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solo dungeons achievements

PureeEvil
PureeEvil
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@ZOS_Kevin can we in some time see achievements for solo vDungeons run? I would like to see achievements for solo passage of dungeons. Running original dungeons with a group is incredibly boring. Yes, and dlc dungeons can already be completed solo. Will there ever be achievements for such a passage that would be a little more enjoyable?

And about CC. In some dungeons, when playing solo in the veteran mode, CC gets down to the ridiculous and not only in the dls. Okay, that it's difficult to manually come up with and implement the mechanics of an interesting boss fight. But now you could use neural networks to make bosses more unpredictable and shift the focus from constant CC to the need to react faster to changes in boss behavior. at now we have 2 mehanic in boss fight - its CC and one shot. i realy think AI can fix mathc more in teso. drop, boss behave, BG mathc making and more
Edited by ZOS_GregoryV on August 20, 2025 12:59AM
  • MGRza
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    PureeEvil wrote: »
    @ZOS_Kevin can we in some time see achievements for solo vDungeons run? I would like to see achievements for solo passage of dungeons. Running original dungeons with a group is incredibly boring. Yes, and dlc dungeons can already be completed solo. Will there ever be achievements for such a passage that would be a little more enjoyable?

    As interesting as this would be, they are called group dungeons for a reason, forcing the achievement hunters to min/ max their builds to go and run group dungeons on solo veteran to get those achievements makes no sense.

    Sure, they can be done, but realistically, there's a super small percentage of people who do this, so making achievements for this doesn't make sense when that time could be spent on stuff that needs to be improved.

  • colossalvoids
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    Not exactly sure why achievements would be needed if you're already doing those, achieves are a form of encouragement to do stuff essentially.
  • PureeEvil
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    MGRza wrote: »
    PureeEvil wrote: »
    @ZOS_Kevin can we in some time see achievements for solo vDungeons run? I would like to see achievements for solo passage of dungeons. Running original dungeons with a group is incredibly boring. Yes, and dlc dungeons can already be completed solo. Will there ever be achievements for such a passage that would be a little more enjoyable?

    As interesting as this would be, they are called group dungeons for a reason, forcing the achievement hunters to min/ max their builds to go and run group dungeons on solo veteran to get those achievements makes no sense.

    Sure, they can be done, but realistically, there's a super small percentage of people who do this, so making achievements for this doesn't make sense when that time could be spent on stuff that needs to be improved.

    about your argument about a small percentage of players doesn't work. Not so far away is a topic about players with light perception disorder, which I think is an even smaller percentage, but ZOS is monitoring and responding quickly in the thread to make them feel comfortable.

    The argument that time can be spent on other improvements? Seriously?) Don't make introducing achievements a task that requires any significant resources. GPT can do it in a couple of minutes. The new GPT can code it in the same amount of time.
  • Xarc
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    OR create dungeons specifically designed for solo play, and call them "solo dungeons", where you can't go in groups, and with affiliated achievements.
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  • PureeEvil
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    Not exactly sure why achievements would be needed if you're already doing those, achieves are a form of encouragement to do stuff essentially.

    well, first of all, that would be a reason to customize the dungeon for solo passage with less CC and, for example, a higher boss attack speed.

    But also to make it more pleasant and interesting for me and other solo players. What do you think we are, some kind of second-rate? It's us dragging you through the dungeons xD
  • Soarora
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    Xarc wrote: »
    OR create dungeons specifically designed for solo play, and call them "solo dungeons", where you can't go in groups, and with affiliated achievements.

    Hmmmm… sounds like something that we have already… we are over due for a new arena.

    I don’t imagine ZOS would do this. Very few people are able and willing to solo dungeons above normal difficulty and the possibility of people obtaining the achievement seems to be something they keep in mind.
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  • colossalvoids
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    PureeEvil wrote: »
    Not exactly sure why achievements would be needed if you're already doing those, achieves are a form of encouragement to do stuff essentially.

