a little more enjoyable?
As interesting as this would be, they are called group dungeons for a reason, forcing the achievement hunters to min/ max their builds to go and run group dungeons on solo veteran to get those achievements makes no sense.
Sure, they can be done, but realistically, there's a super small percentage of people who do this, so making achievements for this doesn't make sense when that time could be spent on stuff that needs to be improved.
about your argument about a small percentage of players doesn't work. Not so far away is a topic about players with light perception disorder, which I think is an even smaller percentage, but ZOS is monitoring and responding quickly in the thread to make them feel comfortable.
The argument that time can be spent on other improvements? Seriously?) Don't make introducing achievements a task that requires any significant resources. GPT can do it in a couple of minutes. The new GPT can code it in the same amount of time.
Quoted post has been removed
No. Some people need wheelchair access. Other people want "hardcore" achievements.Quoted post has been removed
Wants. You don't need to solo a dungeon. You want to solo a dungeon.Quoted post has been removed
In my original comment I did refer to this. However, that can be bypassed solo. Or so I heard. Have to test it today. And that is what is great in soloing: finding out-of-the-box solutions so you can do what the devs didn't think should be possible.Quoted post has been removed
To make it 30%-60% faster than going solo?Quoted post has been removed
spartaxoxo wrote: »I don't think there should be because the dungeons weren't designed for it. It is great that some people can do it, but the purpose of dungeons is to be group content. All the best stuff should come from running it as a group.
frogthroat wrote: »absolutely serious.. well its youre this is your point of view. mine is different.
In this reply, I will not touch some of your comments with a 10-foot pole. But anyway, helping disadvantaged people and not comparing that help to the wants of fully-abled people is not only my view. It is the society's view.
No. Some people need wheelchair access. Other people want "hardcore" achievements.some need wheelchair access, some need hardcore achivment.
But in this view, your wants clash with mine. I don't want those achievements because then it will take away from my feeling of accomplishment. If the dungeon has a solo achievement, it is meant to be done solo. I much prefer to do it the way it was not intended, do the "impossible". As a soloer, I am absolutely against solo achievements.Wants. You don't need to solo a dungeon. You want to solo a dungeon.And again, I didn't start talking about the number of players with certain needs.
Someone might need accessibility options in order to play at all. You want solo achievements to show off. I want no achievements like that in the game so I feel accomplished by myself, solo. If you want external praise, record your runs and post them on Youtube.In my original comment I did refer to this. However, that can be bypassed solo. Or so I heard. Have to test it today. And that is what is great in soloing: finding out-of-the-box solutions so you can do what the devs didn't think should be possible.I just found out that you can't enter a new dungeon with good sets by solo. and this is a terrible decision.
But what do you mean "with good sets by solo"? How do you plan to farm solo?To make it 30%-60% faster than going solo?for why i need group if i deal 40-70% of damage?
I solo vet DLC for the challenge.
I farm as a tank. In normal.
I have a tank build and a dps-tank build. Tanks go through the queue fastest and in normal you don't need a full on meta tank build. So you can spec into more dps, as long as you taunt, position and apply at least min and maj breach. By far the fastest farming without a dedicated farming group is to queue as a tank. (And to have that taunt and breaches slotted - fake tanks suck.)
Apparently (at least on PTS) Streak will do the trick. So perhaps have to save an extra build with Streak in the armory for that dungeon.I've already tried the vampire teleport, but it doesn't work. Maybe the strike will work, but I doubt it.
I think you misunderstood. I would not solo as a tank. I would farm as a tank in a group.Finding non-standard solutions and solo-ing bosses with minimal damage as a tank doesn't seem to align with each other. xD
I get a lot out of completing a dungeon solo: satisfaction, feeling of accomplishment, knowing I did something that was not designed to work.It's your business if you want to solo dungeons and get nothing out of it. Some bees don't like honey, as I've heard.
frogthroat wrote: »Apparently (at least on PTS) Streak will do the trick. So perhaps have to save an extra build with Streak in the armory for that dungeon.I've already tried the vampire teleport, but it doesn't work. Maybe the strike will work, but I doubt it.I think you misunderstood. I would not solo as a tank. I would farm as a tank in a group.Finding non-standard solutions and solo-ing bosses with minimal damage as a tank doesn't seem to align with each other. xD
I play all roles, all styles, solo, duo, full group, trials, PVE, PVP, everything. I adjust depending on what content and what kind of group I am playing with.I get a lot out of completing a dungeon solo: satisfaction, feeling of accomplishment, knowing I did something that was not designed to work.It's your business if you want to solo dungeons and get nothing out of it. Some bees don't like honey, as I've heard.
I get those good brain chemicals just by completing the dungeon. I don't need to show off my achievement list to others for the dopamine. I solo dungeons for me. You can solo dungeons to show off to others if you like, but without those achievements your best bet is to record the runs and upload to Youtube.
