Tommy_The_Gun wrote: »The reason why Fear CC ignores blocking is to counter perma-blocking builds. And fear is not the only aoe CC like this. Arcanist charm for example ignores dodge. Design philosophy is identical as with invisibility & detection. Cast a skill to outright remove the ability for other players to use certain mechanics.
It would be way better if instead of hard-countering certain mechanics it would simply reduce effectiveness of certain mechanics. But it is what it is. It is flawed design.
Btw. Fear is not NB exclusive CC. Also... try to imagine how it would look like if it did not ignored blocking. You would be able to pretty much perma-block & at least on paper you could potentially have "low floor" skill level unkillable players.
Still.. a counter like this (badly designed & flawed) is better than having no counter-play at all.
Also as for what OP is mentioning about that 1 second. I don't think this CC alone works like this. Very often I am able to break free quite fast & it is more or less same reaction time when it comes to other CCs. I think the issue here is what comes after. You can stack multiple CCs and stuff that ignores CC immunity (breaking free does provide that). Hence the reason why many players run Slippery CP. Cuz it breaks CC stacking combo.