    ... to make it more pleasant and interesting for me and other solo players. What do you think we are, some kind of second-rate?

    Zos clearly wanted dungeons to be a group experience to the point some aren't suitable to even start solo, they're still doing the same thing this exact patch with one of those, at the very least, essentially confirming their philosophy. They did commented that solo/rp mode will come eventually but that's not likely what you personally would want. What zos think of solo players that's on zos alone, but pretty sure they think there's a whole game for their taking outside of group content.

    You could also look at their work adequately and see how their big feature this month was mount swimming. Last time they've tackled dungeon was porting into encounter, which took them couple of patches to implement and was also considered a feature. Reworking and rebalancing all dungeons to fit something people are already doing with not much issue (bringing a friend or two into some of them for the pressure plate) isn't gonna be on their cards in a long while if ever, especially considering we have quite a pipe line of promises like overland difficulty, actually working and enjoyable PvP etc. in a pretty stagnant game that takes years for the simplest rebalancing (hybridisation is still going after years) that some studios doing in a week or two between actual updates.
  • frogthroat
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    PureeEvil wrote: »
    @ZOS_Kevin can we in some time see achievements for solo vDungeons run? I would like to see achievements for solo passage of dungeons. Running original dungeons with a group is incredibly boring. Yes, and dlc dungeons can already be completed solo. Will there ever be achievements for such a passage that would be a little more enjoyable?
    I hope not.

    Group dungeons are meant for groups. Going solo is not recommended or supported. That is why I like to solo dungeons. If there would be solo achievements, that would mean the dungeons are meant to be soloable. I much prefer to conquer something that is not meant to be conquered than reducing solo play to what is expected.

    For me, the only thing I hope is that they don't add more hard stops where you must have more people in the group. Like standing on pressure plates to just to get in the dungeon or pulling levers simultaneously. If a dungeon is not meant to be solo'd, make the encounters harder, not just put up an impenetrable wall and say "nope, you're not getting in."
    PureeEvil wrote: »
    And about CC. In some dungeons, when playing solo in the veteran mode, CC gets down to the ridiculous and not only in the dls.
    There are ways around many things. Immovability potions, Precognition, delayed interrupt with scribing... Thinking out of the box is what makes soloing fun.
  • licenturion
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    If you are interested in just facts check out the dev stream where they showed the new dungeons that released yesterday.

    The crew of ZOS literally said that group dungeons are group content in that stream. They were discussing the pressure plates for the bridge.

    That is their vision of the game, and I bet they won't change this. 95 percent of the game is already solo friendly content anyway.
  • PureeEvil
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    If you are interested in just facts check out the dev stream where they showed the new dungeons that released yesterday.

    The crew of ZOS literally said that group dungeons are group content in that stream. They were discussing the pressure plates for the bridge.

    That is their vision of the game, and I bet they won't change this. 95 percent of the game is already solo friendly content anyway.

    well good luck to all who run with out meta pve bild and unluck run with me.
    Edited by PureeEvil on August 19, 2025 11:33AM
  • MaraxusTheOrc
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    I know one thing.

    Comparing your need for 25 pixel points to congratulate you for a job well done to people with accessibility needs like wheelchair access is a sure fire way to make sure no one listens to you.
    I’ve seen a lot, but this is the first I’ve seen a victim complex over in-game achievements. Yikes. Double yikes even.
  • LootAllTheStuff
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    PureeEvil wrote: »
    MGRza wrote: »
    PureeEvil wrote: »
    @ZOS_Kevin can we in some time see achievements for solo vDungeons run? I would like to see achievements for solo passage of dungeons. Running original dungeons with a group is incredibly boring. Yes, and dlc dungeons can already be completed solo. Will there ever be achievements for such a passage that would be a little more enjoyable?

    As interesting as this would be, they are called group dungeons for a reason, forcing the achievement hunters to min/ max their builds to go and run group dungeons on solo veteran to get those achievements makes no sense.