Like I've tried to say, if there would be solo achievements, that would diminish my rewards, my dopamine. It would make the solo completion expected. So by wanting those achievements to show off to others, you also would be taking away from my enjoyment. I can enjoy things alone, without others. It's your problem if you want to do things solo, but still involve others for the dopamine hit.
OR create dungeons specifically designed for solo play, and call them "solo dungeons", where you can't go in groups, and with affiliated achievements.
Hmmmm… sounds like something that we have already… we are over due for a new arena.
I don’t imagine ZOS would do this. Very few people are able and willing to solo dungeons above normal difficulty and the possibility of people obtaining the achievement seems to be something they keep in mind.
@ZOS_Kevin can we in some time see achievements for solo vDungeons run? I would like to see achievements for solo passage of dungeons. Running original dungeons with a group is incredibly boring. Yes, and dlc dungeons can already be completed solo. Will there ever be achievements for such a passage that would be a little more enjoyable?
@ZOS_Kevin can we in some time see achievements for solo vDungeons run? I would like to see achievements for solo passage of dungeons. Running original dungeons with a group is incredibly boring. Yes, and dlc dungeons can already be completed solo. Will there ever be achievements for such a passage that would be a little more enjoyable?
And about CC. In some dungeons, when playing solo in the veteran mode, CC gets down to the ridiculous and not only in the dls. Okay, that it's difficult to manually come up with and implement the mechanics of an interesting boss fight. But now you could use neural networks to make bosses more unpredictable and shift the focus from constant CC to the need to react faster to changes in boss behavior. at now we have 2 mehanic in boss fight - its CC and one shot. i realy think AI can fix mathc more in teso. drop, boss behave, BG mathc making and more
@ZOS_Kevin can we in some time see achievements for solo vDungeons run? I would like to see achievements for solo passage of dungeons. Running original dungeons with a group is incredibly boring. Yes, and dlc dungeons can already be completed solo. Will there ever be achievements for such a passage that would be a little more enjoyable?
As interesting as this would be, they are called group dungeons for a reason, forcing the achievement hunters to min/ max their builds to go and run group dungeons on solo veteran to get those achievements makes no sense.
Sure, they can be done, but realistically, there's a super small percentage of people who do this, so making achievements for this doesn't make sense when that time could be spent on stuff that needs to be improved.
about your argument about a small percentage of players doesn't work. Not so far away is a topic about players with light perception disorder, which I think is an even smaller percentage, but ZOS is monitoring and responding quickly in the thread to make them feel comfortable.
frogthroat wrote: »Apparently (at least on PTS) Streak will do the trick. So perhaps have to save an extra build with Streak in the armory for that dungeon.I've already tried the vampire teleport, but it doesn't work. Maybe the strike will work, but I doubt it.I think you misunderstood. I would not solo as a tank. I would farm as a tank in a group.Finding non-standard solutions and solo-ing bosses with minimal damage as a tank doesn't seem to align with each other. xD
I play all roles, all styles, solo, duo, full group, trials, PVE, PVP, everything. I adjust depending on what content and what kind of group I am playing with.I get a lot out of completing a dungeon solo: satisfaction, feeling of accomplishment, knowing I did something that was not designed to work.It's your business if you want to solo dungeons and get nothing out of it. Some bees don't like honey, as I've heard.
I get those good brain chemicals just by completing the dungeon. I don't need to show off my achievement list to others for the dopamine. I solo dungeons for me. You can solo dungeons to show off to others if you like, but without those achievements your best bet is to record the runs and upload to Youtube.
Like I've tried to say, if there would be solo achievements, that would diminish my rewards, my dopamine. It would make the solo completion expected. So by wanting those achievements to show off to others, you also would be taking away from my enjoyment. I can enjoy things alone, without others. It's your problem if you want to do things solo, but still involve others for the dopamine hit.
well, we can argue for a long time about which is more perverted perversion: going through a group dungeon solo and quietly enjoying it, or wanting an achievement for it. You're going too far with the boasting, I'm not changing The Merciless' title from BG.
i dont think strik realy go work cose there stay mob who push you before bridge close.
by the way. they not translate all dange. and stay blank book and els. but group mehanick work well. whats you need more group mehanik what waste time or normal done dange?
