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Mechanic of the Month: Unblockable AoE Fear with 1 second minimum cc

  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings,

    We have recently removed some unnecessary back and forth from this thread. This is a reminder to keep the discussion civil and constructive. Please keep our Community Rules in mind moving forward.

    Thank you for your understanding.
    Staff Post
  • Iriidius
    Iriidius
    ✭✭✭✭✭
    The reason why Fear CC ignores blocking is to counter perma-blocking builds. And fear is not the only aoe CC like this. Arcanist charm for example ignores dodge. Design philosophy is identical as with invisibility & detection. Cast a skill to outright remove the ability for other players to use certain mechanics.

    It would be way better if instead of hard-countering certain mechanics it would simply reduce effectiveness of certain mechanics. But it is what it is. It is flawed design.

    Btw. Fear is not NB exclusive CC. Also... try to imagine how it would look like if it did not ignored blocking. You would be able to pretty much perma-block & at least on paper you could potentially have "low floor" skill level unkillable players.

    Still.. a counter like this (badly designed & flawed) is better than having no counter-play at all.

    Also as for what OP is mentioning about that 1 second. I don't think this CC alone works like this. Very often I am able to break free quite fast & it is more or less same reaction time when it comes to other CCs. I think the issue here is what comes after. You can stack multiple CCs and stuff that ignores CC immunity (breaking free does provide that). Hence the reason why many players run Slippery CP. Cuz it breaks CC stacking combo.

    Fear CC ignores block the same if you started half a second ago as if you started blocking half a hour ago and as an aoe you also cant dodge it so even if you know you are getting feared you cant prevent it except you have streak, immovable potion or the player let you kite and then he can just try again until he finally hits. Potions only give 13 seconds immovability with 45 second cooldown, permablock tanks however can use immovable skill to get it all the time so it is stronger counter to skilled users of active defense than to permablock tanks.

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