    Sure, they can be done, but realistically, there's a super small percentage of people who do this, so making achievements for this doesn't make sense when that time could be spent on stuff that needs to be improved.

    about your argument about a small percentage of players doesn't work. Not so far away is a topic about players with light perception disorder, which I think is an even smaller percentage, but ZOS is monitoring and responding quickly in the thread to make them feel comfortable.

    The argument that time can be spent on other improvements? Seriously?) Don't make introducing achievements a task that requires any significant resources. GPT can do it in a couple of minutes. The new GPT can code it in the same amount of time.

    Given the complexity and scale of the game, I seriously doubt your claim regarding GPT. All the accounts I've read from actual coders suggest that asking any of the AI assistants to add that feature to the game would result in a buggy, unoptimized mess. (Insert meme of your choice here).

    To the point of the thread: I agree with other posters that, as soon as you add achievements for solo vet on "group" dungeons, there are going to be people demanding reductions in difficulty so that everyone can unlock the achievements.

    At the end of the day, though, I imagine someone at ZOS would have to look at the game stats for the % of players running group vet dungeons solo before deciding whether that's where they'd like to spend dev time or not. It would be interesting to know what those numbers actually are, but I doubt we'd ever get that posted here.

    Edit to add: I think the comparison with accessibility options is a very poor one (apples to wing nuts?) A lack of accessibility options would mean a bunch of people are denied access to the game regardless of gameplay difficulty. That's a totally different thing (and one with potential legal liability implications if not addressed at all)

    Edited by LootAllTheStuff on August 19, 2025 11:54AM
  • Horace-Wimp
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    I would also like to see solo achievements for logging in each day, collecting the daily rewards from the Calendar and how many Endeavors we choose to complete.
  • spartaxoxo
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    I don't think there should be because the dungeons weren't designed for it. It is great that some people can do it, but the purpose of dungeons is to be group content. All the best stuff should come from running it as a group.
  • frogthroat
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    Quoted post has been removed

    In this reply, I will not touch some of your comments with a 10-foot pole. But anyway, helping disadvantaged people and not comparing that help to the wants of fully-abled people is not only my view. It is the society's view.

    Quoted post has been removed
    No. Some people need wheelchair access. Other people want "hardcore" achievements.

    But in this view, your wants clash with mine. I don't want those achievements because then it will take away from my feeling of accomplishment. If the dungeon has a solo achievement, it is meant to be done solo. I much prefer to do it the way it was not intended, do the "impossible". As a soloer, I am absolutely against solo achievements.
    Quoted post has been removed
    Wants. You don't need to solo a dungeon. You want to solo a dungeon.

    Someone might need accessibility options in order to play at all. You want solo achievements to show off. I want no achievements like that in the game so I feel accomplished by myself, solo. If you want external praise, record your runs and post them on Youtube.
    Quoted post has been removed
    In my original comment I did refer to this. However, that can be bypassed solo. Or so I heard. Have to test it today. And that is what is great in soloing: finding out-of-the-box solutions so you can do what the devs didn't think should be possible.

    But what do you mean "with good sets by solo"? How do you plan to farm solo?
    Quoted post has been removed
    To make it 30%-60% faster than going solo?

    I solo vet DLC for the challenge.
    I farm as a tank. In normal.

    I have a tank build and a dps-tank build. Tanks go through the queue fastest and in normal you don't need a full on meta tank build. So you can spec into more dps, as long as you taunt, position and apply at least min and maj breach. By far the fastest farming without a dedicated farming group is to queue as a tank. (And to have that taunt and breaches slotted - fake tanks suck.)
    Edited by ZOS_GregoryV on August 20, 2025 12:38AM
  • PureeEvil
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    spartaxoxo wrote: »
    I don't think there should be because the dungeons weren't designed for it. It is great that some people can do it, but the purpose of dungeons is to be group content. All the best stuff should come from running it as a group.