LootAllTheStuff wrote: »Given the complexity and scale of the game, I seriously doubt your claim regarding GPT. All the accounts I've read from actual coders suggest that asking any of the AI assistants to add that feature to the game would result in a buggy, unoptimized mess. (Insert meme of your choice here).
frogthroat wrote: »frogthroat wrote: »Apparently (at least on PTS) Streak will do the trick. So perhaps have to save an extra build with Streak in the armory for that dungeon.I've already tried the vampire teleport, but it doesn't work. Maybe the strike will work, but I doubt it.I think you misunderstood. I would not solo as a tank. I would farm as a tank in a group.Finding non-standard solutions and solo-ing bosses with minimal damage as a tank doesn't seem to align with each other. xD
I play all roles, all styles, solo, duo, full group, trials, PVE, PVP, everything. I adjust depending on what content and what kind of group I am playing with.I get a lot out of completing a dungeon solo: satisfaction, feeling of accomplishment, knowing I did something that was not designed to work.It's your business if you want to solo dungeons and get nothing out of it. Some bees don't like honey, as I've heard.
I get those good brain chemicals just by completing the dungeon. I don't need to show off my achievement list to others for the dopamine. I solo dungeons for me. You can solo dungeons to show off to others if you like, but without those achievements your best bet is to record the runs and upload to Youtube.
Like I've tried to say, if there would be solo achievements, that would diminish my rewards, my dopamine. It would make the solo completion expected. So by wanting those achievements to show off to others, you also would be taking away from my enjoyment. I can enjoy things alone, without others. It's your problem if you want to do things solo, but still involve others for the dopamine hit.
well, we can argue for a long time about which is more perverted perversion: going through a group dungeon solo and quietly enjoying it, or wanting an achievement for it. You're going too far with the boasting, I'm not changing The Merciless' title from BG.
i dont think strik realy go work cose there stay mob who push you before bridge close.
by the way. they not translate all dange. and stay blank book and els. but group mehanick work well. whats you need more group mehanik what waste time or normal done dange?
Huh? I don't remember any mob near there. Where did you try the vampire teleport? From running around there yesterday, I would try first from the very right side corner. That seemed to be the shortest. It's nowhere near the bridge. You do... solo dungeons, truly?
How do you do your solo farm runs? If you run for example 3 times in a row. How would you do that?
frogthroat wrote: »LootAllTheStuff wrote: »Given the complexity and scale of the game, I seriously doubt your claim regarding GPT. All the accounts I've read from actual coders suggest that asking any of the AI assistants to add that feature to the game would result in a buggy, unoptimized mess. (Insert meme of your choice here).
Oh, ChatGPT can optimise, reorganise, create classes, all that good stuff. The code will just not run, so that is a bit of a problem. But it can make messy code look really nice.
It's a shame it can't make any usable code. The code would be absolutely useless, would not run and would make no sense. But it would look pretty.
@ZOS_Kevin can we in some time see achievements for solo vDungeons run? I would like to see achievements for solo passage of dungeons. Running original dungeons with a group is incredibly boring. Yes, and dlc dungeons can already be completed solo. Will there ever be achievements for such a passage that would be a little more enjoyable?
As interesting as this would be, they are called group dungeons for a reason, forcing the achievement hunters to min/ max their builds to go and run group dungeons on solo veteran to get those achievements makes no sense.
Sure, they can be done, but realistically, there's a super small percentage of people who do this, so making achievements for this doesn't make sense when that time could be spent on stuff that needs to be improved.
about your argument about a small percentage of players doesn't work. Not so far away is a topic about players with light perception disorder, which I think is an even smaller percentage, but ZOS is monitoring and responding quickly in the thread to make them feel comfortable.
I made the topic you're referring to. I want to quickly point out to you that roughly 8% of men have some form of colourblindness. It's not about making people feel comfortable, it's about not giving people a disadvantage in clearing content.
spartaxoxo wrote: »I don't think there should be because the dungeons weren't designed for it. It is great that some people can do it, but the purpose of dungeons is to be group content. All the best stuff should come from running it as a group.
Well, maybe they're designed for group play, but if I can play solo, why can't I get something for it? That means they're poorly designed.
But okay, I'll explain. I usually play solo for mask styles, leads, and other things. It's simple, we runing for the Scoria mask yesterday. It was a 4 DD run. Two regulars, me for fake heall and fake tank. Basically, I run the dungeon with a fake tank, and two regular DDs runs behind us. The fake tank didn't enable HM, so I didn't get the mask. He didn't whant wipe to enter HM. I don't run dungeons with a group anymore. So, if I have to run the dungeon solo to complete it the way I want, why not get an achievement for it?
for the last its situation with belharza lead. i run it in vet, why not get achive for els if i need do that?
OR create dungeons specifically designed for solo play, and call them "solo dungeons", where you can't go in groups, and with affiliated achievements.
Hmmmm… sounds like something that we have already… we are over due for a new arena.
I don’t imagine ZOS would do this. Very few people are able and willing to solo dungeons above normal difficulty and the possibility of people obtaining the achievement seems to be something they keep in mind.
Well we have arenas, normal, vet & trifecta achievements for hardcore players. I dont see why a dungeon could not have this.
So it would be dungeons with bosses with arena mech, designed for solo play