Ah so you’re saying that the classes are highly unequal…yeah that’s a deal breaker for me because then people are forced into a specific class. Why is WoW so toxic? I hear that a lot
Still trying to get over the cartoonish graphics, but I just hate how the classes in ESO bleed into each other so much. To some that’s a good thing because they can be a sword-wielding sorc if they want to, but I guess to me the classes share way too many abilities, it just doesn’t feel unique being a nightblade for example. Most of the nightblade skills are only useful in pvp as well. Anyone else relate here?
Holycannoli wrote: »Yeah classes never really worked here.
Nothing beats the old classic MMORPG class distinction. Think Everquest: Not a lot of classes but each one was unique.
On the flipside and totally different system that I actually love is Path of Exile. There are classes but the tree and gem system it uses allow for a lot of customization. It can be mind boggling how customizable it is.
Since ESO is an Elder Scrolls game most people expect it to work like an Elder Scrolls game. I know my first ever character in beta was a two-handed sorcerer, to mimic my Skyrim two-handed summoner with his two zombie summons and large dragonbone maul. It didn't work at all here (this was back in beta). Over time unique class identity has been sort of squashed. It still exists but I don't like how each class can fill each role.
That's what class identity is all about: which role the class fills. If each class in ESO can DPS, tank and heal then why bother with classes? I felt the same when I played Rift because it did the same thing with classes. That works great for single player games but for MMORPGs class roles and class distinction define the experience. You're not going to be a cleric in Everquest if you want to DPS or charm mobs, or a wizard if you want to heal.
Still trying to get over the cartoonish graphics, but I just hate how the classes in ESO bleed into each other so much. To some that’s a good thing because they can be a sword-wielding sorc if they want to, but I guess to me the classes share way too many abilities, it just doesn’t feel unique being a nightblade for example. Most of the nightblade skills are only useful in pvp as well. Anyone else relate here?
That "bleeding into each other" is called choice vs the fixed and forced builds games like WoW have.
Besides the graphics in WoW, I cannot go back to the slow and archaic style of combat they have there.
ssewallb14_ESO wrote: »Matter of taste I guess. The classes "bleeding into each other" was a selling point for me. My first MMO was (early) Guild Wars 2, and I had this feeling of being shoehorned into a role and playstyle that felt awful. It made me feel like MMOs just weren't for me at that point. I got into ESO because it was an exception, at least at the time, and I love that that aspect has only been expanded on as time goes on.
Necrotech_Master wrote: »the only reason i disliked path of exile and their tree system was EVERY FREAKING TIME they did any sort of rebalancing of that tree, you had to basically fully respec your entire character, which sometimes felt like 1+ times a month (the other part i absolutely despised was xp loss on death, the grind and that made it virtually impossible to progress past level 90 in any reasonable amount of time)
A big reason I left WoW was that the instant an expansion came out, all previous content became pointless and outdated. With the way gear progression works in WoW, even the greatest legendary gear from the previous expansion's endgame is less powerful than the generic greens you get while questing through the early levels of a new expansion. The orange weapon you grinded for a year to get is old news. It's such a waste and you have to completely regear, relevel, and max everything all over again once a new expansion is released.
ESO is great because gear stays relevant outside of getting nerfed (which happens all the time in WoW too), and you don't need to toss it in the trash when a DLC or new Chapter comes out.
A big reason I left WoW was that the instant an expansion came out, all previous content became pointless and outdated. With the way gear progression works in WoW, even the greatest legendary gear from the previous expansion's endgame is less powerful than the generic greens you get while questing through the early levels of a new expansion. The orange weapon you grinded for a year to get is old news. It's such a waste and you have to completely regear, relevel, and max everything all over again once a new expansion is released.
ESO is great because gear stays relevant outside of getting nerfed (which happens all the time in WoW too), and you don't need to toss it in the trash when a DLC or new Chapter comes out.
Still trying to get over the cartoonish graphics, but I just hate how the classes in ESO bleed into each other so much. To some that’s a good thing because they can be a sword-wielding sorc if they want to, but I guess to me the classes share way too many abilities, it just doesn’t feel unique being a nightblade for example. Most of the nightblade skills are only useful in pvp as well. Anyone else relate here?
That "bleeding into each other" is called choice vs the fixed and forced builds games like WoW have.
Besides the graphics in WoW, I cannot go back to the slow and archaic style of combat they have there.
The combat is really slow, and tab targeting is old.
ssewallb14_ESO wrote: »Matter of taste I guess. The classes "bleeding into each other" was a selling point for me. My first MMO was (early) Guild Wars 2, and I had this feeling of being shoehorned into a role and playstyle that felt awful. It made me feel like MMOs just weren't for me at that point. I got into ESO because it was an exception, at least at the time, and I love that that aspect has only been expanded on as time goes on.
This and agree with most of his points but prefer the more realistic TES designs.https://us.forums.blizzard.com/en/wow/t/playing-eso-and-missing-wow/99939
pretty much same "inverted" thread on WoW forum. So yeah - it's all subjective.
A big reason I left WoW was that the instant an expansion came out, all previous content became pointless and outdated. With the way gear progression works in WoW, even the greatest legendary gear from the previous expansion's endgame is less powerful than the generic greens you get while questing through the early levels of a new expansion. The orange weapon you grinded for a year to get is old news. It's such a waste and you have to completely regear, relevel, and max everything all over again once a new expansion is released.
ESO is great because gear stays relevant outside of getting nerfed (which happens all the time in WoW too), and you don't need to toss it in the trash when a DLC or new Chapter comes out.
Hm, I totally disagree with this haha gear in WoW is only a game of numbers and legendaries (when an expansion even has them) make minimal difference. In ESO, the gear you use can go as far as completely changing your playstyle and effectiveness. I mean, when sets I use get nerfed in ESO or a very op broken one gets released.... I never go back to the old set and usually have to use the new one just to stand a chance (oakensoul ring in small scale pvp is a great example of this). I've never been irritated by my gear being swapped out in WoW because you're not actually losing anything by that gear being replaced by one with bigger numbers. The only things that may apply to this were Legion artifact weapons and the heart of Azeroth in BFA, but those were "borrowed power" items and expansion exclusives. In the case of normal gear pieces though; you can get them so naturally just by doing endgame content like pvp, raids, and mythic+ dungeons. In ESO, I have to go out of my way to get sets and upgrade every piece of them.... and all that work I put into it just gets made pointless by a huge nerf, sometimes even a whole set rework (never been the same since they changed one of my favorite sets with the release of Greymoor), or a new shiny mythic or set.... and when this happens I don't just lose the time I put into them; I lose the time, the effort, the gold, the transmute crystals, the upgrade mats.... I lose it all haha and what do I lose when I get a new helmet in WoW? Nothing, I actually earn a hundred gold or so from now being able to vendor it haha
I will say, I do at least agree that actual content like zones or features like garrisons and class halls being kind of left to gather dust does extremely suck. I'm waiting for the day Blizzard finally just makes everything scale to your level and no longer abandons old content.... but I'd say gearing is way worse in ESO haha especially when they keep changing the way the core combat functions work and the "meta" playstyle on top of it.