    Well, maybe they're designed for group play, but if I can play solo, why can't I get something for it? That means they're poorly designed.

    But okay, I'll explain. I usually play solo for mask styles, leads, and other things. It's simple, we runing for the Scoria mask yesterday. It was a 4 DD run. Two regulars, me for fake heall and fake tank. Basically, I run the dungeon with a fake tank, and two regular DDs runs behind us. The fake tank didn't enable HM, so I didn't get the mask. He didn't whant wipe to enter HM. I don't run dungeons with a group anymore. So, if I have to run the dungeon solo to complete it the way I want, why not get an achievement for it?

    for the last its situation with belharza lead. i run it in vet, why not get achive for els if i need do that?
    Edited by PureeEvil on August 19, 2025 1:19PM
  • PureeEvil
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    frogthroat wrote: »
    PureeEvil wrote: »
    absolutely serious.. well its youre this is your point of view. mine is different.

    In this reply, I will not touch some of your comments with a 10-foot pole. But anyway, helping disadvantaged people and not comparing that help to the wants of fully-abled people is not only my view. It is the society's view.

    PureeEvil wrote: »
    some need wheelchair access, some need hardcore achivment.
    No. Some people need wheelchair access. Other people want "hardcore" achievements.

    But in this view, your wants clash with mine. I don't want those achievements because then it will take away from my feeling of accomplishment. If the dungeon has a solo achievement, it is meant to be done solo. I much prefer to do it the way it was not intended, do the "impossible". As a soloer, I am absolutely against solo achievements.
    PureeEvil wrote: »
    And again, I didn't start talking about the number of players with certain needs.
    Wants. You don't need to solo a dungeon. You want to solo a dungeon.

    Someone might need accessibility options in order to play at all. You want solo achievements to show off. I want no achievements like that in the game so I feel accomplished by myself, solo. If you want external praise, record your runs and post them on Youtube.
    PureeEvil wrote: »
    I just found out that you can't enter a new dungeon with good sets by solo. and this is a terrible decision.
    In my original comment I did refer to this. However, that can be bypassed solo. Or so I heard. Have to test it today. And that is what is great in soloing: finding out-of-the-box solutions so you can do what the devs didn't think should be possible.

    But what do you mean "with good sets by solo"? How do you plan to farm solo?
    PureeEvil wrote: »
    for why i need group if i deal 40-70% of damage?
    To make it 30%-60% faster than going solo?

    I solo vet DLC for the challenge.
    I farm as a tank. In normal.

    I have a tank build and a dps-tank build. Tanks go through the queue fastest and in normal you don't need a full on meta tank build. So you can spec into more dps, as long as you taunt, position and apply at least min and maj breach. By far the fastest farming without a dedicated farming group is to queue as a tank. (And to have that taunt and breaches slotted - fake tanks suck.)

    I've already tried the vampire teleport, but it doesn't work. Maybe the strike will work, but I doubt it.
    Finding non-standard solutions and solo-ing bosses with minimal damage as a tank doesn't seem to align with each other. xD

    It's your business if you want to solo dungeons and get nothing out of it. Some bees don't like honey, as I've heard.
  • frogthroat
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    PureeEvil wrote: »
    I've already tried the vampire teleport, but it doesn't work. Maybe the strike will work, but I doubt it.
    Apparently (at least on PTS) Streak will do the trick. So perhaps have to save an extra build with Streak in the armory for that dungeon.
    PureeEvil wrote: »
    Finding non-standard solutions and solo-ing bosses with minimal damage as a tank doesn't seem to align with each other. xD
    I think you misunderstood. I would not solo as a tank. I would farm as a tank in a group.

    I play all roles, all styles, solo, duo, full group, trials, PVE, PVP, everything. I adjust depending on what content and what kind of group I am playing with.
    PureeEvil wrote: »
    It's your business if you want to solo dungeons and get nothing out of it. Some bees don't like honey, as I've heard.
    I get a lot out of completing a dungeon solo: satisfaction, feeling of accomplishment, knowing I did something that was not designed to work.

