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Class change tokens

yoyo420232
yoyo420232
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With the introduction of subclassing I think it’s time for a new service token the class change. I have like 6 fully leveled toons I no longer play because the base class is not an arc, and my one arc is a beam build. I would definitely buy class change tokens to build them up to how I want instead of scraping them and grinding an arc. I see other mmos do similar things and with how the crown store is I see this as a no brainer.
  • twisttop138
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    I could be wrong but I thought they brought subclassing, in part, as a work around because class change tokens are not possible.
  • tomofhyrule
    tomofhyrule
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    The devs have said for a while that Class was the one immutable part of a character and that looking into Class change tokens was not on the table. They even referenced that in the reveal for Subclassing as a way for players to customize their characters in lieu of a Class change.

    Who knows, they may expand Subclassing and remove some of the restrictions to allow taking more lines from the same Class or dropping all three, but that's just speculation at present. As of now, Subclassing is their answer to a Class change.
  • Erickson9610
    Erickson9610
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    After we got Alliance Change Tokens, I don't really believe that the Class a character is would actually be as immutable as people think. Subclassing is definitely an easier solution that offers more for people who aren't necessarily interested in switching classes, though.

    A Class Change Token would complete the Subclassing feature.
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • SerasWhip
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    I think what they have done with subclassing is more complicated than class change. So why not?

    As a DK I can get 2 out of 3 of my skill lines to be Templar, how is it impossible to have one more skill line and get 3 out of 3 Templar, which is a class change right there.
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  • SolarRune
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    Its not players saying that it is immutable - it's ZoS that have said multiple times it's intrinsic to the character creation and they definately said subclassing was their answer to people wanting to class change tokens in at least one of the streams.

    And no on your DK you can't get two templar lines - you can only take one line from another class (unless i have missed a change in the last patch)
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    I could be wrong but I thought they brought subclassing, in part, as a work around because class change tokens are not possible.

    How would changing 3 Skill lines not be possible when changing 2 Skill lines is? what is changing 1 more?
  • SolarRune
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    I dont know the strucuture of the system - just feeding back what ZoS have repeatedly said multiple times.

    But if I were to speculate, class lines no longer have a direct relationship to class. Why could it be harder to change class? If class is needed as sort of primary key field and other elements in the database we dont see hang off that or trigger because of that or its part of the referential integrity of the system (referenced in many places). Even if you could change all 3 skill lines to those of another class (assuming that is a limitation ZoS have put on it) , I wouldn't link the ability to change all the skill lines to being able to change the base class - because this is the link/direct association that has been broken to make subclassing.

    That is all speculation on my behalf, but back to the point, I think if class change tokens were easier than subclassing - given it has been called for for a long time, and that they could charge through the crown store for it - it would have happened already if it was simple and money making.
  • chadotter
    chadotter
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    There should either be a way to change class or allow two skill lines from another class. With the recent changes I see no value in using two sorceror skill lines and would like to be able to try two from another class without starting over.
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
    The devs have said for a while that Class was the one immutable part of a character and that looking into Class change tokens was not on the table. They even referenced that in the reveal for Subclassing as a way for players to customize their characters in lieu of a Class change.

    This is correct. It's not to say it could never happen. But there are a TON of moving parts to a class change token we need to get it right without negatively impacting your characters. So it's not on the table right now. Subclassing does not have to touch as many legacy systems as class change token would.

    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • yoyo420232
    yoyo420232
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    Thank you for your reply this information is insightful and answered my question fully
  • Araneae6537
    Araneae6537
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    ZOS_Kevin wrote: »
    The devs have said for a while that Class was the one immutable part of a character and that looking into Class change tokens was not on the table. They even referenced that in the reveal for Subclassing as a way for players to customize their characters in lieu of a Class change.

    This is correct. It's not to say it could never happen. But there are a TON of moving parts to a class change token we need to get it right without negatively impacting your characters. So it's not on the table right now. Subclassing does not have to touch as many legacy systems as class change token would.

    I wonder whether allowing two skill lines from the same class to be subclassed might be considered? Not to be greedy — I love the increased options we have — but with two characters I would like to try builds with two lines from another class.

    Maybe this would also enable the OP to build their characters closer to how they’d hoped as well? 😁
  • Elowen_Starveil
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    Seems like there should be an FAQ for the forums...
  • Djennku
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    ZOS_Kevin wrote: »
    The devs have said for a while that Class was the one immutable part of a character and that looking into Class change tokens was not on the table. They even referenced that in the reveal for Subclassing as a way for players to customize their characters in lieu of a Class change.

    This is correct. It's not to say it could never happen. But there are a TON of moving parts to a class change token we need to get it right without negatively impacting your characters. So it's not on the table right now. Subclassing does not have to touch as many legacy systems as class change token would.

    I wonder whether allowing two skill lines from the same class to be subclassed might be considered? Not to be greedy — I love the increased options we have — but with two characters I would like to try builds with two lines from another class.

    Maybe this would also enable the OP to build their characters closer to how they’d hoped as well? 😁

    This is already in the game. It's called 'create a character of said class'. You have 8-20 slots to mix and match as you like, and 10 armory slots for each of those to further customize.
    @Djennku, PCNA.

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  • Araneae6537
    Araneae6537
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    Djennku wrote: »
    ZOS_Kevin wrote: »
    The devs have said for a while that Class was the one immutable part of a character and that looking into Class change tokens was not on the table. They even referenced that in the reveal for Subclassing as a way for players to customize their characters in lieu of a Class change.

    This is correct. It's not to say it could never happen. But there are a TON of moving parts to a class change token we need to get it right without negatively impacting your characters. So it's not on the table right now. Subclassing does not have to touch as many legacy systems as class change token would.

    I wonder whether allowing two skill lines from the same class to be subclassed might be considered? Not to be greedy — I love the increased options we have — but with two characters I would like to try builds with two lines from another class.

    Maybe this would also enable the OP to build their characters closer to how they’d hoped as well? 😁

    This is already in the game. It's called 'create a character of said class'. You have 8-20 slots to mix and match as you like, and 10 armory slots for each of those to further customize.

    Obviously I am well aware of that. :unamused: Some of us enjoy playing our characters as not just a set of stats and abilities but as characters. So I would ideally like to try a build on one of my arcanists with two DK skill lines because I play her as a tank and because she may have Akavari ancestry. Yes, I have two fully leveled DKs, but the build would not make sense for their characters. It may seem a silly concern to you, but that is what makes playing my many characters enjoyable to me.
    Edited by Araneae6537 on August 25, 2025 2:31AM
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