    I get those good brain chemicals just by completing the dungeon. I don't need to show off my achievement list to others for the dopamine. I solo dungeons for me. You can solo dungeons to show off to others if you like, but without those achievements your best bet is to record the runs and upload to Youtube.

    Like I've tried to say, if there would be solo achievements, that would diminish my rewards, my dopamine. It would make the solo completion expected. So by wanting those achievements to show off to others, you also would be taking away from my enjoyment. I can enjoy things alone, without others. It's your problem if you want to do things solo, but still involve others for the dopamine hit.
  • PureeEvil
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    frogthroat wrote: »
    PureeEvil wrote: »
    I've already tried the vampire teleport, but it doesn't work. Maybe the strike will work, but I doubt it.
    Apparently (at least on PTS) Streak will do the trick. So perhaps have to save an extra build with Streak in the armory for that dungeon.
    PureeEvil wrote: »
    Finding non-standard solutions and solo-ing bosses with minimal damage as a tank doesn't seem to align with each other. xD
    I think you misunderstood. I would not solo as a tank. I would farm as a tank in a group.

    I play all roles, all styles, solo, duo, full group, trials, PVE, PVP, everything. I adjust depending on what content and what kind of group I am playing with.
    PureeEvil wrote: »
    It's your business if you want to solo dungeons and get nothing out of it. Some bees don't like honey, as I've heard.
    I get a lot out of completing a dungeon solo: satisfaction, feeling of accomplishment, knowing I did something that was not designed to work.

    I get those good brain chemicals just by completing the dungeon. I don't need to show off my achievement list to others for the dopamine. I solo dungeons for me. You can solo dungeons to show off to others if you like, but without those achievements your best bet is to record the runs and upload to Youtube.

    Like I've tried to say, if there would be solo achievements, that would diminish my rewards, my dopamine. It would make the solo completion expected. So by wanting those achievements to show off to others, you also would be taking away from my enjoyment. I can enjoy things alone, without others. It's your problem if you want to do things solo, but still involve others for the dopamine hit.

    well, we can argue for a long time about which is more perverted perversion: going through a group dungeon solo and quietly enjoying it, or wanting an achievement for it. You're going too far with the boasting, I'm not changing The Merciless' title from BG.

    i dont think strik realy go work cose there stay mob who push you before bridge close.

    by the way. they not translate all dange. and stay blank book and els. but group mehanick work well. whats you need more group mehanik what waste time or normal done dange?
  • Xarc
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    Soarora wrote: »
    Xarc wrote: »
    OR create dungeons specifically designed for solo play, and call them "solo dungeons", where you can't go in groups, and with affiliated achievements.

    Hmmmm… sounds like something that we have already… we are over due for a new arena.

    I don’t imagine ZOS would do this. Very few people are able and willing to solo dungeons above normal difficulty and the possibility of people obtaining the achievement seems to be something they keep in mind.

    Well we have arenas, normal, vet & trifecta achievements for hardcore players. I dont see why a dungeon could not have this.
    So it would be dungeons with bosses with arena mech, designed for solo play
    Edited by Xarc on August 19, 2025 2:04PM
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  • Ingenon
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    PureeEvil wrote: »
    @ZOS_Kevin can we in some time see achievements for solo vDungeons run? I would like to see achievements for solo passage of dungeons. Running original dungeons with a group is incredibly boring. Yes, and dlc dungeons can already be completed solo. Will there ever be achievements for such a passage that would be a little more enjoyable?

    Looking at this differently.

    While you are waiting for a game change that may never happen, instead maybe you would enjoy more gold? It sounds like you are saying you can solo these dungeons, so why not sell carries for gold and enjoy the gold? As long as it in for in game currency and not for money, I have read on these forums that ZOS employees said it was okay.
  • wolfie1.0.
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    PureeEvil wrote: »
    @ZOS_Kevin can we in some time see achievements for solo vDungeons run? I would like to see achievements for solo passage of dungeons. Running original dungeons with a group is incredibly boring. Yes, and dlc dungeons can already be completed solo. Will there ever be achievements for such a passage that would be a little more enjoyable?

    And about CC. In some dungeons, when playing solo in the veteran mode, CC gets down to the ridiculous and not only in the dls. Okay, that it's difficult to manually come up with and implement the mechanics of an interesting boss fight. But now you could use neural networks to make bosses more unpredictable and shift the focus from constant CC to the need to react faster to changes in boss behavior. at now we have 2 mehanic in boss fight - its CC and one shot. i realy think AI can fix mathc more in teso. drop, boss behave, BG mathc making and more

    All I will say, is that being rude to people on the forums when you want zos to do something for you isnt the right approach to get what you want.
  • Katheriah
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    PureeEvil wrote: »
    MGRza wrote: »
    PureeEvil wrote: »
    @ZOS_Kevin can we in some time see achievements for solo vDungeons run? I would like to see achievements for solo passage of dungeons. Running original dungeons with a group is incredibly boring. Yes, and dlc dungeons can already be completed solo. Will there ever be achievements for such a passage that would be a little more enjoyable?

    As interesting as this would be, they are called group dungeons for a reason, forcing the achievement hunters to min/ max their builds to go and run group dungeons on solo veteran to get those achievements makes no sense.

    Sure, they can be done, but realistically, there's a super small percentage of people who do this, so making achievements for this doesn't make sense when that time could be spent on stuff that needs to be improved.

    about your argument about a small percentage of players doesn't work. Not so far away is a topic about players with light perception disorder, which I think is an even smaller percentage, but ZOS is monitoring and responding quickly in the thread to make them feel comfortable.

    I made the topic you're referring to. I want to quickly point out to you that roughly 8% of men have some form of colourblindness. It's not about making people feel comfortable, it's about not giving people a disadvantage in clearing content.
  • frogthroat
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    PureeEvil wrote: »
    frogthroat wrote: »
    PureeEvil wrote: »
    I've already tried the vampire teleport, but it doesn't work. Maybe the strike will work, but I doubt it.
    Apparently (at least on PTS) Streak will do the trick. So perhaps have to save an extra build with Streak in the armory for that dungeon.
    PureeEvil wrote: »
    Finding non-standard solutions and solo-ing bosses with minimal damage as a tank doesn't seem to align with each other. xD
    I think you misunderstood. I would not solo as a tank. I would farm as a tank in a group.

    I play all roles, all styles, solo, duo, full group, trials, PVE, PVP, everything. I adjust depending on what content and what kind of group I am playing with.
    PureeEvil wrote: »
    It's your business if you want to solo dungeons and get nothing out of it. Some bees don't like honey, as I've heard.
    I get a lot out of completing a dungeon solo: satisfaction, feeling of accomplishment, knowing I did something that was not designed to work.

    I get those good brain chemicals just by completing the dungeon. I don't need to show off my achievement list to others for the dopamine. I solo dungeons for me. You can solo dungeons to show off to others if you like, but without those achievements your best bet is to record the runs and upload to Youtube.

    Like I've tried to say, if there would be solo achievements, that would diminish my rewards, my dopamine. It would make the solo completion expected. So by wanting those achievements to show off to others, you also would be taking away from my enjoyment. I can enjoy things alone, without others. It's your problem if you want to do things solo, but still involve others for the dopamine hit.

    well, we can argue for a long time about which is more perverted perversion: going through a group dungeon solo and quietly enjoying it, or wanting an achievement for it. You're going too far with the boasting, I'm not changing The Merciless' title from BG.

    i dont think strik realy go work cose there stay mob who push you before bridge close.

    by the way. they not translate all dange. and stay blank book and els. but group mehanick work well. whats you need more group mehanik what waste time or normal done dange?

    Huh? I don't remember any mob near there. Where did you try the vampire teleport? From running around there yesterday, I would try first from the very right side corner. That seemed to be the shortest. It's nowhere near the bridge. You do... solo dungeons, truly?

    How do you do your solo farm runs? If you run for example 3 times in a row. How would you do that?
  • Gabriel_H
    Gabriel_H
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    PureeEvil wrote: »
    GPT can do it in a couple of minutes. The new GPT can code it in the same amount of time.

    You might want to read a newspaper, with articles written by human beings.

  • frogthroat
    frogthroat
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    Given the complexity and scale of the game, I seriously doubt your claim regarding GPT. All the accounts I've read from actual coders suggest that asking any of the AI assistants to add that feature to the game would result in a buggy, unoptimized mess. (Insert meme of your choice here).

    Oh, ChatGPT can optimise, reorganise, create classes, all that good stuff. The code will just not run, so that is a bit of a problem. But it can make messy code look really nice.

    It's a shame it can't make any usable code. The code would be absolutely useless, would not run and would make no sense. But it would look pretty.
  • PureeEvil
    PureeEvil
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    frogthroat wrote: »
    PureeEvil wrote: »
    frogthroat wrote: »
    PureeEvil wrote: »
    I've already tried the vampire teleport, but it doesn't work. Maybe the strike will work, but I doubt it.
    Apparently (at least on PTS) Streak will do the trick. So perhaps have to save an extra build with Streak in the armory for that dungeon.
    PureeEvil wrote: »
    Finding non-standard solutions and solo-ing bosses with minimal damage as a tank doesn't seem to align with each other. xD
    I think you misunderstood. I would not solo as a tank. I would farm as a tank in a group.

    I play all roles, all styles, solo, duo, full group, trials, PVE, PVP, everything. I adjust depending on what content and what kind of group I am playing with.
    PureeEvil wrote: »
    It's your business if you want to solo dungeons and get nothing out of it. Some bees don't like honey, as I've heard.
    I get a lot out of completing a dungeon solo: satisfaction, feeling of accomplishment, knowing I did something that was not designed to work.

    I get those good brain chemicals just by completing the dungeon. I don't need to show off my achievement list to others for the dopamine. I solo dungeons for me. You can solo dungeons to show off to others if you like, but without those achievements your best bet is to record the runs and upload to Youtube.

    Like I've tried to say, if there would be solo achievements, that would diminish my rewards, my dopamine. It would make the solo completion expected. So by wanting those achievements to show off to others, you also would be taking away from my enjoyment. I can enjoy things alone, without others. It's your problem if you want to do things solo, but still involve others for the dopamine hit.

    well, we can argue for a long time about which is more perverted perversion: going through a group dungeon solo and quietly enjoying it, or wanting an achievement for it. You're going too far with the boasting, I'm not changing The Merciless' title from BG.

    i dont think strik realy go work cose there stay mob who push you before bridge close.

    by the way. they not translate all dange. and stay blank book and els. but group mehanick work well. whats you need more group mehanik what waste time or normal done dange?

    Huh? I don't remember any mob near there. Where did you try the vampire teleport? From running around there yesterday, I would try first from the very right side corner. That seemed to be the shortest. It's nowhere near the bridge. You do... solo dungeons, truly?

    How do you do your solo farm runs? If you run for example 3 times in a row. How would you do that?

    all worck with out sorc. i make it wrong in first time.

    https://files.catbox.moe/dwtauj.mp4

  • PureeEvil
    PureeEvil
    ✭✭✭
    frogthroat wrote: »
    Given the complexity and scale of the game, I seriously doubt your claim regarding GPT. All the accounts I've read from actual coders suggest that asking any of the AI assistants to add that feature to the game would result in a buggy, unoptimized mess. (Insert meme of your choice here).

    Oh, ChatGPT can optimise, reorganise, create classes, all that good stuff. The code will just not run, so that is a bit of a problem. But it can make messy code look really nice.

    It's a shame it can't make any usable code. The code would be absolutely useless, would not run and would make no sense. But it would look pretty.

    This is not the place to argue about GPT. However, a lot depends on your query and what you plan to do with the information provided. It is a tool, not a panacea.
  • PureeEvil
    PureeEvil
    ✭✭✭
    Katheriah wrote: »
    PureeEvil wrote: »
    MGRza wrote: »
    PureeEvil wrote: »
    @ZOS_Kevin can we in some time see achievements for solo vDungeons run? I would like to see achievements for solo passage of dungeons. Running original dungeons with a group is incredibly boring. Yes, and dlc dungeons can already be completed solo. Will there ever be achievements for such a passage that would be a little more enjoyable?

    As interesting as this would be, they are called group dungeons for a reason, forcing the achievement hunters to min/ max their builds to go and run group dungeons on solo veteran to get those achievements makes no sense.

    Sure, they can be done, but realistically, there's a super small percentage of people who do this, so making achievements for this doesn't make sense when that time could be spent on stuff that needs to be improved.

    about your argument about a small percentage of players doesn't work. Not so far away is a topic about players with light perception disorder, which I think is an even smaller percentage, but ZOS is monitoring and responding quickly in the thread to make them feel comfortable.

    I made the topic you're referring to. I want to quickly point out to you that roughly 8% of men have some form of colourblindness. It's not about making people feel comfortable, it's about not giving people a disadvantage in clearing content.

    Oh. Okay, I'm sorry. I didn't mean to say anything bad about people with color perception disorders. I just used it as an example. Was there a little bit of trolling in the example? Maybe, but not at the people who suffer from it, but at the bunch of people who are prone to liberal hysteria. In fact, if they hadn't been so fixated on it, it wouldn't have been a big deal. The topic and my statement had nothing to do with it. Your topic was just nearby.
  • Soarora
    Soarora
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    ✭✭✭✭✭
    PureeEvil wrote: »
    spartaxoxo wrote: »
    I don't think there should be because the dungeons weren't designed for it. It is great that some people can do it, but the purpose of dungeons is to be group content. All the best stuff should come from running it as a group.

    Well, maybe they're designed for group play, but if I can play solo, why can't I get something for it? That means they're poorly designed.

    But okay, I'll explain. I usually play solo for mask styles, leads, and other things. It's simple, we runing for the Scoria mask yesterday. It was a 4 DD run. Two regulars, me for fake heall and fake tank. Basically, I run the dungeon with a fake tank, and two regular DDs runs behind us. The fake tank didn't enable HM, so I didn't get the mask. He didn't whant wipe to enter HM. I don't run dungeons with a group anymore. So, if I have to run the dungeon solo to complete it the way I want, why not get an achievement for it?

    for the last its situation with belharza lead. i run it in vet, why not get achive for els if i need do that?

    That’s not even how mask farms work. If you’re going after the style page, you only need to do HM once on your account for the bonus drop rate. HM is never a 100% chance of mask. A fake tank doing HM and failing would’ve cost you more time with no increase in drop chance assuming you have the achievement already.
    Xarc wrote: »
    Soarora wrote: »
    Xarc wrote: »
    OR create dungeons specifically designed for solo play, and call them "solo dungeons", where you can't go in groups, and with affiliated achievements.

    Hmmmm… sounds like something that we have already… we are over due for a new arena.

    I don’t imagine ZOS would do this. Very few people are able and willing to solo dungeons above normal difficulty and the possibility of people obtaining the achievement seems to be something they keep in mind.

    Well we have arenas, normal, vet & trifecta achievements for hardcore players. I dont see why a dungeon could not have this.
    So it would be dungeons with bosses with arena mech, designed for solo play

    I mean, again, that just sounds like solo arenas. I was agreeing with you in a way that ZOS should add another solo arena. But don’t need to make “solo dungeons” as a new content type because that’s just what a solo arena is.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
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